Difference between revisions of "Sitri/Strategy"
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'''Example synergy class''' | '''Example synergy class''' | ||
Example description | |||
==AR Equipment== | |||
'''Example AR''' | |||
Example description | Example description |
Revision as of 08:04, 30 January 2020
NOTE: This page currently under construction.
(This page is for Sitri strategy guide. For the standard Sitri page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
Sitri is the Valentine event shop unit, buying all the Sitri there are makes his Sacred Artifact level reach Lv. 100 naturally, something that's incredibly hard on other characters. On paper, Sitri doesn't seem like a glass cannon, the only direct damage increase he has comes from his default skill, which remains mostly situational, the rest are welcome supportive effects, cutting damage from enemies through Cuse and having passive stun rate through LB2 is quite good. LB3 is a little tricky to pull off given the unconventional range, but it also increases his horizontal movement, something that's largely helpful for positioning purposes. Back him up with a team that can buff his damage and CP (which are pretty common) and watch him shine as his Charge hurts and stuns whatever survives. His drawbacks lie in relying on Charge skill to deal huge burst damage and being Fire, Water cockblocks his damage.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Disruptive Support, Glass Cannon
Gameplay Role:
Pros
+ Technically a guaranteed unit you can obtain through Valentine Event Shops.
+ LB1 makes him a fantastic Curse dispenser to reduce incoming enemy damage.
+ His Charge can boast of fantastic damage thanks to it naturally reaching max Sacred Artifact level if you bought all Sitri in the Valentine Shop, it also being a guaranteed stun on whatever it hits.
Cons
- Default is fairly situational and not generally optimally approached.
- LB2 has a low proc rate by itself despite its fantastic effect.
- LB3 may sound good, but it’s hard to approach optimally, you’ll only ever affect one ally or at most two, with said effect not affecting him either.
- Sadly, Charge has a non-scaling effect, so you’ll only get more damage from its scaling.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
7128 | 9274 | 3312 | 4821 | 3312 | 4821 | 2980 | 4339 | |
8167 | 10338 | 3724 | 5209 | 1676 | 2344 | 5027 | 7033 |
Example description
Team Synergy
Example synergy class
Example description
AR Equipment
Example AR
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
![]() Sitri 【Debuffer】 |
![]() Sitri 【Moveslut, CP Battery】 |
![]() Sitri 【Healer, Tank】 |
![]() Sitri 【Support unit】 |
![]() Licht 【example of variant call】 |
![]() Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.