Difference between revisions of "Krampus/Strategy"

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''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''


{{Transient icon|Krampus|rarity=3}} is not bad, but is not as good as {{Transient icon|Krampus|rarity=4}} due to being {{Attribute|Wood}} compared to {{Attribute|Nether}}. LB1 on its own is fantastic since he’ll be able to boost his allies’ damage with a rare offensive buff and Default allows his skills to proc with more frequence and deal overall more damage. LB3 is situational and gated to if enemies even have much CP or not (which isn't frequent) and relies on them having Curse in order to let him deal higher damage, he can slap Curse to whatever hits him without much issue, but it's still inferior to straight-up applying it on attack. Thankfully, there's a handful who can inflict Curse, allowing LB3 to be approached better, which should be considered to optimize him.  
{{Transient icon|Krampus|rarity=3}} is not bad, but is not as good as {{Transient icon|Krampus|rarity=4}} due to being {{Attribute|Wood}} compared to {{Attribute|Nether}}. LB1 on its own is fantastic since he’ll be able to boost his allies’ damage with a rare offensive buff and Default allows his skills to proc with more frequence and deal overall more damage. LB3 is situational and gated to if enemies even have much CP or not (which isn't frequent) and relies on them having Curse in order to let him deal higher damage, he can slap Curse to whatever hits him without much issue, but it's still inferior to straight-up applying it on attack. Thankfully, there's a handful who can inflict Curse, allowing LB3 to be approached better, which should be considered to optimize him.
 
 
===☆3/☆4 Krampus===
 
{{Transient icon|Krampus}} is one of the few units whose element changes with rarity; his 3star being {{Attribute|Wood}}, his 4star being {{Attribute|Nether}}, and his 5star being {{Attribute|Fire}}. Fire and Wood tend to have more weaknesses than Nether, but in most cases, element advantage shouldn't matter much.
 
{{Transient icon|Krampus}} serves as a debuff-oriented damage dealer, and he fulfills that role by inflicting {{Status|en name=Curse}} on enemies when he's struck as well as draining a whopping 50 CP and inflicting {{Status|en name=Stigma}} when he attacks. He has an innate damage boost against {{Status|en name=Curse}}, and {{Status|en name=Stigma}} itself roughly doubles the damage enemies take; as a result, Krampus can offer quite potent offense. He can give himself {{Status|en name=Concentration}} each Phase start, which bolsters his damage further and helps him trigger his skills, and can also give teammates {{Status|en name=Ardor}} and CP when moved.
 
However, many of Krampus' skills are limited in use, and their individual chances to trigger aren't very high. His {{Status|en name=Curse}} infliction will only trigger about half the time at best, and Krampus will still take the full brunt of an attack due to the skill triggering after damage has been dealt. His on-move {{Status|en name=Ardor}} and additional CP lets him strengthen his teammates, but it also only triggers half the time. His Phase-start {{Status|en name=Concentration}} is meant to help alleviate these issues by increasing his proc chances, but even this status isn't a guarantee each Phase. As such, Krampus greatly benefits from status buffs that improve the chances of his skills triggering, such as {{Status|en name=Glint}}, {{Status|en name=Concentration}}, and {{Status|en name=Prayer}}.
 
Ultimately, the real draw to Krampus is his reliable -50 CP drain and {{Status|en name=Stigma}} infliction, which triggers while he attacks and therefore roughly and routinely doubles his damage against anything he hits.
 


==Highlights==
==Highlights==