Difference between revisions of "Skills"

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=== Increasing Skill Level ===
=== Increasing Skill Level ===
Some quests drop items called {{Item|Skill Up}}s that are used to increase a character's skill level; each weapon has a corresponding soul. Like {{Item|XP Stars}}, you don't have to match them up; any {{Item|Skill Up}} would do. However, you won't fully benefit from the skill level increase that the matching {{Item|Skill Up}} would yield. Like {{Item|XP Stars}}, you also have a chance to get a great level up, or fever, but also a failure (all multiply the effect of leveling up; more info at [[LV#XP_Boosts|leveling]]).  You will see your chance for success after picking the skill up gems, with a 100% chance or above indicating that failure is impossible.  Furthermore, percentages such as 260% indicate that your unit's skill level is guaranteed to go up 2 levels, with a 60% chance of going up a third.
{| class="wikitable" style="float:right"
 
|+ The cost for increasing a unit skill level to 100 using only the highest rarity of {{Item|Skill up}}
Like {{Item|XP Stars}}, you also have to use coins to increase a unit's skill level, but unlike unit leveling, the coin cost is steeper.
 
<math>
\text{Required Coins} = (\text{Number of Slots Filled}(\text{Unit's Rarity} * \text{Current Level} ^ 2 + 100))
</math>
 
This means that using higher quality skill up items minimizes the total cost needed to skill up.
 
The activation chance and power of a skill+buff/debuff will increase by a '''multiplied''' 1% per level, for a max of a '''multiplied''' 100% at skill level 100.  <br />
Simply put, '''at skill level 100, the activation chance and power of all Skills are DOUBLE their original (skill level 1) values.'''
 
 
{| class="wikitable"
|+ The cost for increasing an unit skill level to 100 using only the highest rarity of {{Item|Skill up}}
|-
|-
! scope="col" |Skill Level
! scope="col" |Skill Level
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|811700
|811700
|1013625
|1013625
|}
Some quests drop items called {{Item|Skill Up}}s that are used to increase a character's skill level; each weapon has a corresponding soul. Like {{Item|XP Stars}}, you don't have to match them up; any {{Item|Skill Up}} would do. However, you won't fully benefit from the skill level increase that the matching {{Item|Skill Up}} would yield. You will see your chance for success after picking the skill up gems, with a 100% chance or above indicating that failure is impossible.  Furthermore, percentages such as 260% indicate that your unit's skill level is guaranteed to go up 2 levels, with a 60% chance of going up a third.
Like {{Item|XP Stars}}, you also have to use coins to increase a unit's skill level, but unlike unit leveling, the coin cost is steeper.
[[File:f_coin_cost.png|x16px]]
This means that using higher quality skill up items minimizes the total cost needed to skill up.
The activation chance and power of a skill+buff/debuff will increase by a '''multiplied''' 1% per level, for a max of a '''multiplied''' 100% at skill level 100.  <br />
Simply put, '''at skill level 100, the activation chance and power of all Skills are DOUBLE their original (skill level 1) values.'''
=== Suggested Path ===
Below is a suggested path optimized for the least amount of <em>matching</em> {{Star|4}} {{Item|Skill Up}}s and coins consumed. In reality, you can use any manner to reach Skill Level 67, such as through lower tiered {{Item|Skill Up}}s.
{| class="wikitable"
! Skill Level
! 25
! 49
! 67
! 79
! 88
! 94
! 97
! 100
|-
! To Consume
| 4
| 5
| 5
| 5
| 5
| 5
| 5
| 5
|}
|}


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|-
|-
| ''Beginning of Phase'' 【フェーズ開始時】 || Activates when a Phase begins.<ref>This means a new wave of enemies. It does not mean the beginning of each turn.</ref>
| ''Beginning of Phase'' 【フェーズ開始時】 || Activates when a Phase begins.<ref>This means a new wave of enemies. It does not mean the beginning of each turn.</ref>
|-
| ''When Appearing'' 【登場時】 || Activates when a character enters the battle field. 
|-
| ''When Leaving'' 【退場時】 || Activates when a character leaves the battle field.
|-
|-
| ''When Attacking'' 【攻撃時】 || Activates when a character attacks.  Skills with this timing activate before damage calculation has occurred.
| ''When Attacking'' 【攻撃時】 || Activates when a character attacks.  Skills with this timing activate before damage calculation has occurred.
|-
|-
| ''After Attacking'' 【攻撃後】 || Activates after a character attacks. Skills with this timing activate after damage calculation has occurred.
| ''After Attacking'' 【攻撃後】 || Activates after a character attacks. Skills with this timing activate after damage calculation has occurred.
|-
| ''After Missing'' 【空振り時】 || Activates when a character fails to hit any enemies.
|-
|-
| ''Before Damage'' 【ダメージ前】 || Activates right before a character is attacked and damaged.
| ''Before Damage'' 【ダメージ前】 || Activates right before a character is attacked and damaged.
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| ''Special Defense'' 【特防】 || Activates when attacked by a weapon or skill of a certain type. Decreases damage taken by 0.7x. Does not increase with skill level.
| ''Special Defense'' 【特防】 || Activates when attacked by a weapon or skill of a certain type. Decreases damage taken by 0.7x. Does not increase with skill level.
|-
|-
| ''During Status Ailment'' 【状態異常時】 || Activates when afflicted with a debuff or status ailment.
| ''During Status Ailment'' 【状態異常時】 || Activates when afflicted with a specific debuff or status ailment.
|-
| ''After Debuff'' 【弱体後】 || Activates when given any debuff or status ailment.
|-
|-
| ''During Victory'' 【勝利時】 || Activates when you win a battle.
| ''During Victory'' 【勝利時】 || Activates when you win a battle.
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== Buff and Debuff durations ==
== Buff and Debuff durations ==
'''1. Buffs and debuffs do not have their durations refreshed when applied again.'''  For example, if you were to cast Blessing on an ally with Youl, they would be Blessed for 4 turns.  If you were to wait 3 turns and cast it on the same ally with Youl again, the buff will '''not''' reset and the Blessing will wear off the next turn.  Also, buffs that have an activation timing of Beginning of Phase are applied AFTER buffs have counted down.  Therefore it's safe to wipe out an enemy Phase with 1 buff turn remaining if you want to reapply a buff that has a Beginning of Phase timing.<br />
'''1. Buffs and debuffs do not have their durations refreshed when applied again.'''  For example, if you were to cast Blessing on an ally with Youl, they would be Blessed for 4 turns.  If you were to wait 3 turns and cast it on the same ally with Youl again, the buff will '''not''' reset and the Blessing will wear off the next turn.  Also, buffs that have an activation timing of Beginning of Phase are applied AFTER buffs have counted down.  Therefore it's safe to wipe out an enemy Phase with 1 buff turn remaining if you want to reapply a buff that has a Beginning of Phase timing.<br />
''' 2. Buffs and debuffs applied to your team on your team will always count down by 1 at the beginning of you turn.''' <br />
''' 2. Buffs and debuffs applied to your team on your team will always count down by 1 at the beginning of your turn.''' <br />
For example, if you apply the buff Blessing to an ally, it will have a countdown of 4.  Then, at the start of your turn, Blessing healing effect will apply, and THEN count down by 1, for 4 turns.  This means Blessing will heal you 4 times, the same as its listed turn duration.<br />
For example, if you apply the buff Blessing to an ally, it will have a countdown of 4.  Then, at the start of your turn, Blessing healing effect will apply, and THEN count down by 1, for 4 turns.  This means Blessing will heal you 4 times, the same as its listed turn duration.<br />
'''3. Buffs and debuffs applied to the enemy team will always count down by 1 at the beginning of their turn.'''<br />
'''3. Buffs and debuffs applied to the enemy team will always count down by 1 at the beginning of their turn.'''<br />
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For turn-lasting buffs that affect the attacker, such as [[Inheritor of Dragons]] or [[Gambler]]'s Critical buff, the skill only needs to proc once, and it will affect all remaining enemies hit. This means it is possible to Crit only one enemy or all enemies with a single proc. The general calculation order of enemies hit appears to be left to right, bottom to top. <br />
For turn-lasting buffs that affect the attacker, such as [[Inheritor of Dragons]] or [[Gambler]]'s Critical buff, the skill only needs to proc once, and it will affect all remaining enemies hit. This means it is possible to Crit only one enemy or all enemies with a single proc. The general calculation order of enemies hit appears to be left to right, bottom to top. <br />
In effect, When Attacking and After Attacking skills have a higher proc chance the more (alive) enemies you hit with it.  This means skills like [[Festival's Leading Role]] can proc upwards of 5 times.
In effect, When Attacking and After Attacking skills have a higher proc chance the more (alive) enemies you hit with it.  This means skills like [[Festival's Leading Role]] can proc upwards of 5 times.
<br />
== Additional Skills ==
Some skills like [[Hero]] and [[Creator]] grants additional skills separate from the base skill. These skills ignore their tied skill's activation timings and chances (always 100%). Usually these skills include movement modifiers ([[Winged One]], [[Swimmer]]) or damage modifiers (increases damage dealt or decreases damaged received against specific units). For these skills, they also scale based on Skill Level (maximum of 1.5x for increases, 0.75x for decreases).
 
However, due to how some skills were originally documented, additional effects like [During Status Ailment] Nullify [X] will be listed with a skill, but isn't 100%. In these instances, the activation change is the same as the main skill.
 
Recently, skills can possess more than two effects, such as [[Concililator]] and [[Opener of Iwato]]. Each separate effect (by activation timing and chance) are documented, but won't be described directly with the parent skill.
 
Because these additional skills are still skills, any form of negation will remove their effects.
 
== [[Skill Quest|Skill Evolution]] ==
Skills can be further improved through [[Skill Quest]]s. These evolved skills can change the base skill in a predetermined way, be it through increased activation rates, tweaked effects, or outright additional effects. For skills that increase activation rates or other values, they simply replace the base skill. Otherwise, these evolved skills inherit the base skill. For example, [[Drifter+]] replaces [[Drifter]], but [[Mentor+]] inherits [[Mentor]]'s effects.
== Status Effects ==
The non-damage portion of a skill includes status effects. Each status effect has a level (the caster's skill level or Sacred Artifact level) and a duration counter.
 
Almost every status effect are easily implemented by providing modifier values (HP/CP added, HP multiplied(?), damaged added, damage multiplied, skill activation rate added, movement lock, attack lock, (charge) skill lock, and knockback resistance (backwards, pulled, or horizontal)). These values are then scaled according to the status's level. Some statuses do have a maximum amount, but these values are almost always what the value will be at SL 100. Status effects that apply additional mechanics are:
* Limit
* Guts
* Status Reflect / Barrier
* (All) Purge
* Possessed
* Nullify Buff


Each status effect can be broken down into either a buff or a debuff.
=== Buffs ===
Base Value is the effect of the skill at Skill Level 1.


== Buffs ==
Max Value is the effect of the skill at Skill Level 100.
Base Value is the effect of the skill at Skill Level 1.<br />
Max Value is the effect of the skill at Skill Level 100.<br />


{| class="wikitable"
{| class="wikitable"
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! Buff Type !! width="20%" | Name (Eng/Jpn) !! Icon !! Description !! Base Value !! Max Value
! Buff Type !! width="20%" | Name (Eng/Jpn) !! Icon !! Description !! Base Value !! Max Value
|-
|-
! rowspan="12" | Offensive  
! rowspan="14" | Offensive  
| [[Attack Up]] 【攻撃強化】|| [[File:Attack_up.png|30px]] || Increases attack by a multiplier for 4 turns. || 1.1x || 2.2x
| [[Attack Up]] 【攻撃強化】|| [[File:Attack_up.png|30px]] || Increases attack by a multiplier for 4 turns. || 1.1x || 2.2x
|-
|-
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| [[Critical++]] 【クリティカル++】 || [[File:CriticalPlusPlus.png|30px]] || Increases attack by a multiplier for 1 turn. || 3x || 6x
| [[Critical++]] 【クリティカル++】 || [[File:CriticalPlusPlus.png|30px]] || Increases attack by a multiplier for 1 turn. || 3x || 6x
|-
|-
| [[Fighting Spirit]] 【闘志】 || [[File:Fighting_Spirit.png|30px]] || Increases attack by a multiplier for 3 turns. || 1.2x || 2.4x
| [[Fighting Spirit]] ''(Vigor)'' 【闘志】 || [[File:Fighting_Spirit.png|30px]] || Increases attack by a multiplier for 3 turns. || 1.2x || 2.4x
|-
|-
| [[Herculean Strength]] 【剛力】 || [[File:Herculean_Strength.png|30px]] || Increases attack by a multiplier for 4 turns. || 1.15x || 2.3x  
| [[Herculean Strength]] ''(Brawn)'' 【剛力】 || [[File:Herculean_Strength.png|30px]] || Increases attack by a multiplier for 4 turns. || 1.15x || 2.3x  
|-
|-
| [[Berserk]]【暴走】 || [[File:Berserk.png|30px]] || Increases both damage dealt and damage received by a multiplier for 4 turns. || 1.3x || 2.6x
| [[Berserk]]【暴走】 || [[File:Berserk.png|30px]] || Increases both damage dealt and damage received by a multiplier for 4 turns. || 1.3x || 2.6x
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| [[Unbounded]] 【無窮】 || [[File:Unbounded.png|30px]] || Increases damage dealt, but deals damage to the buffed unit for 1 turn. || 1.3x and 404 damage || 2.6x and 800 damage
| [[Unbounded]] 【無窮】 || [[File:Unbounded.png|30px]] || Increases damage dealt, but deals damage to the buffed unit for 1 turn. || 1.3x and 404 damage || 2.6x and 800 damage
|-
|-
| [[Fervor]] 【熱情】 || [[File:Fervor.png|30px]] || Increases damage dealt and increases CP for 2 turns.  || 1.2x || 2.4x
| [[Limit]] 【極限】 || [[File:Icon_status_limit.png|30px]] || Increases attack as HP approaches 0<ref>A second multiplier based on the % of hp lost will apply after the base multiplier from skill level, it always range from x1 to x2 regardless of skill level</ref> || 1x (2x) || 2x (4x)
|-
| [[Fervor]] ''(Ardor)'' 【熱情】 || [[File:Fervor.png|30px]] || Increases damage dealt and increases CP for 2 turns.  || 1.2x || 2.4x
|-
|-
| [[Barrage]] 【連撃】 || [[File:Barrage.png|30px]] || Slightly decreases damage dealt, but lets the unit attack twice for 2 turns.  || 0.6x || 0.6x
| [[Barrage]] 【連撃】 || [[File:Barrage.png|30px]] || Slightly decreases damage dealt, but lets the unit attack twice for 2 turns.  || 0.6x || 0.6x
|-
|-
| [[Concentration]] 【集中】 || [[File:Concentration.png|30px]] || Increases the activation rate of skills by 10% and increases damage dealt for 2 turns. || 1.1x || 2.2x  
| [[Concentration]] 【集中】 || [[File:Concentration.png|30px]] || Increases the activation rate of skills by 10% and increases damage dealt for 2 turns. || 1.1x || 2.2x  
|-
| [[Anger]] 【怒】 || [[File:Anger.png|30px]] || Increases attack by a multiplier for 3 turns. || 1.11x || 1.11x
|-
|-
! rowspan="5" | Defensive  
! rowspan="5" | Defensive  
| [[Defense Up]] 【防御強化】 || [[File:Icon_status_defenceUp.png|30px]] || Decreases damage received from enemies by a multiplier for 4 turns. || 0.9x || 0.45x
| [[Defense Up]] 【防御強化】 || [[File:Icon_status_defenceUp.png|30px]] || Decreases damage received from enemies by a multiplier for 4 turns. || 0.9x || 0.45x
|-
|-
| [[Diamond]] 【金剛】 || [[File:Diamond.png|30px]] || Decreases damage received from enemies by a multiplier for 4 turns. || 0.9x || 0.45x
| [[Diamond]] ''(Adamantine)'' 【金剛】 || [[File:Diamond.png|30px]] || Decreases damage received from enemies by a multiplier for 4 turns. || 0.9x || 0.45x
|-
|-
| [[Stubborn]] 【頑強】 || [[File:Stubborn.png|30px]] || Decreases damage received from enemies by a multiplier for 1 turn. || 0.9x || 0.45x  
| [[Stubborn]] ''(Tenacity)'' 【頑強】 || [[File:Stubborn.png|30px]] || Decreases damage received from enemies by a multiplier for 1 turn. || 0.9x || 0.45x  
|-
|-
| [[Protection]] 【守護】 || [[File:Protection.png|30px]] || Decreases damage received from enemies by a multiplier for 1 turn. || 0.9x || 0.45x  
| [[Protection]] 【守護】 || [[File:Protection.png|30px]] || Decreases damage received from enemies by a multiplier for 1 turn. || 0.9x || 0.45x  
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| [[Evasion]] 【回避】 || [[File:Evasion.png|30px]] || Greatly decreases damage received from enemies by a multiplier for 1 turn. || 0.01x || 0.005x
| [[Evasion]] 【回避】 || [[File:Evasion.png|30px]] || Greatly decreases damage received from enemies by a multiplier for 1 turn. || 0.01x || 0.005x
|-
|-
! rowspan="5" | Healing  
