Difference between revisions of "Template:Skill targets"
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SurtrFan8511 (talk | contribs) |
(hit enemy -> opposing unit (applies to both attacking enemies and struck enemies; needs to be tested if possessed allies can trigger when-struck effects of other allies, in which case the general term "unit" would be more accurate than enemy)) |
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Line 3: | Line 3: | ||
| 1 = self | | 1 = self | ||
}}}}{{#arraydefine:target3|{{#switch:{{{enemy|}}} | }}}}{{#arraydefine:target3|{{#switch:{{{enemy|}}} | ||
| 1 = | | 1 = opposing unit {{#vardefine:target definition|the opposing unit}} | ||
| 2 = <abbr title="The following range only applies to this group of transients">enemies near self</abbr> | | 2 = <abbr title="The following range only applies to this group of transients">enemies near self</abbr> | ||
| 4 = <abbr title="The following range only applies to this group of transients"> | | 4 = <abbr title="The following range only applies to this group of transients">collateral enemies nearby the opposing unit</abbr>{{#vardefine:target definition|the opposing unit}} | ||
| 5 = <abbr title="The following range only applies to this group of transients"> | | 5 = <abbr title="The following range only applies to this group of transients">opposing unit and nearby collateral enemies</abbr>{{#vardefine:target definition|the opposing unit}} | ||
}}}}<!--switched the 2 up to prioritize target definition overriding-->{{#arraydefine:target2|{{#switch:{{{team|}}} | }}}}<!--switched the 2 up to prioritize target definition overriding-->{{#arraydefine:target2|{{#switch:{{{team|}}} | ||
| 1 | 2 = <abbr title="The following range only applies to this group of transients">allies near self</abbr>{{#vardefine:target definition|the caster}} | | 1 | 2 = <abbr title="The following range only applies to this group of transients">allies near self</abbr>{{#vardefine:target definition|the caster}} |
Revision as of 15:36, 10 August 2020
{{Skill targets|self=1|team=0|enemy=0}}
self
{{Skill targets|self=1|team=1|enemy=0}}
self, allies near self
{{Skill targets|self=1|team=1|enemy=1}}
self, allies near self, opposing unit
{{Skill targets|self=1|team=1|enemy=2}}
self, allies near self, enemies near self
{{Skill targets|self=1|team=0|enemy=4}}
self, collateral enemies nearby the opposing unit
{{Skill targets|self=1|team=0|enemy=5}}
self, opposing unit and nearby collateral enemies
{{Skill targets|self=0|team=1|enemy=0}}
allies near self
{{Skill targets|self=0|team=0|enemy=0}}