Shennong/Strategy

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Revision as of 03:02, 29 March 2020 by Spike (talk | contribs) (→‎Overview)
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NOTE: This page currently under construction.

(This page is for Shennong strategy guide. For the standard Shennong page, click here.)

Overview

Shennong is an interesting moveslut as he introduces the new status effect [[|No name provided .]]No description provided. (Unknown). After the first turn of each phase and having applied Poison-100~-200HP/turn for 5 turns (Debuff) to allies, he can give Poison Reversal to allies by moving, and it has the effect of boosting attack by 2x, boosting defense by 0.65x, and healing up to 400 HP, thereby counteracting the detrimental effects of Poison by 200 HP. Although these multipliers are relatively low compared to other buffs, this is an extremely powerful effect since it's an offensive and defensive buff rolled into one and has the guarantee of stacking with almost every other unit's kit released beforehand. Since Poison Reversal only lasts one turn, Shennong functionally acts like a low-cost Snow/Aizen/Surtr. While he loses out on defense since their buffs have a better multiplier (0.45x), he has the advantage of boosting allies' attack by a 3x multiplier through the effect of both Poison Reversal and Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) while having a similar net healing factor. Finally, he also has the nice ability of applying EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) for the first turn of each phase, either only to self or including allies depending on the rarity.

Disadvantage-wise, his main issue lies in needing Poison in order to trigger Poison Reversal. While Poison is not a particularly debilitating status effect, Shennong's skill effectively negates most forms of buff negation from allies. On the flip side, if his allies negate the Poison debuff, they won't be able to benefit from Poison Reversal immediately. Most importantly, this opens up the entire team to other debuffs which could be detrimental, so a team with Shennong will not be able to handle debuffs very well unless planned accordingly through some other means. Finally, Shennong carries all the associated problems/challenges of a moveslut such as weakness to FearCannot move at will, -10CP/turn for 5 turns (Debuff) and the like.

Highlights

Class: Tank

Gameplay Role:

Pros

Cons


Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1)
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
Icon frame rarity 3.pngWood element icon.pngThrust weapon icon.png 6276 8264 3595 5179 1977 2848 2013 2900
Icon frame rarity 4.pngValiant element icon.pngThrust weapon icon.png 7726 9820 4119 5688 2265 3128 3460 4778
Icon frame rarity 5.pngWood element icon.pngLong Slash weapon icon.png 7927 9864 4753 6305 1521 2018 1901 2522


Example description

Team Synergy

Example synergy class

Example description

AR Equipment

Example AR Equipment

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Shennong
【Debuffer】

Shennong
【Moveslut, CP Battery】

Shennong
【Healer, Tank】

Shennong
【Support unit】
Cost: ≥X

Example team function description.

Gameplay examples