Difference between revisions of "Durga/Strategy"

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(I thought I'd start writing basic stuff for the characters who don't have anything. If that's not cool or you plan to wait for the tier list for consistency, lemme know and I'll stop.)
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===☆4 Nightmare Durga===  
===☆4 Nightmare Durga===  


Example overview.
{{transient icon|Durga|variant=Nightmare}} has abandoned whatever range she had for the ability to jump forwards as well as backwards, and it's an interesting tradeoff. Her default ensures she will always be in to attack and out to avoid any blow/slash range units, but her strike range doesn't allow her to make widespread use of the Weakness from her LB1; one unit will get torn to shreds, but no more. LB2's positioning is a bit awkward, especially since the square directly behind her will block her retreat, but careful repositioning with her vertical mobility should let you spread Glint around without too much trouble. And of course, LB3's Ardor on demand is excellent. Her Charge can be annoying, due to the offensive buff it gives enemies, but with a second damage buff for Durga those enemies won't likely live to use it. If you can work around her eccentricities, she's got a lot of firepower to bring to a team.


==Highlights==
==Highlights==
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===☆4 Nightmare Durga===  
===☆4 Nightmare Durga===  


'''Class:'''  
'''Class:''' Glass Cannon


'''Gameplay Role:'''  
'''Gameplay Role:''' Damage Dealer, Damage Buffer


'''Pros'''
'''Pros'''


+ Example pro
+ Automatically goes into and retreats from the frontlines in every turn, only requires to be moved manually every two turns to refresh Ardor.
 
+ Weakness + Ardor + Strike damage blows up a lot of enemies, even ones that should have good resistances. Pile more buffs on if you like overkill.
 
+ Charge is easily reached with +CP scattered throughout her kit. All attack is one of the most useful Charge types, allowing you to use whatever movement and positioning you'd like.
 
+ Slightly tankier than standard Durga by virtue of not being Shadow element and getting a tasty snack out of every enemy she atttacks.


'''Cons'''
'''Cons'''


- Example con
- Still not at all tanky by any non-Durga standards. Best with some defensive support to keep the long-ranged enemies off her (Water s while she melts the frontline.
 
- Charge isn't particularly strong at low SA levels and needs offensive buffs (or a cleanup crew) to not just make your opponents hit you a little harder next turn.
 
- Struggles on any map wider than x3; she may not even get her Charge if she has to spend half her turns just trying to approach an enemy, lagging behind units with better range and horizontal mobility.


==Gameplay Role==
==Gameplay Role==
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{| class="mw-collapsible wikitable" style="text-align: center"
{| class="mw-collapsible wikitable" style="text-align: center"
! colspan="6" | Team Details (submitted by UserName)
! colspan="6" | I can't destroy all this candy alone! (by vivimd)
|-
|-
|{{Transient icon|Durga|size=large|rarity=3}}<br/>[[Durga]]<br/>【Debuffer】
|{{Transient icon|Durga|size=large|variant=Nightmare}}<br/>[[Durga]]<br/>【Candy Hater】
|{{Transient icon|Durga|size=large|rarity=3}}<br/>[[Durga]]<br/>【Moveslut, CP Battery】
|{{Transient icon|Behemoth|size=large|rarity=3}}<br/>[[Durga]]<br/>【Candy Eater】
|{{Transient icon|Durga|size=large|rarity=3}}<br/>[[Durga]]<br/>【Healer, Tank】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】
|style='background: Honeydew'|{{Transient icon|Durga|size=large|rarity=3}}<br/>[[Durga]]<br/>【Support unit】
|style='background: Honeydew'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]]<br/>【Support unit】
|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】
|-
|-
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|}
|}


Example team function description.
This isn't really a team, but if you could get them synced up so Durga's Charge gives everything Rage, then Behemoth's Charge steals it back, that would be really satisfying. Not particularly good, just cool.


==Gameplay examples==
==Gameplay examples==


* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]
* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]