Difference between revisions of "Lv"

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1,215 bytes removed ,  06:20, 13 April 2019
(Used a script to get these values. hopefully i wrote it right)
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Below is a table detailing how many {{Star|4}} {{Item|XP Star}}s required to reach [[Limit Break|Limits]] per rarity. The "suggested path" in the table below refers to using substitute {{Star|4}} {{Item|XP Star}}s first in the leveling range, and using the remainder of the total {{Star|4}} {{Item|XP Star}}s / (5 total slots) first before leveling in batches of 5.
Below is a table detailing how many {{Star|4}} {{Item|XP Star}}s required to reach [[Limit Break|Limits]] per rarity. The "suggested path" in the table below refers to using substitute {{Star|4}} {{Item|XP Star}}s first in the leveling range, and using the remainder of the total {{Star|4}} {{Item|XP Star}}s / (5 total slots) first before leveling in batches of 5. The cost does not include cost for limit breaking or LV seeding.


{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
! !! colspan = 4 | Matching {{Star|4}} {{Item|XP Star}}s Required (Possible Substituting Unmatching {{Star|4}} {{Item|XP Star}}s) <br/> Coins Required Using Suggested Path!! colspan = 2 | Total (without Breakthrough cost)
! !! colspan = 7 | Matching {{Star|4}} {{Item|XP Star}}s Required (Possible Substituting Unmatching {{Star|4}} {{Item|XP Star}}s) <br/> Coins Required Using Suggested Path
|-
|-
!Card ☆ Rarity
!Card ☆ Rarity
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!1st Order Limit
!1st Order Limit
!2nd Order Limit
!2nd Order Limit
!3rd Order Limit
!3rd Order Limit (unseeded)
!Unseeded
!Total Unseeded  
!Seeded
!3rd Order Limit (preseeded)
!Total Preseeded
|-
|-
!1☆
!1
|4 (0) <br/> 480
|4 (0) <br/> 480
|8 (1) <br/> 4400
|8 (1) <br/> 4400
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|16 (2) <br/> 15500
|16 (2) <br/> 15500
|40 (4) <br/> 29380
|40 (4) <br/> 29380
|
|58 (0) <br/> 66000
|82 (2) <br/> 79880
|-
|-
!2☆
!2
|8 (4) <br/> 2560
|8 (4) <br/> 2560
|11 (4) <br/> 7200
|11 (4) <br/> 7200
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|23 (0) <br/> 24900
|23 (0) <br/> 24900
|55 (8) <br/> 45860
|55 (8) <br/> 45860
|
|97 (2) <br/> 121000
|129 (10) <br/> 141960
|-
|-
!3☆
!3
|12 (1) <br/> 5140
|12 (1) <br/> 5140
|12 (1) <br/> 9000
|12 (1) <br/> 9000
|16 (2) <br/> 15500
|16 (2) <br/> 15500
|43 (4) <br/> 51600
|43 (4) <br/> 51600
|183 (8) <br/> 81240
|83 (8) <br/> 81240
|
|157 (4) <br/> 211000
|197 (8) <br/> 240640
|-
|-
!4☆
!4
|18 (3) <br/> 9060
|18 (3) <br/> 9060
|13 (0) <br/> 11200
|13 (0) <br/> 11200
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|74 (1) <br/> 96100
|74 (1) <br/> 96100
|128 (4) <br/> 141260
|128 (4) <br/> 141260
|
|244 (5) <br/> 350900
|298 (8) <br/> 396060
|-
|-
!5☆
!5
|24 (3) <br/> 13580
|24 (3) <br/> 13580
|16 (2) <br/> 15500
|16 (2) <br/> 15500
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|114 (0) <br/> 159500
|114 (0) <br/> 159500
|197 (9) <br/> 240180
|197 (9) <br/> 240180
|
|354 (5) <br/> 543000
|437 (14) <br/> 623680
|}
|}
==Random Multiplier==
 
Occasionally, you may experience higher than usual XP gains when leveling this way. Currently, probabilities require extensive testing (which requires <em>a lot</em> of resources). It can be inferred that Failure is exclusive to [[Skills]] leveling.
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
!Success
! !! colspan = 12 | Matching {{Star|4}} {{Item|XP Star}}s Required (Possible Substituting Unmatching {{Star|4}} {{Item|XP Star}}s) <br/> Coins Required Using Suggested Path
!Probability
!Multiplier
|-
|-
|Good
!Card ☆ Rarity
|?
! +1 LV
|100%
! +2 LV
! +3 LV
! +4 LV
! +5 LV
! +6 LV
! +7 LV
! +8 LV
! +9 LV
! +10 LV
! Total from Max LV unseeded
! Total from LV 1
|-
|-
|Great
|1
| ?
|3 (2) <br/> 3300
|200%
|3 (2) <br/> 3360
|3 (1) <br/> 3420
|4 (3) <br/> 4640
|4 (1) <br/> 4720
|5 (4) <br/> 6000
|5 (0) <br/> 6100
|6 (2) <br/> 7440
|7 (4) <br/> 8820
|8 (5) <br/> 10240
|48 (24) <br/> 58040
|88 (28) <br/> 87420
|-
|-
|Fever / Awesome
|2
| ?
|5 (4) <br/> 6000
|300%
|5 (0) <br/> 6100
|}
|6 (2) <br/> 7440
 
|7 (4) <br/> 8820
==Coin Cost==
|8 (5) <br/> 10240
While fast and convenient, leveling this way comes at another cost: coins. As expected, the amount of coins required to gain XP has a base cost of 100 coins per XP star, and is proportional to the current level and the number of XP stars you're using.
|8 (2) <br/> 10400
 
