Difference between revisions of "Template:Skill trigger timing"
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| 13 | 対ダメージ = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. (Trigger id 13; occurs before trigger id 12)}}{{#vardefine:hit form|hitting}} | | 13 | 対ダメージ = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. (Trigger id 13; occurs before trigger id 12)}}{{#vardefine:hit form|hitting}} | ||
<!--Triggers with multipliers--> | <!--Triggers with multipliers--> | ||
| 6 | 特攻 | 状態特攻 = {{Tooltip| | | 6 | 特攻 | 状態特攻 = {{Tooltip|Attack Modifier|All multipliers stack with each other.}} | ||
| 10| 特防 = {{Tooltip| | | 10| 特防 = {{Tooltip|Defense Modifier|All multipliers stack with each other.}} | ||
<!--Triggered before something is applied (resistance)--> | <!--Triggered before something is applied (resistance)--> | ||
| 11| 状態異常時 = {{Tooltip|Status Resistance|Triggers directly before receiving any status. Prevents given statuses from being applied at all and removes those already present.}} | | 11| 状態異常時 = {{Tooltip|Status Resistance|Triggers directly before receiving any status. Prevents given statuses from being applied at all and removes those already present.}} |
Revision as of 18:33, 11 September 2021
Description
This templates translates Japanese skill trigger timing into English.
Usage
{{Skill trigger timing |<trigger> }}
Parameters
- trigger
- The skill's trigger timing in Japanese.
Examples
{{Skill trigger timing|CS発動後}}
Any CS HitFor each unit hit, even if they're at 0HP. Triggered and applied before damage calculation.
Maintenance
Adding A New Timing
- Add a new timing by inserting it into the template before
#default
.