Difference between revisions of "Skills"
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(removed part on statuses and damage formulas for redundancy to Status page and for dubious damage attenuation calculations) |
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== Skill Mechanics== | == Skill Mechanics== | ||
{{See|Skill Lv}} | |||
=== Skill Timings === | === Skill Timings === | ||
Every skill has a specific timing in which it will activate. The various skill timings are as follows. | Every skill has a specific timing in which it will activate. The various skill timings are as follows. | ||
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Because these additional skills are still skills, any form of negation will remove their effects. | Because these additional skills are still skills, any form of negation will remove their effects. | ||
=== [[Skill Quest|Skill Evolution]] === | === [[Skill Quest|Skill Evolution]] === | ||
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The formula for the damage increase done by a Charge Skill is | The formula for the damage increase done by a Charge Skill is | ||
[[File:f_cs_1.png|x16px]] | [[File:f_cs_1.png|x16px]] | ||
<ref>The source for this is uncertain, but was probably derived directly from the app, and added here when this wiki was just nascent (essentially a wikiwiki translation)</ref> | |||
Note that this is only for damage dealt. Most Charge Skills have a secondary effect, such as a buff or debuff. The level of the buff or debuff applied is the same as the users Charge Skill level, and its power is the same as ordinary skill level of the same. For example, an Andvari with a Charge Skill level of 50 will apply a level 50 Curse debuff to enemies when Andvari uses his Charge Skill | Note that this is only for damage dealt. Most Charge Skills have a secondary effect, such as a buff or debuff. The level of the buff or debuff applied is the same as the users Charge Skill level, and its power is the same as ordinary skill level of the same. For example, an Andvari with a Charge Skill level of 50 will apply a level 50 Curse debuff to enemies when Andvari uses his Charge Skill. | ||
== Statuses == | == Statuses == | ||
{{See|Status}} | |||
{{Status | |||
Status efficacy is determined by its Status Lv, and statuses that originate from skills have their Status Lv directly determined by the skill owner's Skill Lv. In other words, the Status Lv will be equal to the Skill Lv. | |||
== Footnotes == | == Footnotes == |