|9 (4) <br/> 11880
Coins<sub>required</sub> = n<sub>slots_filled</sub> × (20 × LV<sub>current</sub> + 100)
|10 (5) <br/> 13400
 
|10 (0) <br/> 13600
<!-- Translate: 素材のサイズに拠らず、また最低でも100掛かる上現在LVに依存するので
|11 (1) <br/> 15180
細目にレベル強化するより大きい素材を揃えてから一気に強化した方がコインは節約できる。-->
|79 (27) <br/> 103060
 
|134 (35) <br/> 148920
==Level Limits==
Each character has a level limit dependent on their rarity (3☆ characters have the same initial limit, but different from 4☆ and 5☆ characters); however, these limits can grow by limit breaking a character. You can limit break all characters, regardless of rarity.
{| class="wikitable sortable" style="text-align:center;"
!☆ Rarity
!1st Order
!2nd Order
!3rd Order
!4th Order
|-
|-
|1☆
|3
|20
|8 (2) <br/> 10400
|30
|9 (4) <br/> 11880
|40
|10 (5) <br/> 13400
|50
|10 (0) <br/> 13600
|11 (1) <br/> 15180
|12 (3) <br/> 16800
|13 (3) <br/> 18460
|14 (4) <br/> 20160
|16 (5) <br/> 23360
|17 (5) <br/> 25160
|120 (32) <br/> 168400
|203 (40) <br/> 249640
|-
|-
|2☆
|4
|25
|12 (3) <br/> 16800
|35
|13 (3) <br/> 18460
|45
|14 (4) <br/> 20160
|55
|16 (5) <br/> 23360
|17 (5) <br/> 25160
|18 (3) <br/> 27000
|19 (1) <br/> 28880
|21 (4) <br/> 32340
|22 (2) <br/> 34320
|24 (5) <br/> 37920
|176 (35) <br/> 264400
|304 (39) <br/> 405660
|-
|-
|3☆
|5
|30
|18 (3) <br/> 27000
|40
|19 (1) <br/> 28880
|50
|21 (4) <br/> 32340
|60
|22 (2) <br/> 34320
|-
|24 (5) <br/> 37920
|4☆
|25 (3) <br/> 40000
|35
|26 (1) <br/> 42120
|45
|28 (2) <br/> 45920
|55
|30 (3) <br/> 49800
|65
|31 (0) <br/> 52080
|-
|244 (24) <br/> 390380
|5☆
|441 (33) <br/> 630560
|40
|50
|60
|70
|}
|}


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=XP per Level=
== XP per Level ==
Below are charts graphing the amount of XP required to reach a level, and the deltas between levels. This XP curve is static between characters (as in, everyone has the same level of progression).
Below are charts graphing the amount of XP required to reach a level, and the deltas between levels. This XP curve is static between characters (as in, everyone has the same level of progression).
{| class="wikitable sortable" style="text-align:center;"
!LV
!Total XP required
!ΔXP
|-
|1
|
|12
|-
|2
|12
|15
|-
|3
|27
|27
|-
|4
|54
|36
|-
|5
|90
|50
|-
|6
|140
|80
|-
|7
|220
|100
|-
|8
|320
|130
|-
|9
|450
|150
|-
|10
|600
|200
|-
|11
|800
|250
|-
|12
|1050
|350
|-
|13
|1400
|400
|-
|14
|1800
|550
|-
|15
|2350
|650
|-
|16
|3000
|700
|-
|17
|3700
|750
|-
|18
|4450
|800
|-
|19
|5250
|850
|-
|20
|6100
|900
|-
|21
|7000
|950
|-
|22
|7950
|1000
|-
|23
|8950
|1050
|-
|24
|10000
|1100
|-
|25
|11100
|1150
|-
|26
|12250
|1250
|-
|27
|13500
|1400
|-
|28
|14900
|1500
|-
|29
|16400
|1600
|-
|30
|18000
|1700
|-
|31
|19700
|1700
|-
|32
|21400
|1800
|-
|33
|23200
|1800
|-
|34
|25000
|1800
|-
|35
|26800
|1800
|-
|36
|28600
|1800
|-
|37
|30400
|1800
|-
|38
|32200
|1900
|-
|39
|34100
|1900
|-
|40
|36000
|1900
|-
|41
|37900
|2000
|-
|42
|39900
|2150
|-
|43
|42050
|2200
|-
|44
|44250
|2300
|-
|45
|46550
|2400
|-
|46
|48950
|2600
|-
|47
|51550
|2600
|-
|48
|54150
|2800
|-
|49
|56950
|3000
|-
|50
|59950
|3200
|-
|51
|63150
|3600
|-
|52
|66750
|4200
|-
|53
|70950
|5000
|-
|54
|75950
|5800
|-
|55
|81750
|6600
|-
|56
|88350
|7600
|-
|57
|95950
|8600
|-
|58
|104550
|9600
|-
|59
|114150
|10800
|-
|60
|124950
|11600
|-
|61
|136550
|12800
|-
|62
|149350
|14000
|-
|63
|163350
|15200
|-
|64
|178550
|16400
|-
|65
|194950
|17600
|-
|66
|212550
|19000
|-
|67
|231550
|20400
|-
|68
|251950
|23200
|-
|69
|275150
|24800
|-
|70
|299950
|
|-
|71
|
|
|-
|72
|
|
|-
|73
|
|
|-
|74
|
|
|-
|75
|
|
|-
|76
|
|
|-
|77
|
|
|-
|78
|
|
|-
|79
|
|
|-
|80
|
|
|}


{{#masterdata:Lv|}}


{{Guide}}
{{Guide}}
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