Tanngrisnir/Strategy

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NOTE: This page currently under construction.

(This page is for Tanngrisnir strategy guide. For the standard Tanngrisnir page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

Tanngrisnir curiously or coincidentally shares the motif of a very specific way of doing things along with the 2018 christmas units. In his case it’s the fact he’s obligated to move around if he wants to be useful, but thankfully delivers thanks to CP and defensive buffs for him and his allies, a very welcome trait for most parties. He tends to reach his Charge rather quickly, allowing his movement buff to make the most out of him and temporarily turn him into the best positioner in-game, him being inherently immune to any anti-moving effects really helps. Sadly, his shortcomings are also heavily prominent, the lack of healing on his LB3 or any of his skills and the fact he drains his own HP by doing what he’s supposed to do will prove quite hindering if you don’t have a way to get around it, Guts and Evasion can only do so much to help him last through the match and his offensive capabilities are mediocre at best, so he’ll need his allies to take care of that. Overall a modest, hardworking unit.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Defensive Support

Gameplay Role:

Pros

+ Guts on demand by moving, granting repeated KO insurances which he’ll really need.

+ LB1 helps push considerable CP to his allies all around, with LB2 applying such to him.

+ LB3 is great to improve his and his allies’ endurance, with the added boon and off-chance to double-up with Protection.

+ Charge lets him take a hit when necessary and grants him a buff that temporarily makes him arguably the best positioner thus far.

Cons

- An absolute move-oriented playstyle which must be approached if you want to use him in any way.

- Due to his very constant HP loss, his durability only goes so far and only has Guts to persist if you don’t find a way to outdo it through healing effects.

- Inherently purely defensive, his allies will have to take care of damaging foes due to this.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngAether element icon.pngBlow weapon icon.png 7384 9567 2187 3523 2187 3523 1968 3171
Icon frame rarity 5.pngAether element icon.pngThrust weapon icon.png 10449 12673 2935 4302 1614 2366 3287 4818


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Tanngrisnir
【Debuffer】

Tanngrisnir
【Moveslut, CP Battery】

Tanngrisnir
【Healer, Tank】

Tanngrisnir
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples