Revision as of 16:13, 9 November 2022 by Arathun(talk | contribs)(wikiwiki version log doesn't explicitly state release infernal/world camouflager release on v4.19.0)
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 2 turns. (Buff) to enemiesin Thrust range / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 20~40%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+30~60 CP to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 51%) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 50%) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units / 20~40% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hit units + -300~-600 HP to hit units + Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 3 turns. (Buff) to self
"Transients from various other worlds who are highly skilled in infiltration, assimilation, and sowing discord. They have many ways of avoiding detection, such as creating optical illusions to misdirect one's senses or altering their body temperature to bypass thermal imaging. They also boast resistances to brainwashing through mental conditioning and self-inflicted hypnosis. It is rumored that most of them had been members of revolutionary forces which previously conducted guerrilla warfare. Depending on the situation and circumstances, they may lend a hand to the Summoner as servants, friends, or neighbors."
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 2 turns. (Buff) to enemiesin Thrust range / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 20~40%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+30~60 CP to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 51%) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 50%) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units / 20~40% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hit units + -300~-600 HP to hit units + Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 3 turns. (Buff) to self
"Transients from various other worlds who are highly skilled in infiltration, assimilation, and sowing discord. They have many ways of avoiding detection, such as creating optical illusions to misdirect one's senses or altering their body temperature to bypass thermal imaging. They also boast resistances to brainwashing through mental conditioning and self-inflicted hypnosis. It is rumored that most of them had been members of revolutionary forces which previously conducted guerrilla warfare. Depending on the situation and circumstances, they may lend a hand to the Summoner as servants, friends, or neighbors."
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 2 turns. (Buff) to enemiesin Thrust range / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 20~40%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+30~60 CP to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 51%) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 50%) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units / 20~40% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hit units + -300~-600 HP to hit units + Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 3 turns. (Buff) to self
"Transients from various other worlds who are highly skilled in infiltration, assimilation, and sowing discord. They have many ways of avoiding detection, such as creating optical illusions to misdirect one's senses or altering their body temperature to bypass thermal imaging. They also boast resistances to brainwashing through mental conditioning and self-inflicted hypnosis. It is rumored that most of them had been members of revolutionary forces which previously conducted guerrilla warfare. Depending on the situation and circumstances, they may lend a hand to the Summoner as servants, friends, or neighbors."
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 2 turns. (Buff) to enemiesin Thrust range / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 20~40%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+30~60 CP to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 51%) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 50%) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units / 20~40% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hit units + -300~-600 HP to hit units + Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 3 turns. (Buff) to self
"Transients from various other worlds who are highly skilled in infiltration, assimilation, and sowing discord. They have many ways of avoiding detection, such as creating optical illusions to misdirect one's senses or altering their body temperature to bypass thermal imaging. They also boast resistances to brainwashing through mental conditioning and self-inflicted hypnosis. It is rumored that most of them had been members of revolutionary forces which previously conducted guerrilla warfare. Depending on the situation and circumstances, they may lend a hand to the Summoner as servants, friends, or neighbors."
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 2 turns. (Buff) to enemiesin Thrust range / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 20~40%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+30~60 CP to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 51%) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 50%) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units / 20~40% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hit units + -300~-600 HP to hit units + Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 3 turns. (Buff) to self
"Transients from various other worlds who are highly skilled in infiltration, assimilation, and sowing discord. They have many ways of avoiding detection, such as creating optical illusions to misdirect one's senses or altering their body temperature to bypass thermal imaging. They also boast resistances to brainwashing through mental conditioning and self-inflicted hypnosis. It is rumored that most of them had been members of revolutionary forces which previously conducted guerrilla warfare. Depending on the situation and circumstances, they may lend a hand to the Summoner as servants, friends, or neighbors."
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 2 turns. (Buff) to enemiesin Thrust range / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 20~40%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+30~60 CP to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 51%) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 50%) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units / 20~40% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hit units + -300~-600 HP to hit units + Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 3 turns. (Buff) to self
"Transients from various other worlds who are highly skilled in infiltration, assimilation, and sowing discord. They have many ways of avoiding detection, such as creating optical illusions to misdirect one's senses or altering their body temperature to bypass thermal imaging. They also boast resistances to brainwashing through mental conditioning and self-inflicted hypnosis. It is rumored that most of them had been members of revolutionary forces which previously conducted guerrilla warfare. Depending on the situation and circumstances, they may lend a hand to the Summoner as servants, friends, or neighbors."
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 2 turns. (Buff) to enemiesin Thrust range / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 20~40%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+30~60 CP to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 51%) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 50%) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units / 20~40% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hit units + -300~-600 HP to hit units + Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 3 turns. (Buff) to self
"Transients from various other worlds who are highly skilled in infiltration, assimilation, and sowing discord. They have many ways of avoiding detection, such as creating optical illusions to misdirect one's senses or altering their body temperature to bypass thermal imaging. They also boast resistances to brainwashing through mental conditioning and self-inflicted hypnosis. It is rumored that most of them had been members of revolutionary forces which previously conducted guerrilla warfare. Depending on the situation and circumstances, they may lend a hand to the Summoner as servants, friends, or neighbors."
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 2 turns. (Buff) to enemiesin Thrust range / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 20~40%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+30~60 CP to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 51%) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 50%) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units / 20~40% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hit units + -300~-600 HP to hit units + Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 3 turns. (Buff) to self
"Transients from various other worlds who are highly skilled in infiltration, assimilation, and sowing discord. They have many ways of avoiding detection, such as creating optical illusions to misdirect one's senses or altering their body temperature to bypass thermal imaging. They also boast resistances to brainwashing through mental conditioning and self-inflicted hypnosis. It is rumored that most of them had been members of revolutionary forces which previously conducted guerrilla warfare. Depending on the situation and circumstances, they may lend a hand to the Summoner as servants, friends, or neighbors."
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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