Difference between revisions of "Ophion/Strategy"

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(Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Ophion strategy guide. For the standard Ophion page, click here.)'' ==Overview== ''Adapted...")
 
 
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''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''


At its core, {{Transient icon|Ophion}} is a great glass cannon thanks to Default, Crit is always helpful to increase his damage considerably. However, he offers neat bonuses for his allies in the form of LB1 and LB2, the latter being especially great thanks to Regen being a fantastic passive heal, it also allows him to be great at positioning himself and his allies, which is an underlooked but very good trait when it counts. His LB3 is the secret to his power, on 3☆ it’s a nice heal and Guts insurance to survive the odds, but on 5☆ it’s that and a tremendous way to steroid his own CP for his Charge, which is where Default and LB3 are abused to absurd extents, Barrage fully synergizes with said skills, and on 5☆ it can basically guarantee another Charge if he hits many enemies under it prior. Consider any form of offensive or defensive buffs on him, it’ll further push his strengths to ridiculous levels.
At its core, {{Transient icon|Ophion}} is a great glass cannon thanks to Default, Crit is always helpful to increase his damage considerably. However, he offers neat bonuses for his allies in the form of LB1 and LB2, the latter being especially great thanks to Regen being a fantastic passive heal, it also allows him to be great at positioning himself and his allies, which is an underlooked but very good trait when it counts. His LB3 is the secret to his power, on 3☆ it’s a nice heal and Guts insurance to survive the odds, but on 5☆ it’s that and a tremendous way to steroid his own CP for his Charge, which is where Default and LB3 are abused to absurd extents, Combo fully synergizes with said skills, and on 5☆ it can basically guarantee another Charge if he hits many enemies under it prior. Consider any form of offensive or defensive buffs on him, it’ll further push his strengths to ridiculous levels.


==Highlights==
==Highlights==
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+ LB3 gives him repeated KO insurance, he’ll be frequently sparing himself from being KO’d if he’s at low HP and heal himself back up.
+ LB3 gives him repeated KO insurance, he’ll be frequently sparing himself from being KO’d if he’s at low HP and heal himself back up.


+ A fairly unique Charge, with Barrage allowing him to exploit Default and LB3 way more due to their On Attack/After Attack nature, respectively.
+ A fairly unique Charge, with Combo allowing him to exploit Default and LB3 way more due to their On Attack/After Attack nature, respectively.


'''Cons'''
'''Cons'''
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- Neither LB1 nor LB2 apply to himself, the latter which could help his standard endurance.
- Neither LB1 nor LB2 apply to himself, the latter which could help his standard endurance.


- Barrage has a small damage penalty to it, without Critical procs, his damage can suffer.
- Combo has a small damage penalty to it, without Critical procs, his damage can suffer.


- Guts is his only way to be durable and should be considered an insurance in general.
- Guts is his only way to be durable and should be considered an insurance in general.

Latest revision as of 11:05, 6 June 2021

NOTE: This page currently under construction.

(This page is for Ophion strategy guide. For the standard Ophion page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

At its core, Ophion is a great glass cannon thanks to Default, Crit is always helpful to increase his damage considerably. However, he offers neat bonuses for his allies in the form of LB1 and LB2, the latter being especially great thanks to Regen being a fantastic passive heal, it also allows him to be great at positioning himself and his allies, which is an underlooked but very good trait when it counts. His LB3 is the secret to his power, on 3☆ it’s a nice heal and Guts insurance to survive the odds, but on 5☆ it’s that and a tremendous way to steroid his own CP for his Charge, which is where Default and LB3 are abused to absurd extents, Combo fully synergizes with said skills, and on 5☆ it can basically guarantee another Charge if he hits many enemies under it prior. Consider any form of offensive or defensive buffs on him, it’ll further push his strengths to ridiculous levels.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Glass Cannon, Healer, Bruiser

Gameplay Role:

Pros

+ Naturally very high potential damage output from Default Critical.

+ LB1 and LB2 offer nice effects, with LB1 spreading CP and LB2 sharing a great passive heal.

+ LB3 gives him repeated KO insurance, he’ll be frequently sparing himself from being KO’d if he’s at low HP and heal himself back up.

+ A fairly unique Charge, with Combo allowing him to exploit Default and LB3 way more due to their On Attack/After Attack nature, respectively.

Cons

- Neither LB1 nor LB2 apply to himself, the latter which could help his standard endurance.

- Combo has a small damage penalty to it, without Critical procs, his damage can suffer.

- Guts is his only way to be durable and should be considered an insurance in general.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngAether element icon.pngShot weapon icon.png 6481 8512 3392 4932 1526 2219 3052 4439
Icon frame rarity 5.pngAether element icon.pngShot weapon icon.png 8573 10584 4111 5591 1850 2516 7401 10064


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Ophion
【Debuffer】

Ophion
【Moveslut, CP Battery】

Ophion
【Healer, Tank】

Ophion
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples