2,417
edits
Line 59: | Line 59: | ||
<math>\frac{\text{base value}}{1 + 0.5 * \log_{10}(\text{charge skill level})}</math> | <math>\frac{\text{base value}}{1 + 0.5 * \log_{10}(\text{charge skill level})}</math> | ||
== Charge Skill Duration and Effect Increase == | |||
The duration of most buffs caused by a Charge Skill is often determined by the number of enemies hit by the Charge Skill. | |||
For example, a Kenta's Charge Skill gives the Protection buff to all nearby allies. If Kenta hits 2 alive enemies with his Charge Skill, the Protection Buff will last 2 turns. If Kenta hits only 1 still living enemy, it will only last 1 turn.<br /> | For example, a Kenta's Charge Skill gives the Protection buff to all nearby allies. If Kenta hits 2 alive enemies with his Charge Skill, the Protection Buff will last 2 turns. If Kenta hits only 1 still living enemy, it will only last 1 turn.<br /> | ||
This is also true of most restoration effects caused by a Charge Skill, such as HP and CP restoration. The more enemies you hit with a Charge Skill that has the added effect of Healing or restoring Cp, the greater the effects.<br /> | |||
While this is true of most Charge Skill buffs, not all buffs caused by a Charge Skill work this way. | While this is true of most Charge Skill buffs, not all buffs caused by a Charge Skill work this way. | ||
edits