Krampus/Strategy

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NOTE: This page currently under construction.

(This page is for Krampus strategy guide. For the standard Krampus page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

Krampus is not bad, but is not as good as Krampus due to being Element earth.pngWOOD compared to Element dark.pngNETHER. LB1 on its own is fantastic since he’ll be able to boost his allies’ damage with a rare offensive buff and Default allows his skills to proc with more frequence and deal overall more damage. LB3 is situational and gated to if enemies even have much CP or not (which isn't frequent) and relies on them having Curse in order to let him deal higher damage, he can slap Curse to whatever hits him without much issue, but it's still inferior to straight-up applying it on attack. Thankfully, there's a handful who can inflict Curse, allowing LB3 to be approached better, which should be considered to optimize him.


☆3/☆4 Krampus

Krampus is one of the few units whose element changes with rarity; his 3star being Element earth.pngWOOD, his 4star being Element dark.pngNETHER, and his 5star being Element fire.pngFIRE. Fire and Wood tend to have more weaknesses than Nether, but in most cases, element advantage shouldn't matter much.

Krampus serves as a debuff-oriented damage dealer, and he fulfills that role by inflicting CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) on enemies when he's struck as well as draining a whopping 50 CP and inflicting StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) when he attacks. He has an innate damage boost against CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff), and StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) itself roughly doubles the damage enemies take; as a result, Krampus can offer quite potent offense. He can give himself ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) each Phase start, which bolsters his damage further and helps him trigger his skills, and can also give teammates ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) and CP when moved.

However, many of Krampus' skills are limited in use, and their individual chances to trigger aren't very high. His CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) infliction will only trigger about half the time at best, and Krampus will still take the full brunt of an attack due to the skill triggering after damage has been dealt. His on-move ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) and additional CP lets him strengthen his teammates, but it also only triggers half the time. His Phase-start ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) is meant to help alleviate these issues by increasing his proc chances, but even this status isn't a guarantee each Phase. As such, Krampus greatly benefits from status buffs that improve the chances of his skills triggering, such as Glint+10% skill activation rate for 2 turns (Buff), ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff), and Prayer+10% skill activation rate for 6 turns (Buff).

Ultimately, the real draw to Krampus is his reliable -50 CP drain and StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) infliction, which triggers while he attacks and therefore roughly and routinely doubles his damage against anything he hits.


Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Glass Cannon, Offensive Support

Gameplay Role:

Pros

+ Default Concentration bolsters both his damage and his proc rates very well.

+ LB1 offers a fantastic and rare buff in the form of Fervor which also gives CP on top of the skill also giving CP.

+ LB2 serves to slap Curse to his aggressors, with a good proc rate to back up, with LB3 allowing him to further abuse his Curse and comfortably damage his foes.

+ Charge is nice to prevent enemy movement with damage bolstered from Concentration.

Cons

- Essentially, 3☆ being Grass makes it inferior to 4☆, if only because Dark is not cockblocked nor weak to Fire or any other element.

- By itself, LB3 is not generally optimally approached past the special damage bonus part.

- Takes getting hit to apply Curse compared to many who can guarantee it with just attacking.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngWood element icon.pngSlash weapon icon.png 5665 7574 4232 5897 1904 2653 3808 5307
Icon frame rarity 4.pngNether element icon.pngSlash weapon icon.png 6325 8197 5015 6716 2257 3022 6770 9066


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Krampus
【Debuffer】

Krampus
【Moveslut, CP Battery】

Krampus
【Healer, Tank】

Krampus
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples