Difference between revisions of "Bugs"

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=Web Page Soft Lock=
=Web Page Soft Lock=
On Android, locking your device or swapping apps while a web page is loaded in-app (such as an event or a gacha list) will cause the page to be unable to close, requiring relaunching the app.
On Android, locking your device or swapping apps while a web page is loaded in-app (such as an event or a gacha list) will cause the page to be unable to close, requiring relaunching the app.
=Android Oreo=
[[File:bug-oreo-1.png|400px]]
[[File:bug-oreo-2.png|400px]]
There's some [https://twitter.com/housamo_xyz_bot/status/919356671734042624 odd] behavior when running Housamo on Android 8.0. From what's given, asset appear to cache when they can't.

Revision as of 00:29, 15 October 2017

Cache-related Soft Lock

During a charge animation, if the game doesn't have the images for characters cached, the game soft locks. This is (probably) due to the game process the animation faster than it could cache the textures (due to a slow internet connection or server stress), causing it to try to shrink empty textures. The devs could avoid this by implementing a universal missing texture (such as the pink checkerboard Source uses) as a placeholder for missing assets. As for a temporary hot fix right now, the end user could slow down the game speed (either by the in-battle option, or for cease usage of game tuning apps that reduce the internal rendering resolution to reduce frame time).

This issue seemed to be fixed through a change in how animations are played, as well as predownloading assets before the start of phase 1.

Web Page Soft Lock

On Android, locking your device or swapping apps while a web page is loaded in-app (such as an event or a gacha list) will cause the page to be unable to close, requiring relaunching the app.

Android Oreo

Bug-oreo-1.png Bug-oreo-2.png

There's some odd behavior when running Housamo on Android 8.0. From what's given, asset appear to cache when they can't.