Difference between revisions of "Template:Skill trigger timing"
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(i'm convinced LW game coding team doesn't realize post-struck revives don't work, among many other things, and the human-readable summary may be causing them to misunderstand their own mechanics) |
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| 24| 弱体後 = {{Tooltip|After Debuff|Does not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied.}} | | 24| 弱体後 = {{Tooltip|After Debuff|Does not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied.}} | ||
<!--Hitting triggers (CS)--> | <!--Hitting triggers (CS)--> | ||
| 8| CS時 | CS時 = {{Tooltip|Before Hitting (CS)|For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. | | 8| CS時 | CS時 = {{Tooltip|Before Hitting (CS)|For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.}} | ||
| 9| CS発動後 | CS発動後 = {{Tooltip|Before Hitting (Any CS Hit)|For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. | | 9| CS発動後 | CS発動後 = {{Tooltip|Before Hitting (Any CS Hit)|For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.}} | ||
<!--Other triggers--> | <!--Other triggers--> | ||
| デメリット| Demerit | Drawback = Drawback | | デメリット| Demerit | Drawback = Drawback |
Revision as of 19:55, 22 May 2023
Description
This templates translates Japanese skill trigger timing into English.
Usage
{{Skill trigger timing |<trigger> }}
Parameters
- trigger
- The skill's trigger timing in Japanese.
Examples
{{Skill trigger timing|CS発動後}}
Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Maintenance
Adding A New Timing
- Add a new timing by inserting it into the template before
#default
.