Difference between revisions of "Template:Skill trigger timing"
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<includeonly>{{#vardefine:hit form|hit}}{{#switch:{{{1|}}} | <includeonly>{{#vardefine:hit form|hit}}{{#switch:{{{1|}}} | ||
<!--Effect triggers related to quest--> | <!--Effect triggers related to quest--> | ||
| 17| 勝利時 = {{Tooltip|Quest | | 17| 勝利時 = {{Tooltip|Quest Start|When a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.}} | ||
<!--Triggers related to changing presence on board--> | <!--Triggers related to changing presence on board--> | ||
| 18| 登場時 = {{Tooltip|When Appearing|Whenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.}} | | 18| 登場時 = {{Tooltip|When Appearing|Whenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.}} |
Revision as of 05:07, 16 August 2023
Description
This templates translates Japanese skill trigger timing into English.
Usage
{{Skill trigger timing |<trigger> }}
Parameters
- trigger
- The skill's trigger timing in Japanese.
Examples
{{Skill trigger timing|CS発動後}}
Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Maintenance
Adding A New Timing
- Add a new timing by inserting it into the template before
#default
.