Benten/Strategy

From Tokyo Afterschool Summoners
Revision as of 14:47, 26 April 2018 by FalcoLambda (talk | contribs) (back at it again at the housamo wiki)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

(This page is for Benten's strategy guide. For the standard Benten page, click here.)

Overview

With a biwa in hand, clad in headphones and with no Omnitrix to be seen, Benten is often considered to be the best free-to-play unit in the game, with debuffs and high range alike and the ability to charge her CS, which casts Bewitched and Blowback, if needed. Benten can also proc Bind and CS decrease with Binder, shutting down some of the peskiest enemy tactics.

Benten also sports a decently high HP pool, meaning she can eat a lot of attacks granted they aren't buffed, however this leads into Benten's primary weakness, her water attribute, which takes double damage from the ever increasing green unit pool. One must take good care of Benten, keeping her out the way of most damage when using her.

Highlights

Role: Multi-target Debuffer

Pros

+ Magic range allows Benten to reliably cast Purge and Bind from behind allies

+ Can get annoying attackers off of her easily with her CS which can be sped up with Artist

+ Optional When Moving ability gives her more versatility in team composition

Cons

- Can't reliably have her Sacred Artifact leveled up outside of her own event

- Weak to the ever-increasing pool of Wood units.

- Increased cost as an event unit means it can be difficult to fit her into a composition

Checks and Counters

Element earth.pngWOOD units

Benten's primary weakness is green units with the ability to reach her, and with green units becoming ever-present in Challenge Quests, it can be hard to keep her alive for as long as necessary. Units to watch out for in such quests include Xolotl and Macan.

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.