Difference between revisions of "Template:Skill trigger timing"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
Line 7: Line 7:
<!--Turn triggers-->
<!--Turn triggers-->
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = {{Tooltip|Phase Start|Triggers on their player's first turn of each phase, before [Turn Start] effects.}}
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = {{Tooltip|Phase Start|Triggers on their player's first turn of each phase, before [Turn Start] effects.}}
| 20| ターン開始時 | 自ターン開始時 = {{Tooltip|Turn Start|Triggers on turn start of their player, after [Phase Start] effects, before [Enemy Turn Start] effects.}}
| 20 | ターン開始時 | 自ターン開始時 = {{Tooltip|Turn Start|Triggers on turn start of their player, after [Phase Start] effects, before [Enemy Turn Start] effects.}}
| 21| 敵ターン開始時 = {{Tooltip|Enemy Turn Start|Triggers on turn start of their player's opponent, after [Turn Start] effects.}}
| 21 | 敵ターン開始時 = {{Tooltip|Enemy Turn Start|Triggers on turn start of their player's opponent, after [Turn Start] effects.}}
| 26 | 移動フェーズ終了後 = Move Phase End
<!--Direct movement triggers-->
<!--Direct movement triggers-->
| 3 | 移動時 = {{Tooltip|When Moving|When this unit is held by their player.}}
| 3 | 移動時 = {{Tooltip|When Moving|When this unit is held by their player.}}
| 4 | 移動後 = {{Tooltip|After Moving|After this unit is held and released by their player.}}
| 4 | 移動後 = {{Tooltip|After Moving|After this unit is held and released by their player.}}
| 27 | 非移動後 = If Unmoved
<!--Attack success triggers-->
<!--Attack success triggers-->
| 22| 空振り時 = {{Tooltip|On Miss|After this unit attacks but hits nothing.}}
| 22| 空振り時 = {{Tooltip|On Miss|After this unit attacks but hits nothing.}}

Revision as of 06:58, 14 December 2021

Description

This templates translates Japanese skill trigger timing into English.

Usage

{{Skill trigger timing
|<trigger>
}}

Parameters

trigger
The skill's trigger timing in Japanese.

Examples

{{Skill trigger timing|CS発動後}}

Any CS HitFor each unit hit, even if they're at 0HP. Triggered and applied before damage calculation.

Maintenance

Adding A New Timing

  • Add a new timing by inserting it into the template before #default.