! rowspan="6" | Healing  
| [[Heal]] 【回復】 ||  || Heals a character by a certain amount. The amount varies depending on the skill. || N/A || N/A
| [[Heal]] 【回復】 ||  || Heals a character by a certain amount. The amount varies depending on the skill. || N/A || N/A
|-
|-
| [[Holy Oil]] 【聖油】|| [[File:Holy_Oil.png|30px]] || Decreases damage received from enemies by a multiplier and heals a small amount of HP for 2 turns. || 150 HP and 0.85x || 300HP and 0.425x   
| [[Holy Oil]] ''(Unction)'' 【聖油】|| [[File:Holy_Oil.png|30px]] || Decreases damage received from enemies by a multiplier and heals a small amount of HP for 2 turns. || 150 HP and 0.85x || 300HP and 0.425x   
|-
|-
| [[Blessing]] 【祝福】 || [[File:Blessing.png|30px]] || Heals the buffed by a certain amount at the end of the enemies turn for 4 turns. || 300 || 600
| [[Blessing]] 【祝福】 || [[File:Blessing.png|30px]] || Heals the buffed by a certain amount at the end of the enemies turn for 4 turns. || 300 || 600
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| [[Guts]] 【根性】 || [[File:Guts.png|30px]] || Revives the buffed unit to 1 HP if that unit is at 0 HP at the end of the turn. Lasts 5 turns, but is removed once activated. || N/A || N/A
| [[Guts]] 【根性】 || [[File:Guts.png|30px]] || Revives the buffed unit to 1 HP if that unit is at 0 HP at the end of the turn. Lasts 5 turns, but is removed once activated. || N/A || N/A
|-
|-
! rowspan="3" | CP  
| [[Love]] 【愛】 || [[File:Love.png|30px]] || Heals the buffed by a certain amount at the end of the enemies turn for 3 turns. || 300 || 300
|-
! rowspan="4" | CP  
| [[Increase CP]] 【CP増加】 || || Increases CP of a character by a certain amount. The amount varies depending on the skill. || N/A || N/A
| [[Increase CP]] 【CP増加】 || || Increases CP of a character by a certain amount. The amount varies depending on the skill. || N/A || N/A
|-
|-
| [[Acceleration]] 【加速】 || [[File:Acceleration.png|30px]] || Increases CP of the buffed character at the end of the enemies turn for 3 turns.<ref>The behavior of this skill is odd. It will always say CP 8 at the end of the turn, but the actual CP you gain is often more. It seems to increase based on the CP you gained previously in the turn from attacking or getting hit. It's unknown if skill level affects the amount gained.</ref> || 8 || N/A
| [[Acceleration]] ''(Rev)'' 【加速】 || [[File:Acceleration.png|30px]] || Increases CP of the buffed character at the end of the enemies turn for 3 turns.<ref>The behavior of this skill is odd. It will always say CP 8 at the end of the turn, but the actual CP you gain is often more. It seems to increase based on the CP you gained previously in the turn from attacking or getting hit. It's unknown if skill level affects the amount gained.</ref> || 8 || N/A
|-
| [[Encouragement]] ''(Arousal)'' 【奮起】 || [[File:Encouragement.png|30px]] || Increases CP of the buffed character at the end of the enemies turn for 1 turn.<ref>See previous footnote.</ref> || 10 || N/A
|-
|-
| [[Encouragement]] 【奮起】 || [[File:Encouragement.png|30px]] || Increases CP of the buffed character at the end of the enemies turn for 1 turn.<ref>See previous footnote.</ref> || 10 || N/A
| [[Envy]] 【妬】 || [[File:Envy.png|30px]] || Increases CP of the buffed character at the end of the enemies turn for 3 turns. || 5 || N/A
|-
|-
!! rowspan="2" | Movement  
!! rowspan="3" | Movement  
| [[Vertical Movement Increase]] 【縦方向移動力増加】 ||  || Increases the distance a character can move vertically. || N/A || N/A
| [[Vertical Movement Increase]] 【縦方向移動力増加】 ||  || Increases the distance a character can move vertically. || N/A || N/A
|-
|-
| [[Horizontal Movement Increase]] 【横方向移動力増加】 ||  ||  Increases the distance a character can move horizontally.  || N/A || N/A
| [[Horizontal Movement Increase]] 【横方向移動力増加】 ||  ||  Increases the distance a character can move horizontally.  || N/A || N/A
|-
|-
! rowspan="4" | Misc.
| [[Anchor]] 【係留】 || [[File:Anchor.png|30px]] || Prevents all forced movement from skills, including self-inflicted movement, for 3 turns. || N/A || N/A
| [[Insight]] 【閃き】|| [[File:Insight.png|30px]] || Increases the activation rate of Skills for 2 turns. || +10% || +10%
|-
! rowspan="6" | Misc.
| [[Insight]] ''(Glint)'' 【閃き】|| [[File:Insight.png|30px]] || Increases the activation rate of Skills for 2 turns. || +10% || +10%
|-
| [[Friendship]] 【友】 || [[File:Friendship.png|30px]] || Increases the activation rate of Skills for 3 turns. || +10% || +10%
|-
|-
| [[Cleanse]] 【弱体解除】 ||  || Removes 1 debuff from an ally per cast. || N/A || N/A
| [[Cleanse]] 【弱体解除】 ||  || Removes 1 debuff from an ally per cast. || N/A || N/A
|-
| [[All Cleanse]] 【弱体全解除】 ||  || Removes all debuffs from an ally. || N/A || N/A
|-
|-
| [[Status Barrier]] 【弱体無効】 || [[File:StatusBarrier.png|30px]] || Blocks 1 negative debuff from an enemy.  Lasts 4 turn, but disappears after use. || N/A || N/A
| [[Status Barrier]] 【弱体無効】 || [[File:StatusBarrier.png|30px]] || Blocks 1 negative debuff from an enemy.  Lasts 4 turn, but disappears after use. || N/A || N/A
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|-
|-
|}
|}
 
