Difference between revisions of "Battle System"

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== Stats ==
== Stats ==
Currently, the game has two stats: HP and ATK. Every unit has their own base stats and a growth curve unique to each stat.
Currently, the game has two stats: HP and ATK. Every unit has their own base stats and a growth curve unique to each stat.
=== Kernel ===
=== Seeds ===
{| class="wikitable floatright"
{| class="wikitable floatright"
|[[File:Kernel HP 3.png]]
|[[File:Kernel HP 3.png]]
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Currently, the limit to how much HP and ATK can be raised by {{Item:種}}s is 1000 points each.
Currently, the limit to how much HP and ATK can be raised by {{Item:種}}s is 1000 points each.
== Sacred Artifact Level ==
== Sacred Artifact Level ==
Units have an additional level parameter: Sacred Artifact level, which determines the [[Skills#Charge_Skill_Effect_Increase|strength]] of a unit's charge attack. This value is increased by acquiring duplicate units. Typically, duplicate {{Star|5}}s increase this level by 20, {{Star|4}}s increase by 5, and the remaining lower rarities merely increases by 1.
Units have an additional level parameter: Sacred Artifact level, which determines the [[Skills#Charge_Skill_Effect_Increase|strength]] of a unit's charge attack. This value is increased by acquiring duplicate units. Typically, duplicate {{Star|5}}s increase this level by 20, {{Star|4}}s increase by 5, and the remaining lower rarities merely increases by 1.

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