Difference between revisions of "Template:Skill trigger timing"

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<includeonly>{{#vardefine:hit form|hit}}{{#switch:{{{1|}}}
<includeonly>{{#vardefine:hit form|hit}}{{#switch:{{{1|}}}
<!--Effect triggers related to quest-->
<!--Effect triggers related to quest-->
| 17| 勝利時 = {{Tooltip|Quest Victory|After a Quest gets completed, triggers as long as this unit was included in your starting team (sub and support slots included).}}
| 17| 勝利時 = {{Tooltip|Quest Start|When a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.}}
<!--Triggers related to changing presence on board-->
<!--Triggers related to changing presence on board-->
| 18| 登場時 = {{Tooltip|When Appearing|Whenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.}}
| 18| 登場時 = {{Tooltip|When Appearing|Whenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.}}

Revision as of 05:07, 16 August 2023

Description

This templates translates Japanese skill trigger timing into English.

Usage

{{Skill trigger timing
|<trigger>
}}

Parameters

trigger
The skill's trigger timing in Japanese.

Examples

{{Skill trigger timing|CS発動後}}

Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.

Maintenance

Adding A New Timing

  • Add a new timing by inserting it into the template before #default.