=== Debuffs ===
== Debuffs ==
{| class="wikitable"
{| class="wikitable"
|-
|-
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| [[Curse]] 【呪い】 || [[File:Icon_status_cursed.png|30px]] || Decreases the amount of damage the afflicted target deals by a multiplier for 5 turns. || 0.8x || 0.4x
| [[Curse]] 【呪い】 || [[File:Icon_status_cursed.png|30px]] || Decreases the amount of damage the afflicted target deals by a multiplier for 5 turns. || 0.8x || 0.4x
|-
|-
| [[Bewitched]] 【幻惑】 || [[File:Bewitched.png|30px]] || Decreases the amount of damage the afflicted target deals by a multiplier for 3 turns. || 0.7x || 0.35x
| [[Bewitched]] ''(Dazzle)'' 【幻惑】 || [[File:Bewitched.png|30px]] || Decreases the amount of damage the afflicted target deals by a multiplier for 3 turns. || 0.7x || 0.35x
|-
|-
| [[Bind]] 【束縛】 || [[File:Bind.png|30px]] || Prevents afflicted target's skill from activating and reduces damages dealt for 4 turns. || 0.9x || 0.45x
| [[Bind]] 【束縛】 || [[File:Bind.png|30px]] || Prevents afflicted target's skill from activating and reduces damages dealt for 4 turns. || 0.9x || 0.45x
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|-
|-
! rowspan=7 | Sealing
! rowspan=7 | Sealing
| [[Charm ]]【魅了】 || [[File:Charm.png|30px]] || Prevents afflicted target from attacking or using charge skills for 3 turns. || N/A || N/A
| [[Charm]]【魅了】 || [[File:Charm.png|30px]] || Prevents afflicted target from attacking or using charge skills for 3 turns. || N/A || N/A
|-
|-
| [[Skill Seal]] 【スキル封印】 || [[File:Skill_Seal.JPG|30px]] || Prevents afflicted target's skills from activating for 5 turns.  Also prevents the additional effects of Charge Skills from activating. || N/A || N/A
| [[Skill Seal]] 【スキル封印】 || [[File:Skill_Seal.JPG|30px]] || Prevents afflicted target's skills from activating for 5 turns. || N/A || N/A
|-
|-
| [[CS Seal]] 【CS封印】 || [[File:CS_Seal.png|30px]] || Prevents afflicted target's Charge Skill from activating for 3 turns.  || N/A || N/A
| [[CS Seal]] 【CS封印】 || [[File:CS_Seal.png|30px]] || Prevents afflicted target's Charge Skill from activating for 3 turns.  || N/A || N/A
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| [[Fear]] 【恐怖】 || [[File:Icon_status_feared.png|30px]] || Prevents afflicted target from moving themselves and reduces CP by 10 each turn for 5 turns.  Enemies and Allies can not use After Moving skills while Feared.|| N/A || N/A
| [[Fear]] 【恐怖】 || [[File:Icon_status_feared.png|30px]] || Prevents afflicted target from moving themselves and reduces CP by 10 each turn for 5 turns.  Enemies and Allies can not use After Moving skills while Feared.|| N/A || N/A
|-
|-
|[[Intimidated]] 【威圧】 || [[File:Intimidated.png|30px]] || Prevents the afflicted target from moving themselves for 2 turns. Enemies and Allies can not use After Moving skills while Intimidated. || N/A || N/A
|[[Intimidated]] ''(Oppression)'' 【威圧】 || [[File:Intimidated.png|30px]] || Prevents the afflicted target from moving themselves for 2 turns. Enemies and Allies can not use After Moving skills while Intimidated. || N/A || N/A
|-
|-
|[[Immobile]] 【不動】 || [[File:Immobile.png|30px]] || Prevents the afflicted from moving themselves and increases CP at the end of each turn for 3 turns. || N/A || N/A
|[[Immobile]] ''(Unmoving)'' 【不動】 || [[File:Immobile.png|30px]] || Prevents the afflicted from moving themselves and increases CP at the end of each turn for 3 turns. || N/A || N/A
|-
|-
! rowspan=4 | Damaging
! rowspan=4 | Damaging
