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(Created page with "''(This page is for Licht strategy guide. For the standard Licht page, click here.) ==Overview== {{Companion icon|Licht}} is a unit that does not stand out on his...") |
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'''CP Battery''' | '''CP Battery''' | ||
To understand {{Companion icon|Licht}}'s utility, quantifying his CP boosts is necessary and compare this to the boosts from buffs. [[Rev]] boosts CP by 8 per turn, with a total of 24 over 3 turns; [[Encouragement]] boosts CP by 10 at the end of the turn; [[Ardor]] boosts CP by 5 per turn, with a total of 10 over 2 turns; and [[Envy]] boosts CP by 5 per turn, with a total of 15 over 3 turns. In comparison, Licht has several opportunities to boost ally CP in a single turn, as his skills activate once per enemy hit. | To understand {{Companion icon|Licht}}'s utility, quantifying his CP boosts is necessary and compare this to the boosts from buffs. [[Rev]] boosts CP by 8 per turn, with a total of 24 over 3 turns; [[Encouragement]] boosts CP by 10 at the end of the turn; [[Ardor]] boosts CP by 5 per turn, with a total of 10 over 2 turns; and [[Envy]] boosts CP by 5 per turn, with a total of 15 over 3 turns. In comparison, Licht has several opportunities to boost ally CP in a single turn, as '''his skills activate once per enemy hit'''. | ||
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