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Observing game data and past trends (with [[Shuichi]]), [[Tetsuya]]'s current data is unfit for being a playable Transient, due to, in easier to describe terms, having his "variant" ID being occupied already with more enemy-only data; the same is for [[Leib]]. Because of this, it's more reasonable to assume that these units will receive different skills than what their enemy cards already had, like [[Shuichi]] did. | Observing game data and past trends (with [[Shuichi]]), [[Tetsuya]]'s current data is unfit for being a playable Transient, due to, in easier to describe terms, having his "variant" ID being occupied already with more enemy-only data; the same is for [[Leib]]. Because of this, it's more reasonable to assume that these units will receive different skills than what their enemy cards already had, like [[Shuichi]] did. | ||
On the other hand, [[Mineaki]] and [[Blake]] do not fall in this category; their "variant" ID slot is free for a variant in the future. Because of this, it's more reasonable to assume the skills these units have will be what they will get when released. However, it's not a guarantee, and LW is free to break conventions however they want. | On the other hand, [[Mineaki]] and [[Blake]] do not fall in this category; their "variant" ID slot is free for a variant in the future. Because of this, it's more reasonable to assume the skills these units have will be what they will get when released. However, it's not a guarantee, and LW is free to break conventions however they want. | ||
"Dungeons" are presumed to be added, using their own stamina system, assumedly. [[File:ui_button_map_dungeon.png|32px]] | |||
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