Difference between revisions of "Template:Skill trigger timing"
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| 19| 退場時 = {{Tooltip|When Leaving|Whenever this unit "dies". Happens before the start of the next player's turn.}} | | 19| 退場時 = {{Tooltip|When Leaving|Whenever this unit "dies". Happens before the start of the next player's turn.}} | ||
<!--Turn triggers--> | <!--Turn triggers--> | ||
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = {{Tooltip|Phase Start|Triggers on their player's first turn of each phase, before | | 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = {{Tooltip|Phase Start|Triggers on their player's first turn of each phase, before [Turn Start] effects.}} | ||
| 20| ターン開始時 | 自ターン開始時 = {{Tooltip|Turn Start|Triggers on turn start of their player.}} | | 20| ターン開始時 | 自ターン開始時 = {{Tooltip|Turn Start|Triggers on turn start of their player, after [Phase Start] effects, before [Enemy Turn Start] effects.}} | ||
| 21| 敵ターン開始時 = {{Tooltip|Enemy Turn Start|Triggers after | | 21| 敵ターン開始時 = {{Tooltip|Enemy Turn Start|Triggers on turn start of their player's opponent, after [Turn Start] effects.}} | ||
<!--Direct movement triggers--> | <!--Direct movement triggers--> | ||
| 3 | 移動時 = {{Tooltip|When Moving|When this unit is held by their player.}} | | 3 | 移動時 = {{Tooltip|When Moving|When this unit is held by their player.}} | ||
Line 19: | Line 19: | ||
| 7 | 攻撃後 = {{Tooltip|After Attacking|For each unit with >0HP hit. Triggered and applied after damage calculation, after the target's [After Being Hit] effects.}} | | 7 | 攻撃後 = {{Tooltip|After Attacking|For each unit with >0HP hit. Triggered and applied after damage calculation, after the target's [After Being Hit] effects.}} | ||
<!--Struck triggers--> | <!--Struck triggers--> | ||
<!--|13| 対ダメージ seems to match timing of | 12| ダメージ後--> | <!--|13| 対ダメージ seems to match timing of |12| ダメージ後 ; may need investigation--> | ||
| 25 | ダメージ時 = {{Tooltip|Before Being Hit|This unit must have >0HP before being hit. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [When Attacking] effects.}}{{#vardefine:hit form|hitting}} | | 25 | ダメージ時 = {{Tooltip|Before Being Hit|This unit must have >0HP before being hit. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [When Attacking] effects.}}{{#vardefine:hit form|hitting}} | ||
| 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker.}}{{#vardefine:hit form|hitting}} | | 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker.}}{{#vardefine:hit form|hitting}} |
Revision as of 16:58, 31 May 2021
Description
This templates translates Japanese skill trigger timing into English.
Usage
{{Skill trigger timing |<trigger> }}
Parameters
- trigger
- The skill's trigger timing in Japanese.
Examples
{{Skill trigger timing|CS発動後}}
Any CS HitFor each unit hit, even if they're at 0HP. Triggered and applied before damage calculation.
Maintenance
Adding A New Timing
- Add a new timing by inserting it into the template before
#default
.