Triton/Strategy
NOTE: This page currently under construction.
(This page is for Triton strategy guide. For the standard Triton page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
Off the bat, knowing Triton has things like Purge, Status Mirror, Fervor and a great Charge should be enough to make him a strong, competent unit and leave it at that, but half of said aspects gate him towards a specific, variably effective and narrow role, being an ailment reflector with some bonuses on the sides. Purge is nice when there’s enemy buffs at play and his Charge is certainly great on large maps, it still adds to his sheer situationality, but remain somewhat strong aspects nonetheless. LB3 would be great had it not been gated to such low proc rate and proc method, making it a huge gamble with debatable payoff. Don’t underestimate him nonetheless, Triton is a very powerful unit in the specific situations his skills are aimed towards, even if they’re few and far between.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Defensive Support
Gameplay Role:
Pros
+ Fairly unique Purge effect from Default, buff-removal on hit is something most characters have only on Charge skills, and very few besides himself in this manner.
+ LB1 can be fantastic for reflecting obnoxious ailments back at their sources and protecting your party from them.
+ LB3 is great if it procs, with a nice damage buff, heal and CP all in one.
+ A great Charge with unlimited effective range that can help setting your party up.
Cons
- 3☆ has a largely useless LB2.
- LB1 is a hit or miss, it can only defend against 1 ailment per turn so it can be used up even with the most underwhelming ailments.
- LB3 takes getting hit, with his standard survivability and low proc rate it’s debatable how well will it be approached.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
5885 | 7822 | 4049 | 5690 | 1134 | 1593 | 810 | 1138 | |
6602 | 8498 | 4605 | 6257 | 1289 | 1752 | 1381 | 1877 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Triton 【Debuffer】 |
Triton 【Moveslut, CP Battery】 |
Triton 【Healer, Tank】 |
Triton 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.