Difference between revisions of "Akiha Gongen/Strategy"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
m
 
Line 22: Line 22:
+ Fantastic defensive support for his team through Default and LB3.
+ Fantastic defensive support for his team through Default and LB3.


+ Bind at shot range at decent proc rate.
+ Bind at shot range with good activation rate.


+ Pushing back enemies at their turn start allows him to keep melee threats at bay.
+ Pushing back enemies at their turn start allows him to keep melee threats at bay.
Line 31: Line 31:


- {{Status|en name=Anchor}}, {{Status|en name=CS Lock}} from his CS and his resistance to {{Status|en name=Burn}} statuses are all situational.
- {{Status|en name=Anchor}}, {{Status|en name=CS Lock}} from his CS and his resistance to {{Status|en name=Burn}} statuses are all situational.
- With all his options for reducing enemy damage, his phase start Guts can prove redundant.


- Requires constant moving to utilize most of his kit.
- Requires constant moving to utilize most of his kit.

Latest revision as of 00:45, 11 December 2021

NOTE: This page currently under construction.

(This page is for Akiha Gongen strategy guide. For the standard Akiha Gongen page, click here.)

Overview

Akiha Gongen

Befitting his role of a protective firefighter, Akiha Gongen brings an impressive arsenal of defensive support. Not far from the likes of Aizen and Snow, his gameplay primarily involves moving to supply his team with defensive buffs, though unlike the aforementioned units his options for healing and CP are limited. To make up for this, Akiha's defense is even greater with an impressive five defensive buffs at his disposal, as well as a high rate BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) on each move. He is also uniquely the first unit who can push enemies away at the start of their turn, allowing him to counter melee enemies provided there are enough free squares to push them back to.

Highlights

Akiha Gongen

Class: Defensive Support

Gameplay Role: Defensive Buffer, Tank

Pros

+ Fantastic defensive support for his team through Default and LB3.

+ Bind at shot range with good activation rate.

+ Pushing back enemies at their turn start allows him to keep melee threats at bay.

Cons

- While his defensive capabilities are impressive, his healing is unreliable and requires specific positioning.

- AnchorPrevent forced movement for 3 turns (Buff), CS LockBlock charge and CS activation and for 3 turns. (Debuff) from his CS and his resistance to Burn-300~-600HP/turn for 5 turns (Debuff) statuses are all situational.

- With all his options for reducing enemy damage, his phase start Guts can prove redundant.

- Requires constant moving to utilize most of his kit.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1)
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
Icon frame rarity 3.pngWater element icon.pngShot weapon icon.png 6321 8336 3550 5107 1598 2298 710 1021
Icon frame rarity 5.pngWater element icon.pngShot weapon icon.png 7747 9659 4932 6511 2219 2930 1973 2604
Icon frame rarity 5.pngNether element icon.pngSnipe weapon icon.png 7238 9109 5441 7061 1415 1836 5659 7343


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Akiha Gongen
【Debuffer】

Akiha Gongen
【Moveslut, CP Battery】

Akiha Gongen
【Healer, Tank】

Akiha Gongen
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples