Difference between revisions of "Template:Skill description"
SurtrFan8511 (talk | contribs) (Does it even matter that I do these edits?) |
SurtrFan8511 (talk | contribs) (changed defaults here just in case too) |
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<includeonly><onlyinclude>{{#if:{{#var:skill page|}}|{{#vardefine:effect tags|}}{{#vardefine:potency min|{{{mult|0}}}}}{{#vardefine:potency max|{{{mult_max|0}}}}} | <includeonly><onlyinclude>{{#if:{{#var:skill page|}}|{{#vardefine:effect tags|}}{{#vardefine:potency min|{{{mult|0}}}}}{{#vardefine:potency max|{{{mult_max|0}}}}} | ||
}} | }}{{#vardefine:numerical range|{{{distance|0}}} {{{distance_h|0}}} {{{range_h|0}}} {{{range_v|0}}} {{{range_d|0}}} {{{is_square|0}}}}}<!--specifying targets-->{{#vardefine:target|{{Skill targets|self={{{target_self|0}}}|team={{#ifeq:{{#var:numerical range}}|0 0 0 0 0 0|0|{{{target_my_team|0}}}}}|enemy={{{target_enemy|0}}}}}{{#ifeq:{{#var:numerical range}}|0 0 0 0 0 0||{{spaces|1}}}}{{#if:{{{override range|}}}|{{{override range}}}|{{Skill range|{{#var:numerical range}}}}}} | ||
}}{{#vardefine:desc|<!--apply status-->{{#ifeq:{{{target_self|0}}} {{{target_my_team|0}}} {{{target_enemy|0}}}|0 0 0||{{#ifeq:{{{add_status_id|0}}}|0||{{#if:{{#var:skill page|}}|{{#vardefine:effect tags|Apply {{Status name|id={{{add_status_id}}}}};{{#var:effect tags}}}} | }}{{#vardefine:desc|<!--apply status-->{{#ifeq:{{{target_self|0}}} {{{target_my_team|0}}} {{{target_enemy|0}}}|0 0 0||{{#ifeq:{{{add_status_id|0}}}|0||{{#if:{{#var:skill page|}}|{{#vardefine:effect tags|Apply {{Status name|id={{{add_status_id}}}}};{{#var:effect tags}}}} | ||
}}Apply {{Status|id={{{add_status_id|}}}}} to {{#var:target}}{{#ifeq:{{#var:skill page|false}}|true|[[Category:Skill that uses {{Status name|id={{{add_status_id|}}}}}]]}}{{#vardefine:effect present|true}} | }}Apply {{Status|id={{{add_status_id|}}}}} to {{#var:target}}{{#ifeq:{{#var:skill page|false}}|true|[[Category:Skill that uses {{Status name|id={{{add_status_id|}}}}}]]}}{{#vardefine:effect present|true}} | ||
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}}<!--status resistance (unused?)-->{{#ifeq:{{{reduce_status_id|0}}}|0|| | }}<!--status resistance (unused?)-->{{#ifeq:{{{reduce_status_id|0}}}|0|| | ||
{{#if:{{#var:effect present|}}| + }}Take {{Skill effect potency|base={{#expr:{{{mult|0}}} / 100}}|max={{#expr:{{{mult_max|0}}} / 100}}}}x damage from enemies with {{Status|id={{{reduce_status_id}}}}}{{#vardefine:effect present|true}} | {{#if:{{#var:effect present|}}| + }}Take {{Skill effect potency|base={{#expr:{{{mult|0}}} / 100}}|max={{#expr:{{{mult_max|0}}} / 100}}}}x damage from enemies with {{Status|id={{{reduce_status_id}}}}}{{#vardefine:effect present|true}} | ||
}}<!--change hp-->{{#ifeq:{{{add_hp|0}}}|0||{{#if:{{#var:skill page|}}|{{#vardefine:effect tags|{{#ifexpr:{{{add_hp}}} > 0|Increase|Decrease}} HP;{{# | }}<!--change hp-->{{#ifeq:{{{add_hp|0}}}|0||{{#if:{{#var:skill page|}}|{{#vardefine:effect tags|{{#ifexpr:{{{add_hp}}} > 0|Increase|Decrease}} HP;{{#ifexpr:({{{hp_drain_mult|0}}} != 0 or {{{hp_drain_add|0}}} != 0)|Lifesteal;}}{{#var:effect tags}}{{#vardefine:potency min|{{{add_hp}}}}}{{#vardefine:potency max|{{{max_add_hp|0}}}}}}} | ||
}}{{#if:{{#var:effect present|}}| + }}[[{{#ifexpr:{{{add_hp}}} > 0|Increase|Decrease}} HP|{{#ifexpr:{{{add_hp}}} > 0|+}}{{Skill effect potency|base={{{add_hp}}}|max={{{max_add_hp|0}}}}} HP]] to {{#var:target}}{{#ifeq:{{{hp_drain_mult|0}}}|0||, [[Lifesteal|steal]] {{Skill effect potency|base={{{hp_drain_mult}}}|max={{{hp_drain_mult_max|0}}}}}% of decreased HP}}{{#vardefine:effect present|true}} | }}{{#if:{{#var:effect present|}}| + }}[[{{#ifexpr:{{{add_hp}}} > 0|Increase|Decrease}} HP|{{#ifexpr:{{{add_hp}}} > 0|+}}{{Skill effect potency|base={{{add_hp}}}|max={{{max_add_hp|0}}}}} HP]] to {{#var:target}}<!-- | ||
}}<!--change cp-->{{#ifeq:{{{add_cp|0}}}|0||{{#if:{{#var:skill page|}}|{{#vardefine:effect tags|{{#ifexpr:{{{add_cp}}} > 0|Increase|Decrease}} CP;{{# | Lifesteal mult-->{{#ifeq:{{{hp_drain_mult|0}}}|0||, [[Lifesteal|steal]] {{Skill effect potency|base={{{hp_drain_mult}}}|max={{{hp_drain_mult_max|0}}}}}% of decreased HP}}<!-- | ||
}}{{#if:{{#var:effect present|}}| + }}[[{{#ifexpr:{{{add_cp}}} > 0|Increase|Decrease}} CP|{{#ifexpr:{{{add_cp}}} > 0|+}}{{Skill effect potency|base={{{add_cp}}}|max={{{max_add_cp|0}}}}} CP]] to {{#var:target}}{{#ifeq:{{{cp_drain_mult|0}}}|0||, [[CP steal|steal]] {{Skill effect potency|base={{{cp_drain_mult}}}|max={{{cp_drain_mult_max|0}}}}}% of decreased CP}}{{#vardefine:effect present|true}} | Lifesteal add-->{{#ifeq:{{{hp_drain_add|0}}}|0||, [[Lifesteal|steal]] up to {{Skill effect potency|base={{{hp_drain_add}}}|max={{{hp_drain_add_max|0}}}}} HP}}{{#vardefine:effect present|true}} | ||
}}<!--change cp-->{{#ifeq:{{{add_cp|0}}}|0||{{#if:{{#var:skill page|}}|{{#vardefine:effect tags|{{#ifexpr:{{{add_cp}}} > 0|Increase|Decrease}} CP;{{#ifexpr:({{{cp_drain_mult|0}}} != 0 or {{{cp_drain_add|0}}} != 0)|CP steal;}}{{#var:effect tags}}{{#vardefine:potency min|{{{add_cp}}}}}{{#vardefine:potency max|{{{max_add_cp|0}}}}}}} | |||
}}{{#if:{{#var:effect present|}}| + }}[[{{#ifexpr:{{{add_cp}}} > 0|Increase|Decrease}} CP|{{#ifexpr:{{{add_cp}}} > 0|+}}{{Skill effect potency|base={{{add_cp}}}|max={{{max_add_cp|0}}}}} CP]] to {{#var:target}}<!-- | |||
CPSteal mult-->{{#ifeq:{{{cp_drain_mult|0}}}|0||, [[CP steal|steal]] {{Skill effect potency|base={{{cp_drain_mult}}}|max={{{cp_drain_mult_max|0}}}}}% of decreased CP}}<!-- | |||
CPSteal add-->{{#ifeq:{{{cp_drain_add|0}}}|0||, [[CP steal|steal]] up to {{Skill effect potency|base={{{cp_drain_add}}}|max={{{cp_drain_add_max|0}}}}} CP}}{{#vardefine:effect present|true}} | |||
}}<!--change hate-->{{#ifeq:{{{add_hate|0}}}|0|| | }}<!--change hate-->{{#ifeq:{{{add_hate|0}}}|0|| | ||
{{#if:{{#var:effect present|}}| + }}{{#ifexpr:{{{add_hate}}} > 0|+}}{{Skill effect potency|base={{{add_hate}}}|max={{{max_add_hate|0}}}}} Hate to {{#var:target}}{{#vardefine:effect present|true}} | {{#if:{{#var:effect present|}}| + }}{{#ifexpr:{{{add_hate}}} > 0|+}}{{Skill effect potency|base={{{add_hate}}}|max={{{max_add_hate|0}}}}} Hate to {{#var:target}}{{#vardefine:effect present|true}} | ||
