Azazel/Strategy
NOTE: This page currently under construction.
(This page is for Azazel strategy guide. For the standard Azazel page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
Azazel is your traditional cleric with good durability thanks to Tenacity, with LB1 serving as a good passive heal thanks to Blessing, Tenacity also helps with his LB2, being a welcome CP boost to his allies whenever necessary. His LB3 is a welcome rarity, it may have no additional effects, but progressive buff-removal is great when it matters, considerably helping him and his allies. His charge skill is also the traditional heal per enemy hit, which quickly adds up and can perhaps define his role as a healer. He’s a curious case of being able to approach offensive or defensive buffs or CP steroids, since thanks to Purge, his Charge and his element, no pesky buff can stop him.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Healer
Gameplay Role:
Pros
+ Traditional increased durability thanks to Default Tenacity on demand.
+ LB1 Blessing serves as a moderate passive heal with great effect range, which paired with his great Charge, can quickly add up healing effects.
+ LB2 can add CP for his allies if you’re willing to expose him, which is encouraged thanks to Default.
+ LB3 serves to eliminate enemy buffs progressively, which spreads to a great amount thanks to his attack range.
Cons
- Despite having a great effect range, LB1 has a so-so proc rate.
- LB2 needs him to be durable and under good positioning if he wants to approach it, making Tenacity a bit of a necessity.
- Relies mostly on Charge for his fantastic healing.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
6784 | 8866 | 3089 | 4579 | 865 | 1282 | 1730 | 2564 | |
7725 | 9807 | 3469 | 4949 | 971 | 1386 | 2914 | 4157 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Azazel 【Debuffer】 |
Azazel 【Moveslut, CP Battery】 |
Azazel 【Healer, Tank】 |
Azazel 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.