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For example, a Kenta's Charge Skill gives the Protection buff to all nearby allies. If Kenta hits 2 alive enemies with his Charge Skill, the Protection Buff will last 2 turns. If Kenta hits only 1 still living enemy, it will only last 1 turn.<br /> | For example, a Kenta's Charge Skill gives the Protection buff to all nearby allies. If Kenta hits 2 alive enemies with his Charge Skill, the Protection Buff will last 2 turns. If Kenta hits only 1 still living enemy, it will only last 1 turn.<br /> | ||
This is also true of most restoration effects caused by a Charge Skill, such as HP and CP restoration. The more enemies you hit with a Charge Skill that has the added effect of Healing or restoring Cp, the greater the effects.<br /> | This is also true of most restoration effects caused by a Charge Skill, such as HP and CP restoration. The more enemies you hit with a Charge Skill that has the added effect of Healing or restoring Cp, the greater the effects.<br /> | ||
While this is true of most Charge Skill buffs, not all buffs caused by a Charge Skill work this way. | While this is true of most Charge Skill buffs, not all buffs caused by a Charge Skill work this way.<br /> | ||
It's currently undetermined if an enemy has to have HP remaining when hit by a Charge Skill for it to count. <br /> | |||
If you don't want to take the risk, it's recommended you make whoever you want to hit the most enemies FIRST with their Charge Skill your Leader, as Ally attack order is determined by their order in your deck slot. | |||
== Buffs == | == Buffs == |
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