Difference between revisions of "Template:Skill trigger timing"
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| 18| 登場時 = When Appearing | | 18| 登場時 = When Appearing | ||
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = Phase Start | | 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = Phase Start | ||
| 1 | 強制移動時 = | | 1 | 強制移動時 = Before Forced Movement | ||
| 3 | 移動時 = | | 3 | 移動時 = While Held | ||
| 4 | 移動後 = | | 4 | 移動後 = When Released | ||
| 攻撃前 = Before Attacking | | 攻撃前 = Before Attacking | ||
| 5 | 攻撃時 = When | | 5 | 攻撃時 = When Hitting | ||
| 7 | 攻撃後 = After | | 7 | 攻撃後 = After Hitting | ||
| 25 | ダメージ時 = Before | | 25 | ダメージ時 = Before Being Attacked{{#vardefine:hit form|hitting}} | ||
| 12| ダメージ後 = After | <!--Seems to match timing of 対ダメージ: | 12| ダメージ後 = After Being Hit{{#vardefine:hit form|hitting}}--> | ||
| 13| 対ダメージ = When | | 13| 12 | 対ダメージ | ダメージ後 = When Hit{{#vardefine:hit form|hitting}} | ||
| 17| 勝利時 = Victory | | 17| 勝利時 = Victory | ||
| 7 | 特攻 | 状態特攻 = | | 7 | 特攻 | 状態特攻 = Attack Advantage | ||
| 10| 特防 = | | 10| 特防 = Defence Advantage | ||
| 11| 状態異常時 = | | 11| 状態異常時 = Before Receiving Status | ||
| 24| 弱体後 = | | 24| 弱体後 = On Debuff | ||
| 22| 空振り時 = | | 22| 空振り時 = On Miss | ||
| 23| 強化後 = | | 23| 強化後 = On Buff | ||
| 20| ターン開始時 | 自ターン開始時 = Start | | 20| ターン開始時 | 自ターン開始時 = Turn Start | ||
| 21| 敵ターン開始時 = | | 21| 敵ターン開始時 = Enemy Turn Start | ||
| 9| CS発動後 | CS発動後 = | | 9| CS発動後 | CS発動後 = When Hitting or On Overkill (CS) | ||
| 8| CS時 | CS時 = | | 8| CS時 | CS時 = When Hitting (CS) | ||
| 6| デメリット| Demerit | Drawback = Drawback | | 6| デメリット| Demerit | Drawback = Drawback | ||
| 0| = - | | 0| = - |
Revision as of 20:22, 11 September 2020
Description
This templates translates Japanese skill trigger timing into English.
Usage
{{Skill trigger timing |<trigger> }}
Parameters
- trigger
- The skill's trigger timing in Japanese.
Examples
{{Skill trigger timing|フェーズ開始時}}
Phase Start
Maintenance
Adding A New Timing
- Add a new timing by inserting it into the template before
#default
.