Claude/Strategy

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NOTE: This page currently under construction.

(This page is for Claude strategy guide. For the standard Claude page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

☆3/☆5 Claude

Claude is an offensive support mainly thanks to LB1, a welcoming offense buff to any character, enhanced by LB2’s fantastic effect, which he makes full use of thanks to his attack range(s). There is one big issue with him though, LB3 applies Ardor to enemies hit besides allies, if you thought Beach-themed characters had it bad, he takes it a step further and makes it worse, it doesn’t help that the only ones that benefit from this effect are whoever is behind him and he’s not exactly a lasting frontliner, this heavily discourages him from hitting much enemies, it can be a little tricky since his ranges are very covering, but unless you want your runs screwed up with Ardor-enhanced enemies, you’ll want to heavily consider that. You can do that or simply not LB3 him, but then you’d be losing out on a potential additional steroid that may or may not define him as a worthy support.

☆4 Christmas Claude

Claude (Christmas) comes in with jolly spirits and full love for his long-awaited and gender-dubious bride to be, shown through his devotion to a specific ally in front of him. Quite so considering that he offers up to 2 fully scaled offensive buffs, Glint, CP and Blessings to the lucky frontliner you assign for him, played correctly you might be able to extend it to others but it takes a good party and careful planning. Claude himself also benefits from the latter LBs, bolstering his damage and CP and a small side bonus of not letting his beloved or himself be swayed by forced movement. He has a lot of potential to thoroughly break most glass cannons or make a lot of non-offensive characters suddenly hurt, but you must be aware of his positioning conditions, consistently hit at least an enemy and also go before his beloved.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

3/☆5 Claude

Class: Offensive Support

Gameplay role:

Pros

+ A nice offensive buff from LB1, which paired with LB3 can formidably boost an ally.

+ LB2 allows him to be a fairly efficient CP battery, especially thanks to his attack ranges.

Cons

- Default isn’t anything worth noting, especially since he’s only barely durable.

- Past LB2, none of his buffs affect him, his Charge isn’t particularly great either to say he needs the CP.

- LB3 has one big issue of applying Ardor to whatever it hits for some reason. The issue with this is that you don’t want buffed enemies, especially since it may backfire hard and possibly cost you a run or two.

☆4 Christmas Claude

Class: Offensive Support

Gameplay role:

Pros

+ Offers a myriad of offensive boosts to his assigned frontliner, being Vigor, Ardor and Glint.

+ Not only that, but also offers fantastic and consistent healing through Blessing as well as constant CP for both.

+ Ardor allows him to bolster his damage and allowing Charge to hit formidably, even if its effect is sadly dim due to its scaling.

Cons

- While he offers so much, it’s strictly to a frontliner and not all units will make the most of all his buffs, what with Default applying a very common buff.

- With the above point, this also somewhat limits party compositions in order to fully favor the allies he can boost.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngFire element icon.pngMagic weapon icon.png 6664 8725 3512 5073 983 1421 1967 2841
Icon frame rarity 5.pngFire element icon.pngSlash weapon icon.png 8573 10583 4465 5996 2009 2698 5001 6716
Icon frame rarity 4.pngWater element icon.pngMagic weapon icon.png 6739 8698 4453 6055 1247 1695 3741 5086


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Claude
【Debuffer】

Claude
【Moveslut, CP Battery】

Claude
【Healer, Tank】

Claude
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples