Difference between revisions of "Christine/Strategy"

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(Created page with "''NOTE: This page currently exists as a template/skeleton, and does not contain real strategic information yet. ''(This page is for Christine strategy guide. For the standard...")
 
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==Overview==
==Overview==


Example overview
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
 
On plain sight, {{Companion icon|Christine}} has 2 unique proc conditions, this makes her difficult to use properly, Default’s CP Up fills her whole CP bar, making her use her Charge right as she’s able to act, which has the massive attract effect as its only redeeming aspect, for Weakness is too short, and Charge skill scaling makes it be at its least effectiveness. Most of her redeeming aspects lie in 4☆, 3☆ has a very ho-hum LB2 compared to 4☆ and the Charge is nowhere near as good range-wise. 4☆ Bewitched stacks with other similar ailments for great damage reduction and LB3’s increased damage bit helps her otherwise lacking damage, LB3’s effects are fantastic, but gated to her being irremediably KO’d for them to happen, which can make it hard to approach. Her LB1 sounds amazing on paper, but is gated by a downright crummy proc rate. Consider good frontliners (especially Wide/Slash) to maximize her massive attract and feed her Insight and/or Concentration, it’s something she’ll really need to smoothen her onstage performance.


==Highlights==
==Highlights==


'''Role(s):''' Example role 1, example role 2
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
 
'''Class:''' Disruptive Support
 
'''Gameplay Role:'''  


'''Pros'''
'''Pros'''


+ Example pro
+ Her CP Up from Default instantly fills her whole CP bar for an instant Charge, while LB3 fills over half her allies’ CP bars and gives some Insight to counterattack.
 
+ LB1 has an amazing effect if it procs, Possession easily turns the tide of a battle, even if for a bit.
 
+ On 4☆, Bewitched on hit is great to reduce incoming damage, which lets her do more damage through LB3 and thanks to her element, will see benefit from generally harmless damage
 
+ On 4☆, her Charge and push applies to everything, this benefits Slash, and to an extent Strike and Pierce users considerably.
 


'''Cons'''
'''Cons'''


- Example con
-Extremely unorthodox and unique trigger methods for Default and LB3, while thematically fitting, can hinder her performance in comparison to others
 
-LB1 has a downright shitty proc rate for its effects.
 
-3☆ is far worse than 4☆, making 4☆ the most, if not only viable and strong option of the two.
 


==Gameplay Role==
==Gameplay Role==
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Rarity (☆) !! Variant !! Energy !! Cost !! Normal range !! CS range !! Max HP (unseeded) !! Max HP (seeded) !! Max ATK (unseeded) !! Max ATK (seeded) !! Max normal ATK per square (unseeded) !! Max normal ATK per square (seeded) !! Max CS ATK per square (unseeded) !! Max CS ATK per square (seeded, SALV1)
! Rarity (☆) !! Variant !! Max HP (unseeded) !! Max HP (seeded) !! Max ATK (unseeded) !! Max ATK (seeded) !! Max normal ATK per square (unseeded) !! Max normal ATK per square (seeded) !! Max CS ATK per square (unseeded) !! Max CS ATK per square (seeded, SALV1)
|-
|-
| 3 || Regular || {{Attribute|ALL-ROUND}} || 8 || Magic || Magic || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
| 3 || Regular || 6160 || 8141 || 3789 || 5383 || 1061 || 1507 || 2122 || 3014
|-
|-
| 4 || Regular || {{Attribute|ALL-ROUND}} || 8 || Magic || Magic || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
| 4 || Regular || 6799 || 8743 || 4432 || 6051 || 1241 || 1694 || 1330 || 1815
|}
|}


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