Difference between revisions of "Template:Skill trigger timing"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
Line 1: Line 1:
<includeonly>{{#vardefine:hit form|hit}}{{#switch:{{{1|}}}
<includeonly>{{#vardefine:hit form|hit}}{{#switch:{{{1|}}}
<!--Effect triggers related to quest-->
<!--Effect triggers related to quest-->
| 17| 勝利時 = {{Tooltip|Quest Victory|After a Quest gets completed, triggers as long as this transient was included in your starting team (sub and support slots included).}}
| 17| 勝利時 = {{Tooltip|Quest Victory|After a Quest gets completed, triggers as long as this unit was included in your starting team (sub and support slots included).}}
<!--Triggers related to changing presence on board-->
<!--Triggers related to changing presence on board-->
| 18| 登場時 = {{Tooltip|When Appearing|Whenever this unit appears in a battle for the first time. Happens before the start of the next player's turn.}}
| 18| 登場時 = {{Tooltip|When Appearing|Whenever this unit appears in a battle for the first time. Happens before the start of the next player's turn.}}
| 19| 退場時 = {{Tooltip|When Leaving|Whenever this unit "dies". Happens before the start of the next player's turn.}}
| 19| 退場時 = {{Tooltip|When Leaving|Whenever this unit "dies". Happens before the start of the next player's turn.}}
<!--Turn triggers-->
<!--Turn component triggers-->
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = {{Tooltip|Phase Start|Triggers on their player's first turn of each phase, before [Turn Start] effects.}}
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = {{Tooltip|Phase Start|Triggers on their player's first turn of each phase, before [Turn Start] effects.}}
| 20 | ターン開始時 | 自ターン開始時 = {{Tooltip|Turn Start|Triggers on turn start of their player, after [Phase Start] effects, before [Enemy Turn Start] effects.}}
| 20 | ターン開始時 | 自ターン開始時 = {{Tooltip|Turn Start|Triggers on turn start of their player, after [Phase Start] effects, before [Enemy Turn Start] effects.}}
| 21 | 敵ターン開始時 = {{Tooltip|Enemy Turn Start|Triggers on turn start of their player's opponent, after [Turn Start] effects.}}
| 21 | 敵ターン開始時 = {{Tooltip|Enemy Turn Start|Triggers on turn start of their player's opponent, after [Turn Start] effects.}}
| 26 | 移動フェーズ終了後 = Move Phase End
| 26 | 移動フェーズ終了後 = {{Tooltip|Move Phase End|Triggers after their player's movement phase, regardless of whether this unit moved or not.}}
| 27 | 非移動後 = {{Tooltip|If Unmoved|Triggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit.}}
<!--Direct movement triggers-->
<!--Direct movement triggers-->
| 3 | 移動時 = {{Tooltip|When Moving|When this unit is held by their player.}}
| 3 | 移動時 = {{Tooltip|When Moving|When this unit is held by their player.}}
| 4 | 移動後 = {{Tooltip|After Moving|After this unit is held and released by their player.}}
| 4 | 移動後 = {{Tooltip|After Moving|After this unit is held and released by their player.}}
| 27 | 非移動後 = If Unmoved
<!--Attack success triggers-->
<!--Attack success triggers-->
| 22| 空振り時 = {{Tooltip|On Miss|After this unit attacks but hits nothing.}}
| 22| 空振り時 = {{Tooltip|On Miss|After this unit attacks but hits nothing.}}

Revision as of 07:24, 14 December 2021

Description

This templates translates Japanese skill trigger timing into English.

Usage

{{Skill trigger timing
|<trigger>
}}

Parameters

trigger
The skill's trigger timing in Japanese.

Examples

{{Skill trigger timing|CS発動後}}

Any CS HitFor each unit hit, even if they're at 0HP. Triggered and applied before damage calculation.

Maintenance

Adding A New Timing

  • Add a new timing by inserting it into the template before #default.