Difference between revisions of "Template:Skill trigger timing"

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| 1 | 強制移動時 = {{Tooltip|Forced Movement Resistance|Prevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.}}
| 1 | 強制移動時 = {{Tooltip|Forced Movement Resistance|Prevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.}}
<!--Triggered after something is applied-->
<!--Triggered after something is applied-->
| 23| 強化後 = {{Tooltip|After Buff|Does not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will trigger even when triggering buff is already held. Buff-type status skills self-activate with this timing.}}
| 23| 強化後 = {{Tooltip|After Buff|Does not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.}}
| 24| 弱体後 = {{Tooltip|After Debuff|Does not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will trigger even when triggering debuff is already held. Debuff-type status skills self-activate with this timing.}}
| 24| 弱体後 = {{Tooltip|After Debuff|Does not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.}}
<!--Hitting triggers (CS)-->
<!--Hitting triggers (CS)-->
| 8| CS時 | CS時 = {{Tooltip|Before Hitting (CS)|For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.}}
| 8| CS時 | CS時 = {{Tooltip|Before Hitting (CS)|For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.}}

Latest revision as of 21:35, 14 July 2024

Description

This templates translates Japanese skill trigger timing into English.

Usage

{{Skill trigger timing
|<trigger>
}}

Parameters

trigger
The skill's trigger timing in Japanese.

Examples

{{Skill trigger timing|CS発動後}}

Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.

Maintenance

Adding A New Timing

  • Add a new timing by inserting it into the template before #default.