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}}{{#if:{{#var:effect present|}}| + }}{{#ifeq:{{{support_ok|0}}}|0|(Disabled on supports) }}[[Items|Additional]] {{Item|Ally Points}} (+{{Skill effect potency|base={{{add_support_point}}}|max={{{max_add_support_point|0}}}}}%){{#vardefine:effect present|true}} | }}{{#if:{{#var:effect present|}}| + }}{{#ifeq:{{{support_ok|0}}}|0|(Disabled on supports) }}[[Items|Additional]] {{Item|Ally Points}} (+{{Skill effect potency|base={{{add_support_point}}}|max={{{max_add_support_point|0}}}}}%){{#vardefine:effect present|true}} | ||
}}<!--change item payout-->{{#ifeq:{{{item_id|0}}}|0||{{#if:{{#var:skill page|}}|{{#vardefine:effect tags|Add {{{item_id}}};{{#var:effect tags}}{{#vardefine:potency min|{{{prob_value|0}}}}}{{#vardefine:potency max|{{{prob_max_value|0}}}}}}} | }}<!--change item payout-->{{#ifeq:{{{item_id|0}}}|0||{{#if:{{#var:skill page|}}|{{#vardefine:effect tags|Add {{{item_id}}};{{#var:effect tags}}{{#vardefine:potency min|{{{prob_value|0}}}}}{{#vardefine:potency max|{{{prob_max_value|0}}}}}}} | ||
}}{{#if:{{#var:effect present|}}| + }}{{#ifeq:{{{support_ok|0}}}|0|(Disabled on supports) }} | }}{{#if:{{#var:effect present|}}| + }}{{#ifeq:{{{support_ok|0}}}|0|(Disabled on supports) }}Extra chance of {{Item|id={{{item_id}}}}} (+{{Skill effect potency|base={{{prob_value|0}}}|max={{{prob_max_value|0}}}}}%){{#vardefine:effect present|true}} | ||
}}<!--new entries here--> | }}<!--new entries here--> | ||
}}<!--nothing-->{{#if:{{#var:effect present|}}||{{#vardefine:desc|No effect}} | }}<!--nothing-->{{#if:{{#var:effect present|}}||{{#vardefine:desc|No effect}} | ||
}}<!--turn intervals-->{{#ifexpr:{{{timing|0}}} != 8 and {{{timing|0}}} != 9|{{#vardefine:desc|{{#if:{{#vardefineecho:turn interval|{{Skill turn interval|interval={{{turn_interval| | }}<!--turn intervals-->{{#ifexpr:{{{timing|0}}} != 8 and {{{timing|0}}} != 9|{{#vardefine:desc|{{#if:{{#vardefineecho:turn interval|{{Skill turn interval|interval={{{turn_interval|1}}}|surplus={{{turn_interval_surplus|0}}}|total turn={{{turn_interval_is_total_turn|1}}}}}}}|({{#var:turn interval|}}) }}{{#var:desc}}}} | ||
}}<!--CP conditions-->{{#if:{{#vardefineecho:cp condition|{{Value condition|value=CP|equal={{{cond_cp_equal|0}}}|less={{{cond_cp_less|0}}}|greater={{{cond_cp_greater|0}}}|cond_type={{{cond_cp_combination_type|0}}}}}}}|{{#vardefine:desc|(If {{#var:cp condition}}) {{#var:desc}}}} | }}<!--CP conditions-->{{#if:{{#vardefineecho:cp condition|{{Value condition|value=CP|equal={{{cond_cp_equal|0}}}|less={{{cond_cp_less|0}}}|greater={{{cond_cp_greater|0}}}|cond_type={{{cond_cp_combination_type|0}}}}}}}|{{#vardefine:desc|(If {{#var:cp condition}}) {{#var:desc}}}} | ||
}}<!--HP conditions-->{{#if:{{#vardefineecho:hp condition|{{Value condition|value=HP|equal={{{cond_hp_prop_equal|0}}}|less={{{cond_hp_prop_less|0}}}|greater={{{cond_hp_prop_greater|0}}}|cond_type={{{cond_hp_prop_combination_type|0}}}}}}}|{{#vardefine:desc|(If {{#var:hp condition}}%) {{#var:desc}}}} | }}<!--HP conditions-->{{#if:{{#vardefineecho:hp condition|{{Value condition|value=HP|equal={{{cond_hp_prop_equal|0}}}|less={{{cond_hp_prop_less|0}}}|greater={{{cond_hp_prop_greater|0}}}|cond_type={{{cond_hp_prop_combination_type|0}}}}}}}|{{#vardefine:desc|(If {{#var:hp condition}}%) {{#var:desc}}}} | ||
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| Has trigger timing ID = {{{timing|0}}} | | Has trigger timing ID = {{{timing|0}}} | ||
