Difference between revisions of "Template:Skill trigger timing"

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(do skill-disabling debuffs prevent quest victory effect activation :thought_bubble:)
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| 10| 特防 = {{Tooltip|Extra Defense|All multipliers stack with each other.}}
| 10| 特防 = {{Tooltip|Extra Defense|All multipliers stack with each other.}}
<!--Triggered before something is applied (resistance)-->
<!--Triggered before something is applied (resistance)-->
| 11| 状態異常時 = {{Tooltip|Status Resistance|Triggers directly before receiving any status. Prevents given statuses from being applied at all.}}
| 11| 状態異常時 = {{Tooltip|Status Resistance|Triggers directly before receiving any status. Prevents given statuses from being applied at all and removes those already present.}}
| 1 | 強制移動時 = {{Tooltip|Blowback Resistance|Prevents forced movement in the given trajectories, regardless of which unit applied it.}}
| 1 | 強制移動時 = {{Tooltip|Blowback Resistance|Prevents forced movement in the given trajectories, regardless of which unit applied it.}}
<!--Triggered after something is applied-->
<!--Triggered after something is applied-->

Revision as of 16:01, 14 September 2020

Description

This templates translates Japanese skill trigger timing into English.

Usage

{{Skill trigger timing
|<trigger>
}}

Parameters

trigger
The skill's trigger timing in Japanese.

Examples

{{Skill trigger timing|CS発動後}}

Any CS HitFor each unit hit, even if they're at 0HP. Triggered and applied before damage calculation.

Maintenance

Adding A New Timing

  • Add a new timing by inserting it into the template before #default.