Sitri/Strategy

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NOTE: This page currently under construction.

(This page is for Sitri strategy guide. For the standard Sitri page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

Sitri is the Valentine event shop unit, buying all the Sitri there are makes his Sacred Artifact level reach Lv. 100 naturally, something that's incredibly hard on other characters. On paper, Sitri doesn't seem like a glass cannon, the only direct damage increase he has comes from his default skill, which remains mostly situational, the rest are welcome supportive effects, cutting damage from enemies through Cuse and having passive stun rate through LB2 is quite good. LB3 is a little tricky to pull off given the unconventional range, but it also increases his horizontal movement, something that's largely helpful for positioning purposes. Back him up with a team that can buff his damage and CP (which are pretty common) and watch him shine as his Charge hurts and stuns whatever survives. His drawbacks lie in relying on Charge skill to deal huge burst damage and being Fire, Water cockblocks his damage.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Disruptive Support, Glass Cannon

Gameplay Role:

Pros

+ Technically a guaranteed unit you can obtain through Valentine Event Shops.

+ LB1 makes him a fantastic Curse dispenser to reduce incoming enemy damage.

+ His Charge can boast of fantastic damage thanks to it naturally reaching max Sacred Artifact level if you bought all Sitri in the Valentine Shop, it also being a guaranteed stun on whatever it hits.

Cons

- Default is fairly situational and not generally optimally approached.

- LB2 has a low proc rate by itself despite its fantastic effect.

- LB3 may sound good, but it’s hard to approach optimally, you’ll only ever affect one ally or at most two, with said effect not affecting him either.

- Sadly, Charge has a non-scaling effect, so you’ll only get more damage from its scaling.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngFire element icon.pngBlow weapon icon.png 7128 9274 3312 4821 3312 4821 2980 4339
Icon frame rarity 4.pngFire element icon.pngShot weapon icon.png 8167 10338 3724 5209 1676 2344 5027 7033


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Sitri
【Debuffer】

Sitri
【Moveslut, CP Battery】

Sitri
【Healer, Tank】

Sitri
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples