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==Assets== | ==Assets== | ||
These assets have been scrounged up from the Unity cache or the app's API. | These assets have been scrounged up from the Unity cache or the app's API. | ||
=== ARトークン === | === ARトークン === | ||
Between Setsubun and Valentine Festival, three items were added. AR Token, AR Token Large (2 star), and AR Token Super (3 star). There's no associated sprite, or useful notes attached to it, just that it's a temporary name. Its nature is unknown. | Between Setsubun and Valentine Festival, three items were added. | ||
{{CDN Asset|/unity/Android/icon_item/icon_item_ar_token_1.png}} AR Token, AR Token Large (2 star), and AR Token Super (3 star). There's no associated sprite, or useful notes attached to it, just that it's a temporary name. Its nature is unknown. There's very reasonable evidence to support the claim that AR stands for [[Akashic Records]]. | |||
=== Silver Key === | |||
There's five silver keys (Pioneer Piece) that exists. We can extrapolate that these keys will be used for other [[Dungeon Quest]]s, and therefore obtaining other [[Akashic Records|AR Equipment]]s. | |||
{| class='wikitable' | |||
!Fire | |||
!Water | |||
!Wood | |||
!Aether | |||
!Nether | |||
|- | |||
|{{CDN Asset|/unity/Android/icon_item/icon_item_silver_key_pioneer_piece_fire.png|size=64}} | |||
|{{CDN Asset|/unity/Android/icon_item/icon_item_silver_key_pioneer_piece_water.png|size=64}} | |||
|{{CDN Asset|/unity/Android/icon_item/icon_item_silver_key_pioneer_piece_earth.png|size=64}} | |||
|{{CDN Asset|/unity/Android/icon_item/icon_item_silver_key_pioneer_piece_light.png|size=64}} | |||
|{{CDN Asset|/unity/Android/icon_item/icon_item_silver_key_pioneer_piece_dark.png|size=64}} | |||
|} | |||
=== video/test.asset === | === video/test.asset === | ||
This is under the Utage portion of the app, very most likely used to test video playback functionality in game. video/test.asset is simply just a promotional video for {{transient icon|Gabriel|variant=Valentine}} and for [[Event Quest:Valentine Panic!|Valentine Panic]]. <s>It can be assumed pre-rendered videos may play back during scenarios, or in game.</s> A test scenario under the asset bundle responsible for storing [[Character Quest]]s references this filename; it can be loosely inferred pre-rendered video clips akin to CG scenes will be used for Character Quests. | This is under the Utage portion of the app, very most likely used to test video playback functionality in game. video/test.asset is simply just a promotional video for {{transient icon|Gabriel|variant=Valentine}} and for [[Event Quest:Valentine Panic!|Valentine Panic]]. <s>It can be assumed pre-rendered videos may play back during scenarios, or in game.</s> A test scenario under the asset bundle responsible for storing [[Character Quest]]s references this filename; it can be loosely inferred pre-rendered video clips akin to CG scenes will be used for Character Quests. | ||
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* In battle, the appearance of the direction of the status notes (the blue boxes with a note describing the status effect being applied) depend on the location of the square applying the effect. In other words, status note boxes move outward from the caster towards the square being applied. This is a very subtle effect. | * In battle, the appearance of the direction of the status notes (the blue boxes with a note describing the status effect being applied) depend on the location of the square applying the effect. In other words, status note boxes move outward from the caster towards the square being applied. This is a very subtle effect. | ||
* In the home screen, you can pinch the map out to zoom out and make the banners go away. Pinch in the make the banners come back. | * In the home screen, you can pinch the map out to zoom out and make the banners go away. Pinch in the make the banners come back. | ||
* Within a bundle for Release game-related variables, an entry <code>"Guild.SoundPlayer.Enabled":"none"</code> exists, while in the Dev game-related variables, this entry is set to <code>EnbldBGM</code>. | * <s>Within a bundle for Release game-related variables, an entry <code>"Guild.SoundPlayer.Enabled":"none"</code> exists, while in the Dev game-related variables, this entry is set to <code>EnbldBGM</code>.</s> | ||
* Most sprites with alternate face expressions also have an icon counterpart. Housamo's backend fully supports alternate face expressions, just as much as alternate skins for transients. However, nothing in game actually stores the changes for face expressions. | |||
: Another factoid is that, technically, only 25 additional faces can be supported for. Given the assumed implementation (there's reasonable evidence to support the claim that this is how it works internally), <code>",b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z".split(',')[card.faceid];</code>, will exceed the bounds. However, an easy fix is with an app update with adding more values to the CSV string (for example, [...],y,z,aa,ab,[...]). It's best to assume this will cause bugs in the far far far far far future if LW does add more face expressions to <abbr title="The joke is that Ashigara has a ton of skins and alternate facial expressions.">[[Ashigara]].</abbr> | |||
== Unreleased Characters == | == Unreleased Characters == | ||
<div style="float:right">[[File:chart.png|thumb|A list of unreleased characters in the old days, including Christine's old sprite. Currently all of them except Kirito are available.]]</div> | |||
Almost all of these characters were found through datamining, appearing through [[Main Quest]]s or [[Event Quest]]s, somewhat hidden on the [http://housamo.jp/ main site] or promotional material via Twitter. | |||
===Scheduled=== | ===Scheduled=== | ||
Typically this section will remain unused, as units are pumped out quickly after announcement now, unlike before. | Typically this section will remain unused, as units are pumped out quickly after announcement now, unlike before. | ||
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|- | |- | ||
!{{Star|3}} | !{{Star|3}} | ||
|{{Catalog:Transient|name=Kirito|flavor=キリト|rarity=3}} | |{{Catalog:Transient|name=Kirito|flavor=キリト|rarity=3}} | ||
|- | |- | ||
!{{Star|4}}<br/>/<br/>{{Star|5}} | !{{Star|4}}<br/>/<br/>{{Star|5}} | ||
|{{Catalog:Transient|name=Kirito|flavor=キリト|rarity=4}} | |{{Catalog:Transient|name=Kirito|flavor=キリト|rarity=4}} | ||
}} | }} | ||
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|+Notes | |+Notes | ||
| | | | ||
*[[Kirito]] appeared through [[Limited-Time:Berserkers_Clash|Berserkers Clash Quests]] and throughout the [[Main Quest]]s. | *[[Kirito]] appeared through [[Limited-Time:Berserkers_Clash|Berserkers Clash Quests]] and throughout the [[Main Quest]]s. | ||
:Name confirmed through the [http://housamo.jp/archives/304 main site]. | :Name confirmed through the [http://housamo.jp/archives/304 main site]. | ||
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|{{Catalog:Companion|name=Michael|override=icon_michael01.png|flavor=ミカイール|rarity=3}} | |{{Catalog:Companion|name=Michael|override=icon_michael01.png|flavor=ミカイール|rarity=3}} | ||
|{{Catalog:Companion|name=Amaterasu|override=icon_amaterasu01.png|flavor=アマテラス|rarity=3}} | |{{Catalog:Companion|name=Amaterasu|override=icon_amaterasu01.png|flavor=アマテラス|rarity=3}} | ||
| | |||
{{Catalog:Companion|name=Curren|override=icon_curren01.png|flavor=カレン|rarity=3}} | |||
| | |||
{{Catalog:Companion|name=Volkv|override=icon_volkv01.png|flavor=?|rarity=3}} | |||
| | |||
{{Catalog:Companion|name=Perun|override=icon_perun01.png|flavor=?|rarity=3}} | |||
}} | }} | ||
{|class="wikitable mw-collapsible" | {|class="wikitable mw-collapsible" | ||
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|- | |- | ||
!Exceptions | !Exceptions | ||
|{{ | |{{Transient icon|Yog Sothoth|size=large|show name=y}} | ||
|{{ | |{{Transient icon|Thor|size=large|show name=y}} | ||
|{{ | |{{Transient icon|Fisher King|size=large|show name=y}} | ||
|{{ | |{{Transient icon|Black Storm|size=large|show name=y}} | ||
|{{ | |{{Transient icon|Yukimura|size=large|show name=y}} | ||
|{{ | |{{Transient icon|Witch of Orleans|size=large|show name=y}} | ||
}} | }} | ||
{|class="wikitable mw-collapsible" | {|class="wikitable mw-collapsible" | ||
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| | | | ||
*[[Salomon-kun]] appears throughout the [[Main Quest]]. | *[[Salomon-kun]] appears throughout the [[Main Quest]]. | ||
*[[Kyouma]] appears throughout the [[Main Quest]] | *[[Kyouma]] appears throughout the [[Main Quest]]. | ||
*[[Yog-Sothoth]], [[Thor]], [[Fisher]], [[Yukimura]], and [[Orlean]] appears as a boss throughout the story. | *[[Yog-Sothoth]], [[Thor]], [[Fisher]], [[Yukimura]], and [[Orlean]] appears as a boss throughout the story. | ||
|} | |} | ||
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These units appear through promotional teasers. | These units appear through promotional teasers. | ||
{{Catalog | {{Catalog | ||
|title= | |title= | ||
| | | | ||
}} | }} | ||
{|class="wikitable mw-collapsible" | {|class="wikitable mw-collapsible" | ||
|+Notes | |+Notes | ||
| | |This section is currently empty. | ||
|} | |} | ||
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