Difference between revisions of "Tetsuox/Strategy"
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Revision as of 06:22, 22 April 2019
NOTE: This page currently under construction.
(This page is for Tetsuox strategy guide. For the standard Tetsuox page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
With Tetsuox, we got ourselves another unit with Crit++, formerly being owned only by Gandharva and just as ridiculous in terms of damage and still gated by a really low proc rate that screams for some Insight/Concentration assistance. Besides that, he has a nice trait of Bind-immunity which is fantastic when it counts, paired with Fighting Spirit to improve his damage while he tries to fish for his Crit++, his LB2 is deemed mostly situational since he’ll either have killed his targets by then or the effect won’t be too noticeable. Something worth nothing of LB3 is that All Cleanse means he will remove any and all ailments your party has compared to only 1 ailment at a time from Cleanse, it may sound nice, but it’s also situational as its trigger method makes it very hard to approach. His Charge is fantastic as well, applying Barrage to his allies and himself makes for tremendous offensive momentum and greatly helps any On Attack/After Attack allies including him.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Glass Cannon
Gameplay Role:
Pros
+ A nice, standard offensive self-buff along with the amazing Bind-immunity trait.
+ LB1 is of the very few skills that give Crit++, the best version of Critical there is, being the highest damage buff in the game (competing with Limit).
+ Charge is amazing as a CP battery and allows his allies to have Barrage, which easily breaks On Attack/After Attack units like no other. Consider him as leader in order to maximize Barrage effects given it doesn’t last too long.
Cons
- His Crit++ has an extremely low proc rate, he craves Insight and/or Concentration to make good use of it.
- LB2 ends up fairly situational, sometimes its effects aren’t entirely noticeable, or he already decimated his enemies before it takes any worth effect.
- LB3 is very tricky to exploit since it needs him to be KO’d, it may have a pretty good effect, but the proc method is what hinders it.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
5624 | 7518 | 4264 | 5941 | 2345 | 3268 | 4690 | 6535 | |
6326 | 8200 | 4909 | 6599 | 2209 | 2969 | 4123 | 5543 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Tetsuox 【Debuffer】 |
Tetsuox 【Moveslut, CP Battery】 |
Tetsuox 【Healer, Tank】 |
Tetsuox 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.