Tanngrisnir/Strategy
NOTE: This page currently under construction.
(This page is for Tanngrisnir strategy guide. For the standard Tanngrisnir page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
Tanngrisnir curiously or coincidentally shares the motif of a very specific way of doing things along with the 2018 christmas units. In his case it’s the fact he’s obligated to move around if he wants to be useful, but thankfully delivers thanks to CP and defensive buffs for him and his allies, a very welcome trait for most parties. He tends to reach his Charge rather quickly, allowing his movement buff to make the most out of him and temporarily turn him into the best positioner in-game, him being inherently immune to any anti-moving effects really helps. Sadly, his shortcomings are also heavily prominent, the lack of healing on his LB3 or any of his skills and the fact he drains his own HP by doing what he’s supposed to do will prove quite hindering if you don’t have a way to get around it, Guts and Evasion can only do so much to help him last through the match and his offensive capabilities are mediocre at best, so he’ll need his allies to take care of that. Overall a modest, hardworking unit.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Defensive Support
Gameplay Role:
Pros
+ Guts on demand by moving, granting repeated KO insurances which he’ll really need.
+ LB1 helps push considerable CP to his allies all around, with LB2 applying such to him.
+ LB3 is great to improve his and his allies’ endurance, with the added boon and off-chance to double-up with Protection.
+ Charge lets him take a hit when necessary and grants him a buff that temporarily makes him arguably the best positioner thus far.
Cons
- An absolute move-oriented playstyle which must be approached if you want to use him in any way.
- Due to his very constant HP loss, his durability only goes so far and only has Guts to persist if you don’t find a way to outdo it through healing effects.
- Inherently purely defensive, his allies will have to take care of damaging foes due to this.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
7384 | 9567 | 2187 | 3523 | 2187 | 3523 | 1968 | 3171 | |
10449 | 12673 | 2935 | 4302 | 1614 | 2366 | 3287 | 4818 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Tanngrisnir 【Debuffer】 |
Tanngrisnir 【Moveslut, CP Battery】 |
Tanngrisnir 【Healer, Tank】 |
Tanngrisnir 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.