Bugs
Game Stuck On Downloading
Whether it's an app or Android update, sometimes the game will refuse to progress after allegedly downloading. The go-to fix is:
- Backup AuthKey:
/SD/Android/data/jp.co.lifewonders.housamo/files/Data/AuthKey
- Remove
/SD/Android/data/jp.co.lifewonders.housamo/files/
(or every other folder except/SD/Android/data/jp.co.lifewonders.housamo/files/Data/
) - If you're keeping
/SD/Android/data/jp.co.lifewonders.housamo/files/Data/
, remove/SD/Android/data/jp.co.lifewonders.housamo/files/Data/MasterDataVersions
- Remove
/SD/Android/data/jp.co.lifewonders.housamo/files/
- Remove
/SD/Android/data/jp.co.lifewonders.housamo/cache
- Relaunch the app, or copy AuthKey to
/SD/Android/data/jp.co.lifewonders.housamo/files/Data/AuthKey
You may be able to get away with removing the cache and MasterDataVersions, but an almost clean slate will do.
During a charge animation, if the game doesn't have the images for characters cached, the game soft locks. This is (probably) due to the game process the animation faster than it could cache the textures (due to a slow internet connection or server stress), causing it to try to shrink empty textures. The devs could avoid this by implementing a universal missing texture (such as the pink checkerboard Source uses) as a placeholder for missing assets. As for a temporary hot fix right now, the end user could slow down the game speed (either by the in-battle option, or for cease usage of game tuning apps that reduce the internal rendering resolution to reduce frame time).
This issue seemed to be fixed through a change in how animations are played, as well as predownloading assets before the start of phase 1.
Web Page Soft Lock
On Android, locking your device or swapping apps while a web page is loaded in-app (such as an event or a gacha list) will cause the page to be unable to close, requiring relaunching the app.
This has been fixed by forcing the web object to be closed instantly the game's OnApplicationPause event is invoked.
Malformed Cache
There's some odd behavior when running Housamo on Android 8.0 the game fails to initialize properly from a clean slate. From what's given, asset appear to cache when they can't. More information on (the theoretically) why here.
The steps to restore the game back to a playable state is also as followed:
- Backup
/SD/Android/data/jp.co.lifewonders.housamo/files/Data/
- Delete
/SD/Android/data/jp.co.lifewonders.housamo/files/Data/MasterDataVersions
- Delete
/SD/Android/data/jp.co.lifewonders.housamo/
- Start the app, and let it properly initialize (this will take some time)
- Close the app after you reach the title screen
- Copy your backup of
/SD/Android/data/jp.co.lifewonders.housamo/files/Data/
Time Zone and Daily Quests
In the latest version (3.1.3), due to the way the game now, instead of server time, using local time(zones) to determine when quests are available (such as Daily Quests), the window for playing these quests are significantly shrunk, between midnight local time and midnight in Japan Time. As such, the only fix right now is to (not-so) simply adjust your timezone to Tokyo (UTC/GMT+9). However, as this is inconvenient on your daily driver (alarms, other apps, etc.), it's recommended to use a different, dedicated device (such as a spare phone, or an Android emulator) if this is a huge inconvenience.
As an additional warning, some users may experience a complete lock out after changing timezones; it's advised not to tamper with time for the meanwhile, or accept the risks until the lock is lifted (which is assumed to be the next day).