Difference between revisions of "Marchosias/Strategy"
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==Gameplay Role== | ==Gameplay Role== | ||
'''Tank/Defensive Support''' | |||
[[File:marcho_chart.jpg|thumb|right|240px|A chart which display's Marchosias' effects.]] | |||
==Stats and Seed Usage== | ==Stats and Seed Usage== |
Revision as of 02:20, 13 September 2020
NOTE: This page currently under construction.
(This page is for Marchosias strategy guide. For the standard Marchosias page, click here.)
Overview
Despite being a release unit, Marchosias is still a very useful and good character to use due to his ability of providing three sources of damage reduction, something which is remarkable for a / unit. Additionally, his application of TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) being rather large due to his skill evolution and his extended horizontal movement make him ideal as a unit to move for a team. Furthermore, Tenacity itself is a less commonly applied defensive buff to allies compared to Protection, so this is also a niche for Marchosias in itself. So despite being an old unit, Marchosias is very capable as a tank and defensive support and presents a nice low-cost option for users. Finally, the introduction of ARs has also considerably boosted his utility due to the combination of his elemental attribute and weapon type.
Highlights
Class: Tank, Defensive Support
Gameplay role:
Pros
+ Three sources of damage reduction for the team, CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff), TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) and ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff)
+ Relatively large/flexible application of Tenacity to allies
+ Healing provided to the team through Blessing+300~600HP/turn for 4 turns (Buff)
+ Fairly tanky himself due to self TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) and Curse as mentioned before
+ Extended horizontal movement
+ Very good AR options
Cons
- Needs to move constantly
- CS is unremarkable effect-wise
- No source of self healing
Gameplay Role
Tank/Defensive Support
Stats and Seed Usage
Unit | (Effective) HP | Base ATK | ATK per square | CS ATK per square (SALV1) | ||||
---|---|---|---|---|---|---|---|---|
Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | |
6663 | 8724 | 3211 | 4722 | 1445 | 2125 | 2890 | 4249 | |
7264 | 9274 | 3925 | 5476 | 1766 | 2464 | 5298 | 7392 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Marchosias 【Debuffer】 |
Marchosias 【Moveslut, CP Battery】 |
Marchosias 【Healer, Tank】 |
Marchosias 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.