Difference between revisions of "Template:Skill trigger timing"
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<!--Turn triggers--> | <!--Turn triggers--> | ||
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = {{Tooltip|Phase Start|Triggers on their player's first turn of each phase, before [Turn Start] effects.}} | | 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = {{Tooltip|Phase Start|Triggers on their player's first turn of each phase, before [Turn Start] effects.}} | ||
| 20| ターン開始時 | 自ターン開始時 = {{Tooltip|Turn Start|Triggers on turn start of their player, after [Phase Start] effects, before [Enemy Turn Start] effects.}} | | 20 | ターン開始時 | 自ターン開始時 = {{Tooltip|Turn Start|Triggers on turn start of their player, after [Phase Start] effects, before [Enemy Turn Start] effects.}} | ||
| 21| 敵ターン開始時 = {{Tooltip|Enemy Turn Start|Triggers on turn start of their player's opponent, after [Turn Start] effects.}} | | 21 | 敵ターン開始時 = {{Tooltip|Enemy Turn Start|Triggers on turn start of their player's opponent, after [Turn Start] effects.}} | ||
| 26 | 移動フェーズ終了後 = Move Phase End | |||
<!--Direct movement triggers--> | <!--Direct movement triggers--> | ||
| 3 | 移動時 = {{Tooltip|When Moving|When this unit is held by their player.}} | | 3 | 移動時 = {{Tooltip|When Moving|When this unit is held by their player.}} | ||
| 4 | 移動後 = {{Tooltip|After Moving|After this unit is held and released by their player.}} | | 4 | 移動後 = {{Tooltip|After Moving|After this unit is held and released by their player.}} | ||
| 27 | 非移動後 = If Unmoved | |||
<!--Attack success triggers--> | <!--Attack success triggers--> | ||
| 22| 空振り時 = {{Tooltip|On Miss|After this unit attacks but hits nothing.}} | | 22| 空振り時 = {{Tooltip|On Miss|After this unit attacks but hits nothing.}} |
Revision as of 06:58, 14 December 2021
Description
This templates translates Japanese skill trigger timing into English.
Usage
{{Skill trigger timing |<trigger> }}
Parameters
- trigger
- The skill's trigger timing in Japanese.
Examples
{{Skill trigger timing|CS発動後}}
Any CS HitFor each unit hit, even if they're at 0HP. Triggered and applied before damage calculation.
Maintenance
Adding A New Timing
- Add a new timing by inserting it into the template before
#default
.