Difference between revisions of "Template:VN:Dialogue"
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{{#ask:[[Has game context::Transient]] | {{#ask:[[Has game context::Transient]] | ||
[[Has lowercase English name::{{lc:{{{character|}}}}}]] | |||
{{#if:{{{rarity|}}}|[[Has rarity::{{{rarity}}}]]}} | |||
{{#if:{{{variant|}}}|[[Has variant::{{{variant}}}]]}} | |||
}} | |||
|?=Transient icon subobject | |?=Transient icon subobject | ||
|?Has English name | |?Has English name |
Revision as of 20:26, 3 October 2018
Description
This templates creates an infobox for VN dialogue, as well as a VN dialogue subobject using the following properties:
- Has character
- Is variant
- Has expression
- Has dialogue
- Has portrait
Usage
{{VN:Dialogue }}
Parameters
- character
- Character speaking.
- variant
- Variant (if any) of the character speaking.
- face
- Expression (if any) of the character speaking.
- dialogue
- What the character is speaking.
Examples
{{VN:Dialogue | character = Leib | dialogue = Yare yare. }}
Yare yare. |
Transient icon subobject | Has English name | Has icon |
---|---|---|
Leib#transient0 | Leib | |
Leib#transient1 | Leib | |
Leib#transient2 | Leib |
{{VN:Dialogue | character = Gouryou | dialogue = Checkmate. }}
Checkmate. |