Difference between revisions of "Template:VN:Dialogue"
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Line 9: | Line 9: | ||
| Has game context = Dialogue | | Has game context = Dialogue | ||
| Has character = {{{character|}}} | | Has character = {{{character|}}} | ||
| Has rarity = {{{rarity|}}} | |||
| Is variant = {{{variant|}}} | | Is variant = {{{variant|}}} | ||
| Has expression = {{{face|neutral}}} | | Has expression = {{{face|neutral}}} | ||
Line 18: | Line 19: | ||
{{{dialogue}}} | {{{dialogue}}} | ||
|} | |} | ||
{{#ask:[[Has game context::Transient]] | |||
[[Has lowercase English name::{{lc:{{{character|}}}}}]] | |||
{{#if:{{{rarity|}}}|[[Has rarity::{{{rarity}}}]]}} | |||
{{#if:{{{variant|}}}|[[Has variant::{{{variant}}}]]}} | |||
}} | |||
|?=Transient icon subobject | |||
|?Has English name | |||
|?Has icon | |||
}} | |||
</includeonly><noinclude> | </includeonly><noinclude> | ||
== Description == | == Description == |
Revision as of 20:26, 3 October 2018
Description
This templates creates an infobox for VN dialogue, as well as a VN dialogue subobject using the following properties:
- Has character
- Is variant
- Has expression
- Has dialogue
- Has portrait
Usage
{{VN:Dialogue }}
Parameters
- character
- Character speaking.
- variant
- Variant (if any) of the character speaking.
- face
- Expression (if any) of the character speaking.
- dialogue
- What the character is speaking.
Examples
{{VN:Dialogue | character = Leib | dialogue = Yare yare. }}
Yare yare. |
Leib#transient0, Leib#transient1, Leib#transient2 |?=Transient icon subobject |?Has English name |?Has icon }}
{{VN:Dialogue | character = Gouryou | dialogue = Checkmate. }}
Checkmate. |
|?=Transient icon subobject
|?Has English name
|?Has icon
}}