Fuxi/Strategy
NOTE: This page currently under construction.
(This page is for Fuxi strategy guide. For the standard Fuxi page, click here.)
Overview
Fuxi
Fuxi introduces a very unique style of support. Right off the bat he greatly weakens the entire enemy board at each phase start, but only as long as they remain out of range of his large Obstruct-15% skill activation rate for 2 turns (Debuff) field. Since the 4x defense down greatly outweighs the effects of Obstruct, he will ideally want to have an ally move him to the bottom of the board where his Obstruct will only reach one enemy in large and vertical boards. This enemy will also fall exactly into his high rate PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) range, which also couples with DoubtWhen not possessed: ATK Down by 0.1x; When possessed: ATK Up by 10x for 2 turns (Debuff) to ensure that enemy will contribute to Fuxi's damage. Then his LB3 provides his team with three useful buffs for offense, defense and sustain where needed, ensuring very flexible and consistent support. To top it all off, he applies an HP down that is comparable to most offensive All-range Charge skills every eight turns, letting him practically have two CS.
Highlights
Fuxi
Class: Mixed Support
Gameplay role: Damage Amplifier, Healer, Offensive/Defensive Buffer, Disruptor
Pros
+ Board-wide 4x defense down as long as he stays away from enemies allows his allies to do tremendous damage even without any other offensive support.
+ Can apply Possession + Doubt and remove enemy buffs from a safe distance.
+ Offers very flexible and consistent buffing for his whole team through his LB3, which all happens passively.
+ His LB3's tremendous HP down is very powerful, particularly for stall strategies.
Cons
- Requires someone to move him at the start of the quest to best utilize his LB1, ideally someone with increased movement.
- His damage is underwhelming even when attacking units affected by his 4x defense down. (though he can excel against Valiant units)
- His support is entirely selfless and can get shut down if enemies reach him; his LB1 can work against him in this regard.
- His LB3 requires thoughtful positioning to fully utilize, while the HP down portion can be wasted without care.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | (Effective) HP | Base ATK | ATK per square | CS ATK per square (SALV1) | ||||
---|---|---|---|---|---|---|---|---|
Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | |
7273 | 9434 | 2599 | 4009 | 1169 | 1804 | 2339 | 3608 | |
9171 | 11227 | 3509 | 4943 | 912 | 1285 | 3649 | 5141 | |
7196 | 9094 | 5484 | 7076 | 2468 | 3184 | 6142 | 7925 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Fuxi 【Debuffer】 |
Fuxi 【Moveslut, CP Battery】 |
Fuxi 【Healer, Tank】 |
Surtr 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.