Difference between revisions of "Skills"

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Like {{Item|XP Stars}}, you also have to use coins to increase a unit's skill level, but unlike unit leveling, the coin cost is steeper.
Like {{Item|XP Stars}}, you also have to use coins to increase a unit's skill level, but unlike unit leveling, the coin cost is steeper.


<math>
[[File:f_coin_cost.png|x16px]]
\text{Required Coins} = (\text{Number of Slots Filled}(\text{Unit's Rarity} * \text{Current Level} ^ 2 + 100))
</math>


This means that using higher quality skill up items minimizes the total cost needed to skill up.
This means that using higher quality skill up items minimizes the total cost needed to skill up.
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== Buff and Debuff durations ==
== Buff and Debuff durations ==
'''1. Buffs and debuffs do not have their durations refreshed when applied again.'''  For example, if you were to cast Blessing on an ally with Youl, they would be Blessed for 4 turns.  If you were to wait 3 turns and cast it on the same ally with Youl again, the buff will '''not''' reset and the Blessing will wear off the next turn.  Also, buffs that have an activation timing of Beginning of Phase are applied AFTER buffs have counted down.  Therefore it's safe to wipe out an enemy Phase with 1 buff turn remaining if you want to reapply a buff that has a Beginning of Phase timing.<br />
'''1. Buffs and debuffs do not have their durations refreshed when applied again.'''  For example, if you were to cast Blessing on an ally with Youl, they would be Blessed for 4 turns.  If you were to wait 3 turns and cast it on the same ally with Youl again, the buff will '''not''' reset and the Blessing will wear off the next turn.  Also, buffs that have an activation timing of Beginning of Phase are applied AFTER buffs have counted down.  Therefore it's safe to wipe out an enemy Phase with 1 buff turn remaining if you want to reapply a buff that has a Beginning of Phase timing.<br />
''' 2. Buffs and debuffs applied to your team on your team will always count down by 1 at the beginning of you turn.''' <br />
''' 2. Buffs and debuffs applied to your team on your team will always count down by 1 at the beginning of your turn.''' <br />
For example, if you apply the buff Blessing to an ally, it will have a countdown of 4.  Then, at the start of your turn, Blessing healing effect will apply, and THEN count down by 1, for 4 turns.  This means Blessing will heal you 4 times, the same as its listed turn duration.<br />
For example, if you apply the buff Blessing to an ally, it will have a countdown of 4.  Then, at the start of your turn, Blessing healing effect will apply, and THEN count down by 1, for 4 turns.  This means Blessing will heal you 4 times, the same as its listed turn duration.<br />
'''3. Buffs and debuffs applied to the enemy team will always count down by 1 at the beginning of their turn.'''<br />
'''3. Buffs and debuffs applied to the enemy team will always count down by 1 at the beginning of their turn.'''<br />
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== [[Skill Quest|Skill Evolution]] ==
== [[Skill Quest|Skill Evolution]] ==
Skills can be further improved through [[Skill Quest]]s. These evolved skills can change the base skill in a predetermined way, be it through increased activation rates, tweaked effects, or outright additional effects. For skills that increase activation rates or other values, they simply replace the base skill. Otherwise, these evolved skills inherit the base skill. For example, [[Drifter+]] replaces [[Drifter]], but [[Mentor+]] inherits [[Mentor]]'s effects.
Skills can be further improved through [[Skill Quest]]s. These evolved skills can change the base skill in a predetermined way, be it through increased activation rates, tweaked effects, or outright additional effects. For skills that increase activation rates or other values, they simply replace the base skill. Otherwise, these evolved skills inherit the base skill. For example, [[Drifter+]] replaces [[Drifter]], but [[Mentor+]] inherits [[Mentor]]'s effects.
== Status Effects ==
The non-damage portion of a skill includes status effects. Each status effect has a level (the caster's skill level or Sacred Artifact level) and a duration counter.


== Buffs ==
Almost every status effect are easily implemented by providing modifier values (HP/CP added, HP multiplied(?), damaged added, damage multiplied, skill activation rate added, movement lock, attack lock, (charge) skill lock, and knockback resistance (backwards, pulled, or horizontal)). These values are then scaled according to the status's level. Some statuses do have a maximum amount, but these values are almost always what the value will be at SL 100. Status effects that apply additional mechanics are:
Base Value is the effect of the skill at Skill Level 1.<br />
* Limit
Max Value is the effect of the skill at Skill Level 100.<br />
* Guts
* Status Reflect / Barrier
* (All) Purge
* Possessed
* Nullify Buff
 
Each status effect can be broken down into either a buff or a debuff.
=== Buffs ===
Base Value is the effect of the skill at Skill Level 1.
 
Max Value is the effect of the skill at Skill Level 100.