| Has range = {{{distance|0}}} {{{distance_h|0}}} {{{range_h|0}}} {{{range_v|0}}} {{{range_d|0}}} {{{is_square|0}}} | | Has range = {{{distance|0}}} {{{distance_h|0}}} {{{range_h|0}}} {{{range_v|0}}} {{{range_d|0}}} {{{is_square|0}}} | ||
| Has turn interval = {{{turn_interval| | | Has turn interval = {{{turn_interval|1}}} {{{turn_interval_surplus|0}}} {{{turn_interval_is_total_turn|1}}} | ||
}}|}}{{#vardefine:effect present|}}{{#var:desc}}</includeonly></onlyinclude><noinclude>{{Documentation}}</noinclude> | }}|}}{{#vardefine:effect present|}}{{#var:desc}}</includeonly></onlyinclude><noinclude>{{Documentation}}</noinclude> |
Latest revision as of 16:16, 1 October 2023
Description
This template generates a skill description based on the ingame variables. Variables with a lacking parameter get replaced with 0. Additionally, it also creates a categorization subobject if called on skill infobox pages. This subobject is later used in Template:Skill list and Template:Skill list table.
Usage
It is not recommended to directly invoke this template. Instead, use{{#masterdata:SkillDesctiption|<id>|effect=<effect>}}
Where <id> is ID of the skill, <effect> is ID of the skill effect. Refer to Template:Skill bundle to see full skill desriptions.
Beside arguments that match ingame variables, there are following arguments:
- override range - replace the skill range with a custom string (like the one from Template:Skill range combo).
Variables
- short description - undeclare this variable before directly calling this template to force long skill descriptions for every skill effect.
Usage examples
{{Skill description |timing=19 |target_my_team=1 |range_h=99 |range_v=99 |range_d=99 |is_square=1 |mult=100 |mult_max=100 |add_status_id=49 |turn_interval=1 |turn_interval_is_total_turn=1 }}
Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies on the entire board
{{Skill description |timing=18 |target_self=1 |rate_2_use=50 |mult=100 |mult_max=100 |add_status_id=49 |turn_interval=1 |turn_interval_surplus=1 |turn_interval_is_total_turn=1 }}
(Total turns 2, 3, 4...) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self
{{Skill description |timing=1 |target_self=1 |rate_2_use=100 |mult=100 |mult_max=100 |regist_knockback=99 |turn_interval=1 |turn_interval_is_total_turn=1 }}
Resists forced backward movement
{{Skill description |timing=17 |target_self=1 |rate_2_use=100 |mult=100 |mult_max=100 |add_money=5 |max_add_money=5 |turn_interval=1 |turn_interval_is_total_turn=1 |support_ok=1 }}
Additional Coin (+5%)
{{Skill description |timing=7 |target_enemy=1 |rate_2_use=50 |mult=100 |mult_max=100 |knockback=-1 |turn_interval=1 |turn_interval_is_total_turn=1 }}
Attract hit units by 1 square
{{Skill description |skill_id=691 |effect_serial_id=1 |timing=8 |target_enemy=1 |rate_2_use=100 |mult=150 |mult_max=150 |add_status_id=19 |anti_status_id=19 |turn_interval=1 |turn_interval_is_total_turn=1}}
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Deal 1.5x damage to Countdown-10000~-20000HP/turn for 2 turns (Debuff)-affected enemies
Apply Skill LockCannot activate skills for 5 turns. (Debuff) to self and hit units
The above documentation is transcluded from Template:Skill description/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |