Difference between revisions of "Template:Skill trigger timing"

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(apparently michael can skill lock a dead unit waow)
(oop)
 
(2 intermediate revisions by the same user not shown)
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<!--Struck triggers-->
<!--Struck triggers-->
<!--|13| 対ダメージ seems to match timing of |12| ダメージ後 ; may need investigation-->
<!--|13| 対ダメージ seems to match timing of |12| ダメージ後 ; may need investigation-->
| 25 | ダメージ時 = {{Tooltip|Before Being Attacked|This unit may have 0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.}}{{#vardefine:hit form|hitting}}
| 25 | ダメージ時 = {{Tooltip|Before Being Attacked|This unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.}}{{#vardefine:hit form|hitting}}
| 12 | ダメージ後 = {{Tooltip|When Hit″|This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)}}{{#vardefine:hit form|hitting}}
| 12 | ダメージ後 = {{Tooltip|When Hit″|This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)}}{{#vardefine:hit form|hitting}}
| 13 | 対ダメージ  = {{Tooltip|When Hit′|This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)}}{{#vardefine:hit form|hitting}}
| 13 | 対ダメージ  = {{Tooltip|When Hit′|This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)}}{{#vardefine:hit form|hitting}}
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| 1 | 強制移動時 = {{Tooltip|Forced Movement Resistance|Prevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.}}
| 1 | 強制移動時 = {{Tooltip|Forced Movement Resistance|Prevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.}}
<!--Triggered after something is applied-->
<!--Triggered after something is applied-->
| 23| 強化後 = {{Tooltip|After Buff|Does not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied.}}
| 23| 強化後 = {{Tooltip|After Buff|Does not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.}}
| 24| 弱体後 = {{Tooltip|After Debuff|Does not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied.}}
| 24| 弱体後 = {{Tooltip|After Debuff|Does not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.}}
<!--Hitting triggers (CS)-->
<!--Hitting triggers (CS)-->
| 8| CS時 | CS時 = {{Tooltip|Before Hitting (CS)|For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.}}
| 8| CS時 | CS時 = {{Tooltip|Before Hitting (CS)|For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.}}

Latest revision as of 21:35, 14 July 2024

Description

This templates translates Japanese skill trigger timing into English.

Usage

{{Skill trigger timing
|<trigger>
}}

Parameters

trigger
The skill's trigger timing in Japanese.

Examples

{{Skill trigger timing|CS発動後}}

Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.

Maintenance

Adding A New Timing

  • Add a new timing by inserting it into the template before #default.