Difference between revisions of "Skills"

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269 bytes added ,  03:01, 29 December 2016
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<math>\frac{\text{base value}}{1 + 0.5 * \log_{10}(\text{charge skill level})}</math>
<math>\frac{\text{base value}}{1 + 0.5 * \log_{10}(\text{charge skill level})}</math>


In addition, the duration of most buffs caused by a Charge Skill is often determined by the number of enemies hit by the Charge Skill.
== Charge Skill Duration and Effect Increase ==
The duration of most buffs caused by a Charge Skill is often determined by the number of enemies hit by the Charge Skill.
For example, a Kenta's Charge Skill gives the Protection buff to all nearby allies.  If Kenta hits 2 alive enemies with his Charge Skill, the Protection Buff will last 2 turns.  If Kenta hits only 1 still living enemy, it will only last 1 turn.<br />
For example, a Kenta's Charge Skill gives the Protection buff to all nearby allies.  If Kenta hits 2 alive enemies with his Charge Skill, the Protection Buff will last 2 turns.  If Kenta hits only 1 still living enemy, it will only last 1 turn.<br />
This is also true of most restoration effects caused by a Charge Skill, such as HP and CP restoration.  The more enemies you hit with a Charge Skill that has the added effect of Healing or restoring Cp, the greater the effects.<br />
While this is true of most Charge Skill buffs, not all buffs caused by a Charge Skill work this way.
While this is true of most Charge Skill buffs, not all buffs caused by a Charge Skill work this way.


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