{| class="wikitable"
{| class="wikitable"
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|-
|-
|}
|}
 
=== Debuffs ===
== Debuffs ==
{| class="wikitable"
{| class="wikitable"
|-
|-
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| [[Charm]]【魅了】 || [[File:Charm.png|30px]] || Prevents afflicted target from attacking or using charge skills for 3 turns. || N/A || N/A
| [[Charm]]【魅了】 || [[File:Charm.png|30px]] || Prevents afflicted target from attacking or using charge skills for 3 turns. || N/A || N/A
|-
|-
| [[Skill Seal]] 【スキル封印】 || [[File:Skill_Seal.JPG|30px]] || Prevents afflicted target's skills from activating for 5 turns.  Also prevents the additional effects of Charge Skills from activating. || N/A || N/A
| [[Skill Seal]] 【スキル封印】 || [[File:Skill_Seal.JPG|30px]] || Prevents afflicted target's skills from activating for 5 turns. || N/A || N/A
|-
|-
| [[CS Seal]] 【CS封印】 || [[File:CS_Seal.png|30px]] || Prevents afflicted target's Charge Skill from activating for 3 turns.  || N/A || N/A
| [[CS Seal]] 【CS封印】 || [[File:CS_Seal.png|30px]] || Prevents afflicted target's Charge Skill from activating for 3 turns.  || N/A || N/A
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| [[Exhausted]]【脱力】 || [[File:Exhausted.png|30px]] || -10 Skill activation rate and -10 CP decrease for 2 turns. || ? || ?
| [[Exhausted]]【脱力】 || [[File:Exhausted.png|30px]] || -10 Skill activation rate and -10 CP decrease for 2 turns. || ? || ?
|-
|-
! rowspan="5" | Misc.
! rowspan="6" | Misc.
| [[Obstruction]] 【妨害】 ||  || Decreases skill activation rate || -15% || -15%
|-
| [[Purge]] 【強化解除】 ||  || Removes 1 positive buff per cast from afflicted target. || N/A || N/A
| [[Purge]] 【強化解除】 ||  || Removes 1 positive buff per cast from afflicted target. || N/A || N/A
|-
|-
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|  [[CP Decrease]] 【CP減少】 ||  || Decreases the CP of the afflicted target. || N/A || N/A
|  [[CP Decrease]] 【CP減少】 ||  || Decreases the CP of the afflicted target. || N/A || N/A
|-
|-
|  [[Possessed]] 【憑依】 || [[File:Icon_status_feared.png|30px]] || Reverses the direction of an allies attack and enables friendly-fire for 2 turns. || N/A || N/A
|  [[Possessed]] 【憑依】 || [[File:Possession.png|30px]] || Reverses the direction of an allies attack and enables friendly-fire for 2 turns. || N/A || N/A
|-
|-
|  [[Nullify Buff]] 【強化無効】 || [[File:Nullify_Buff.png|30px]] || Blocks 1 buff. Lasts 3 turn, but disappears after use. || N/A || N/A
|  [[Nullify Buff]] 【強化無効】 || [[File:Nullify_Buff.png|30px]] || Blocks 1 buff. Lasts 3 turn, but disappears after use. || N/A || N/A
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== Skill Formulas ==
== Skill Formulas ==
The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is:  
The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is:  
<math>\text{base value} * (1 + 0.01 * \text{skill level})</math>
[[File:f_skill_effect_1.png|x16px]]


To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do.  
To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do.  
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It has a base value of 1.2.  A character using it has a skill level of 12.   
It has a base value of 1.2.  A character using it has a skill level of 12.   


To find out the full damage increase, it would be <math>1.2 * (1 + 0.01 * 12)</math>
To find out the full damage increase, it would be 1.2 * (1 + 0.01 * 12)


Or an increase of 1.34400.  At skill level 99, it would increase damage by 2.38800.  At level 100, a 2.4x increase.
Or an increase of 1.34400.  At skill level 99, it would increase damage by 2.38800.  At level 100, a 2.4x increase.
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The general formula for most skills that decrease taken (ie Defense buffs) or debuff an enemy to decrease the damage they deal deal is
The general formula for most skills that decrease taken (ie Defense buffs) or debuff an enemy to decrease the damage they deal deal is
<math>\frac{\text{base value}}{1 + 0.01 * \text{skill  level}}</math>
[[File:f_skill_effect_2.png|x32px]]




The formula for the damage increase done by a Charge Skill is
The formula for the damage increase done by a Charge Skill is
<math>\text{base value} * (1 + 0.5 * \log_{10}(\text{charge skill level}))</math>
[[File:f_cs_1.png|x16px]]
or
or
<math>\frac{\text{base value}}{1 + 0.5 * \log_{10}(\text{charge skill level})}</math> <br />
[[File:f_cs_2.png|x32px]] <br /><ref>The source for this is uncertain, but was probably derived directly from the app, and added here when this wiki was just nascent (essentially a wikiwiki translation)</ref>


Note that this is only for damage dealt.  Most Charge Skills have a secondary effect, such as a buff or debuff.<br />
Note that this is only for damage dealt.  Most Charge Skills have a secondary effect, such as a buff or debuff.<br />
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