Difference between revisions of "Bulker"
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(Created page with "{{Skill extended infobox | jp name = 膨れ上がる者 | jp trigger timing = 対ダメージ | jp description = 敵に崩し付与 | en description = Apply {{status effect|...") |
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Line 12: | Line 12: | ||
| jp trigger timing = ダメージ時 | | jp trigger timing = ダメージ時 | ||
| jp description = 自身にCP増加 | | jp description = 自身にCP増加 | ||
| en description = | | en description = Apply {{status effect|CP増加}} on {{skill radius|自身}} | ||
| proc chance = 0 | | proc chance = 0 | ||
| partial = true | | partial = true | ||
Line 21: | Line 21: | ||
| jp trigger timing = 攻撃後 | | jp trigger timing = 攻撃後 | ||
| jp description = 自身にCP増加 | | jp description = 自身にCP増加 | ||
| en description = | | en description = Apply {{status effect|CP増加}} on {{skill radius|自身}} | ||
| proc chance = 0 | | proc chance = 0 | ||
| partial = true | | partial = true |
Revision as of 17:14, 13 February 2019
膨れ上がる者 |
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JP Name | 膨れ上がる者 |
Trigger timing | When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12) |
Effect | +5~10 CP to self |
Proc Chance | 0% |
膨れ上がる者 |
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JP Name | 膨れ上がる者 |
Trigger timing | Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect | Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hitting units |
Proc Chance | 0% |
This is an additional effect |
膨れ上がる者 |
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JP Name | 膨れ上がる者 |
Trigger timing | After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect | +8~16 CP to self |
Proc Chance | 0% |
This is an additional effect |
Companions with Bulker
Icon | Name | Rarity | Energy | Weapon type | Base HP | Base ATK | Base skill (Def.) | Base skill (LB1) | Base skill (LB2) | Base skill (LB3) | Charge skill | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Behemoth | 3 | Nether | Blow | 420 | 200 | Immoveable One | Bulker | Sacrifice | Amasser | Extreme High Time Pulling and Binging | ||
Behemoth | 4 | Nether | Slash | 850 | 400 | Immoveable One | Bulker | Sacrifice | Continent Devourer | Extreme High Time Pulling and Binging |