Difference between revisions of "Durga/Strategy"

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==Overview==
==Overview==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
===☆3/☆4 Durga===
 
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview:☆3/☆4 Durga is sufficiently modified.''


{{Companion icon|Durga}}, along with Gendarme Ikutoshi introduce the new Limit buff, a high-risk high-reward buff that benefits from low-HP users in order to let them deal tremendous damage, going anywhere from a traditional offensive buff to the likes of a Critical or beyond, with Durga’s element dealing x1.5 damage to anything (not Neutral/Hero), it can prove effective to deal with anything on sight. Her damage cannot be denied by Evasion thanks to LB2, making the only thing to stop her is traditional defensive buffs. Charge extends Limit fun to her allies, but it only truly works if said allies are on low-ish HP as well and need her as leader if you want to emphasize on its effects. LB3 is mostly for hit-and-run tactics, it’s there mostly to hit and outdo a few attack ranges, but like its other users doesn’t see much use or help generally, if at all. Consider defensive buffs or Guts at minimum if you want her not to be oneshot and try grabbing an offensive buff, she’s certainly Move-heavy, so she has to be the main focus of the party, otherwise she’ll end up very underwhelming.
{{Companion icon|Durga}}, along with Gendarme Ikutoshi introduce the new Limit buff, a high-risk high-reward buff that benefits from low-HP users in order to let them deal tremendous damage, going anywhere from a traditional offensive buff to the likes of a Critical or beyond, with Durga’s element dealing x1.5 damage to anything (not Neutral/Hero), it can prove effective to deal with anything on sight. Her damage cannot be denied by Evasion thanks to LB2, making the only thing to stop her is traditional defensive buffs. Charge extends Limit fun to her allies, but it only truly works if said allies are on low-ish HP as well and need her as leader if you want to emphasize on its effects. LB3 is mostly for hit-and-run tactics, it’s there mostly to hit and outdo a few attack ranges, but like its other users doesn’t see much use or help generally, if at all. Consider defensive buffs or Guts at minimum if you want her not to be oneshot and try grabbing an offensive buff, she’s certainly Move-heavy, so she has to be the main focus of the party, otherwise she’ll end up very underwhelming.
===☆4 Nightmare Durga===
Example overview.


==Highlights==
==Highlights==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
===☆3/☆4 Durga===
 
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights:☆3/☆4 Durga is sufficiently modified.''


'''Class:''' Glass Cannon
'''Class:''' Glass Cannon
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- LB3 serves as a hit-and-run tactic, but can prove a bit counterproductive since her range can become suboptimal, or outright cockblocked as 3☆.
- LB3 serves as a hit-and-run tactic, but can prove a bit counterproductive since her range can become suboptimal, or outright cockblocked as 3☆.


===☆4 Nightmare Durga===
'''Class:'''
'''Gameplay Role:'''
'''Pros'''
+ Example pro
'''Cons'''
- Example con


==Gameplay Role==
==Gameplay Role==
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|-
|-
| {{Transient icon|Durga|rarity=4|size=medium|frame=y}} || 6155 || 8009 || 5124 || 6827 || 2818 || 3755 || 3996 || 5325
| {{Transient icon|Durga|rarity=4|size=medium|frame=y}} || 6155 || 8009 || 5124 || 6827 || 2818 || 3755 || 3996 || 5325
|-
| {{Transient icon|Durga|rarity=4|variant=Nightmare|size=medium|frame=y}} || 6853 || 8808 || 4395 || 5985 || 4395 || 5985 || 1318 || 1795
|}
|}


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