Choji/Strategy
NOTE: This page currently under construction.
(This page is for Choji strategy guide. For the standard Choji page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
The lovely chubby cooking master Choji is a great healer that relies on hitting things to get his bread and butter going, which are LB2 and LB3, LB2 starts with adding lots of CP to his allies and small bits of healing, paired with his Mage range, it can get increasingly good to consider him a form of CP battery. With LB3, he and his other frontliners can benefit from Holy Oil, being an amazing defensive+healing buff that easily adds up to other more-common buffs to make your party very durable, which simply needs him to attack as well, this along with LB2 make him an useful healing+buff dispenser that easily fits a party that needs someone who gets the work done without having to move much. Only things that aren’t too good are his LB1, which is pretty bad given you have to move him for it, and his Charge, Blessing being a passive heal that scales makes it a very underwhelming effect compared to other normally-cast Blessing buffs. Combo sounds nice on him, who knows how much it breaks him exactly, but it’s a very tempting interaction to try out.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Healer, Defensive Support
Gameplay role:
Pros
+ A decent Default that certainly stacks up with nearly all of his other skills.
+ A great LB2 that quickly adds CP to his allies, as well as bits of healing that could progressively add up.
+ LB3 allows him and his allies to be increasingly sturdy thanks to Holy Oil being a defensive+healing buff, which adds to his LB2 heal bit.
Cons
- Default isn’t difficult to outdamage and its trigger method doesn’t help it much.
- LB1 isn’t very useful, not for what it does, but how you have to do it, other units offer much more benefit from being moved around.
- Charge isn’t particularly useful for anything.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
6479 | 8509 | 3392 | 4933 | 950 | 1381 | 1899 | 2763 | |
7790 | 9883 | 3408 | 4878 | 954 | 1366 | 2863 | 4097 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Choji 【Debuffer】 |
Choji 【Moveslut, CP Battery】 |
Choji 【Healer, Tank】 |
Choji 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.