Difference between revisions of "Template:Skill trigger timing"
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SurtrFan8511 (talk | contribs) (Tooltip time) |
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<includeonly>{{#vardefine:hit form|hit}}{{#switch:{{{1|}}} | <includeonly>{{#vardefine:hit form|hit}}{{#switch:{{{1|}}} | ||
| 19| 退場時 = When Leaving | | 19| 退場時 = {{Tooltip|When Leaving|Whenever this unit "dies", happens before a new turn start}} | ||
| 18| 登場時 = When Appearing | | 18| 登場時 = {{Tooltip|When Appearing|Whenever this unit appears in a battle for the first time, happens before a new turn start}} | ||
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = Phase Start | | 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = Phase Start | ||
| 1 | 強制移動時 = | | 1 | 強制移動時 = During [[Blowback]] | ||
| 3 | 移動時 = | | 3 | 移動時 = When Moving | ||
| 4 | 移動後 = | | 4 | 移動後 = {{Tooltip|After Moving|After a player holds and releases this transient card}} | ||
| 攻撃前 = Before Attacking | <!--| 攻撃前 = Before Attacking--> | ||
| 5 | 攻撃時 = When | | 5 | 攻撃時 = {{Tooltip|When Attacking|Right before this unit deals damage to a character}} | ||
| 7 | 攻撃後 = After | | 7 | 攻撃後 = {{Tooltip|After Attacking|After this unit deals damage to a character}} | ||
| 25 | ダメージ時 = Before Being Attacked{{#vardefine:hit form|hitting}} | | 25 | ダメージ時 = {{Tooltip|Before Being Attacked|Before this unit gets hit and an enemy triggers their [When Attacking] skills}}{{#vardefine:hit form|hitting}} | ||
<!--Seems to match timing of 対ダメージ: | 12| ダメージ後 = After Being Hit{{#vardefine:hit form|hitting}}--> | <!--Seems to match timing of 対ダメージ: | 12| ダメージ後 = After Being Hit{{#vardefine:hit form|hitting}}--> | ||
| 13| 12 | 対ダメージ | ダメージ後 = When Hit{{#vardefine:hit form|hitting}} | | 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|When Hit|After this unit gets damaged and before an enemy triggers their [After Attacking] skills}}{{#vardefine:hit form|hitting}} | ||
| 17| 勝利時 = Victory | | 17| 勝利時 = {{Tooltip|Quest Victory|After a Quest gets completed, triggers as long as this transient was included in your team (sub and support slots included)}} | ||
| 7 | 特攻 | 状態特攻 = Attack | | 7 | 特攻 | 状態特攻 = Extra Attack | ||
| 10| 特防 = | | 10| 特防 = Extra Defense | ||
| 11| 状態異常時 = Before Receiving Status | | 11| 状態異常時 = Before Receiving Status | ||
| 24| 弱体後 = On Debuff | | 24| 弱体後 = On Debuff | ||
| 22| 空振り時 = On Miss | | 22| 空振り時 = {{Tooltip|On Miss|After this unit hits no characters at the end of an attack}} | ||
| 23| 強化後 = On Buff | | 23| 強化後 = On Buff | ||
| 20| ターン開始時 | 自ターン開始時 = Turn Start | | 20| ターン開始時 | 自ターン開始時 = Turn Start | ||
| 21| 敵ターン開始時 = Enemy Turn Start | | 21| 敵ターン開始時 = {{Tooltip|Enemy Turn Start|Triggers after the [Turn Start] skills}} | ||
| 9| CS発動後 | CS発動後 = | | 9| CS発動後 | CS発動後 = {{Tooltip|Any CS Hit|Right before a CS attack hits an enemy, even if they're at 0 HP}} | ||
| 8| CS時 | CS時 = | | 8| CS時 | CS時 = {{Tooltip|During CS|Right before a CS attack deals damage to a character}} | ||
| 6| デメリット| Demerit | Drawback = Drawback | | 6| デメリット| Demerit | Drawback = Drawback | ||
| 0| = - | | 0| = - | ||
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== Examples == | == Examples == | ||
<pre>{{Skill trigger timing| | <pre>{{Skill trigger timing|CS発動後}} | ||
</pre> | </pre> | ||
{{Skill trigger timing| | {{Skill trigger timing|CS発動後}} | ||
== Maintenance == | == Maintenance == |
Revision as of 05:46, 12 September 2020
Description
This templates translates Japanese skill trigger timing into English.
Usage
{{Skill trigger timing |<trigger> }}
Parameters
- trigger
- The skill's trigger timing in Japanese.
Examples
{{Skill trigger timing|CS発動後}}
Any CS HitRight before a CS attack hits an enemy, even if they're at 0 HP
Maintenance
Adding A New Timing
- Add a new timing by inserting it into the template before
#default
.