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| [[Burn]] 【火傷】 || [[File:Burned.png|30px]] || Deals damage to the afflicted at the end of the enemies turn for 5 turns. || 300 || 600
| [[Burn]] 【火傷】 || [[File:Burned.png|30px]] || Deals damage to the afflicted at the end of the enemies turn for 5 turns. || 300 || 600
|-
|-
| [[Omen]] 【告死】 || [[File:Omen.png|30px]] || Deals massive amounts of damage to the afflicted unit at the end of the enemies turn for 2 turns.  Can't kill.  || 11000 || 20000
| [[Omen]] ''(Countdown)'' 【告死】 || [[File:Omen.png|30px]] || Deals massive amounts of damage to the afflicted unit at the end of the enemies turn for 2 turns.  Can't kill.  || 11000 || 20000
|-
|-
! rowspan="4" | Defense Down
! rowspan="5" | Defense Down
|[[Crushed]] 【崩し】 || [[File:Crushed.png|30px]] || Prevents the afflicted from moving themselves and increases damage taken for 2 turns. Enemies and Allies can not use After Moving skills while Crushed. || 1.2x || 2.4x
|[[Crushed]] ''(Break)'' 【崩し】 || [[File:Crushed.png|30px]] || Prevents the afflicted from moving themselves and increases damage taken for 2 turns. Enemies and Allies can not use After Moving skills while Crushed. || 1.2x || 2.4x
|-
|-
| [[Branded]] 【烙印】|| [[File:Branded.png|30px]]  || Deals damage to the afflicted unit at the end of the enemies turn for 3 turns and increase damage taken. || 150 damage and 1.15x ||| 300 damage, 2.3x
| [[Branded]] ''(Stigma)'' 【烙印】|| [[File:Branded.png|30px]]  || Deals damage to the afflicted unit at the end of the enemies turn for 3 turns and increase damage taken. || 150 damage and 1.15x ||| 300 damage, 2.3x
|-
|-
| [[Frozen]]【凍結】 || [[File:Frozen.png|30px]] || Deals damage to the afflicted unit at the end of the enemies turn and increases damage taken by a multiplier for 4 turns.  || 200 dmg, 1.1x || 400 damage, 2.2x
| [[Frozen]]【凍結】 || [[File:Frozen.png|30px]] || Deals damage to the afflicted unit at the end of the enemies turn and increases damage taken by a multiplier for 4 turns.  || 200 dmg, 1.1x || 400 damage, 2.2x
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| [[Weakness]]【弱点】 || [[File:Weakness.png|30px]] || Increase the damage taken for 1 turn.  || 1.2x || 2.4x
| [[Weakness]]【弱点】 || [[File:Weakness.png|30px]] || Increase the damage taken for 1 turn.  || 1.2x || 2.4x
|-
|-
! rowspan="4" | Misc.
| [[Exhausted]]【脱力】 || [[File:Exhausted.png|30px]] || -10 Skill activation rate and -10 CP decrease for 2 turns. || ? || ?
|-
! rowspan="6" | Misc.
| [[Obstruction]] 【妨害】 ||  || Decreases skill activation rate || -15% || -15%
|-
| [[Purge]] 【強化解除】 ||  || Removes 1 positive buff per cast from afflicted target. || N/A || N/A
| [[Purge]] 【強化解除】 ||  || Removes 1 positive buff per cast from afflicted target. || N/A || N/A
|-
|-
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|  [[CP Decrease]] 【CP減少】 ||  || Decreases the CP of the afflicted target. || N/A || N/A
|  [[CP Decrease]] 【CP減少】 ||  || Decreases the CP of the afflicted target. || N/A || N/A
|-
|-
|  [[Possessed]] 【憑依】 || [[File:Icon_status_feared.png|30px]] || Reverses the direction of an allies attack and enables friendly-fire for 2 turns. || N/A || N/A
|  [[Possessed]] 【憑依】 || [[File:Possession.png|30px]] || Reverses the direction of an allies attack and enables friendly-fire for 2 turns. || N/A || N/A
|-
|  [[Nullify Buff]] 【強化無効】 || [[File:Nullify_Buff.png|30px]] || Blocks 1 buff. Lasts 3 turn, but disappears after use. || N/A || N/A
|}
|}


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== Skill Formulas ==
== Skill Formulas ==
The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is:  
The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is:  
<math>\text{base value} * (1 + 0.01 * \text{skill level})</math>
[[File:f_skill_effect_1.png|x16px]]


To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do.  
To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do.  
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It has a base value of 1.2.  A character using it has a skill level of 12.   
It has a base value of 1.2.  A character using it has a skill level of 12.   


To find out the full damage increase, it would be <math>1.2 * (1 + 0.01 * 12)</math>
To find out the full damage increase, it would be 1.2 * (1 + 0.01 * 12)


Or an increase of 1.34400.  At skill level 99, it would increase damage by 2.38800.  At level 100, a 2.4x increase.
Or an increase of 1.34400.  At skill level 99, it would increase damage by 2.38800.  At level 100, a 2.4x increase.
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The general formula for most skills that decrease taken (ie Defense buffs) or debuff an enemy to decrease the damage they deal deal is
The general formula for most skills that decrease taken (ie Defense buffs) or debuff an enemy to decrease the damage they deal deal is
<math>\frac{\text{base value}}{1 + 0.01 * \text{skill  level}}</math>
[[File:f_skill_effect_2.png|x32px]]




The formula for the damage increase done by a Charge Skill is
The formula for the damage increase done by a Charge Skill is
<math>\text{base value} * (1 + 0.5 * \log_{10}(\text{charge skill level}))</math>
[[File:f_cs_1.png|x16px]]
or
or
<math>\frac{\text{base value}}{1 + 0.5 * \log_{10}(\text{charge skill level})}</math> <br />
[[File:f_cs_2.png|x32px]] <br /><ref>The source for this is uncertain, but was probably derived directly from the app, and added here when this wiki was just nascent (essentially a wikiwiki translation)</ref>


Note that this is only for damage dealt.  Most Charge Skills have a secondary effect, such as a buff or debuff.<br />
Note that this is only for damage dealt.  Most Charge Skills have a secondary effect, such as a buff or debuff.<br />
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