Difference between revisions of "Makara/Strategy"

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+ Charge skill's {{Status effect|守護}} stacks with most sources of defense.
+ Charge skill's {{Status effect|守護}} stacks with most sources of defense.


+ The only difference between ☆3 {{Companion icon|Makara|rarity=3}} and ☆4 {{Companion icon|Makara|rarity=4}} are the stats and the fact that he changes from [[Strike]] to [[Pierce]]. {{Companion icon|Makara|rarity=4}} is better, but the ☆3 version already does the job, which means he's a pretty cheap unit compared to others that require their expensive counterpart to be useful. This opens the possiblity for more ☆5 oriented teams.
+ The only difference between ☆3 {{Companion icon|Makara|rarity=3}} and ☆4 {{Companion icon|Makara|rarity=4}} are the stats and the fact that he changes from {{Weapon|Strike}} to {{Weapon|Pierce}}. {{Companion icon|Makara|rarity=4}} is better, but the ☆3 version already does the job, which means he's a pretty cheap unit compared to others that require their expensive counterpart to be useful. This opens the possiblity for more ☆5 oriented teams.


'''Cons'''
'''Cons'''
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'''{{Attribute|WOOD}} and Seafarer units'''
'''{{Attribute|WOOD}} and Seafarer units'''


As a {{Attribute|WATER}} unit, he's going to receive a lot of damage from {{Attribute|WOOD}} units due to the elemental adavantage, [[Strike]] and [[Range]] are the ones to be taken care of the most for him. [[Storm Dancer]] can be a lifesaver but it is a pretty unreliable ability because it first requires {{Companion icon|Makara}} to get hit which already exposes him to some damage and then the {{Status effect|回避}} gained will only last for that turn. If you aren't lucky enough, {{Attribute|WOOD}} units will kill the poor lifeguard. To a certain degree, units with [[Seafarer]] like {{Companion icon|Eita}}, {{Companion icon|Gouryou}}, {{Companion icon|Benten}} and {{Companion icon|Ahab}} can be troublesome too as you will get extra damage for having [[Swimmer]] but the damage multiplier isn't as dangerous as a elemental disadvantage.
As a {{Attribute|WATER}} unit, he's going to receive a lot of damage from {{Attribute|WOOD}} units due to the elemental adavantage, {{Weapon|Strike}} and {{Weapon|Ranged}} are the ones to be taken care of the most for him. [[Storm Dancer]] can be a lifesaver but it is a pretty unreliable ability because it first requires {{Companion icon|Makara}} to get hit which already exposes him to some damage and then the {{Status effect|回避}} gained will only last for that turn. If you aren't lucky enough, {{Attribute|WOOD}} units will kill the poor lifeguard. To a certain degree, units with [[Seafarer]] like {{Companion icon|Eita}}, {{Companion icon|Gouryou}}, {{Companion icon|Benten}} and {{Companion icon|Ahab}} can be troublesome too as you will get extra damage for having [[Swimmer]] but the damage multiplier isn't as dangerous as a elemental disadvantage.


'''Evasion Pierce Units'''
'''Evasion Pierce Units'''
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'''Direct Makara Counters'''
'''Direct Makara Counters'''


Makara's biggest threats are {{Companion icon|Temujin}} ({{Attribute|WOOD}} damage, [[Range]] weapon and pierces evasion with [[Deadeye]]), {{Companion icon|Hougen}} ({{Attribute|WOOD}} damage and {{Status effect|束縛}} with [[Follower of Yin and Yang]]), any ({{Attribute|WOOD}} striker in range because of their high single target damage, {{Companion icon|Eita}} (pierces evasion with [[Cleaver of Wind]] and deals extra damage with [[Seafarer]]) and {{Companion icon|Benten}} (extra damage with [[Seafarer]] and has a powerful {{Status effect|束縛}} with [[Restrainer]]).
Makara's biggest threats are {{Companion icon|Temujin}} ({{Attribute|WOOD}} damage, {{Weapon|Ranged}} weapon and pierces evasion with [[Deadeye]]), {{Companion icon|Hougen}} ({{Attribute|WOOD}} damage and {{Status effect|束縛}} with [[Follower of Yin and Yang]]), any ({{Attribute|WOOD}} striker in range because of their high single target damage, {{Companion icon|Eita}} (pierces evasion with [[Cleaver of Wind]] and deals extra damage with [[Seafarer]]) and {{Companion icon|Benten}} (extra damage with [[Seafarer]] and has a powerful {{Status effect|束縛}} with [[Restrainer]]).


==Teambuilding Options==
==Teambuilding Options==
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}}
}}


With this team we take advantage of the low cost of {{Companion icon|Makara}} to add a ☆5 unit: {{Companion icon|Harlot|rarity=5}}. You could use her ☆3 version, but the ☆5 is better overall because of [[Tailed Demon]].
With this team we take advantage of the low cost of {{Companion icon|Makara}} to add a ☆5 unit: {{Companion icon|Harlot|rarity=5}}. You could use her ☆3 version, but the ☆5 is stronger because of [[Tailed Demon]].


{{Companion icon|Harlot|rarity=5}} is a well rounded unit. She does not excel in anything but she has a little bit of everything. She deals decent damage with [[Snickering Girl]] and [[Law Breaker]]; she has a {{Status effect|祝福}} which stacks with Makara's {{Status effect|再生}}; she has a {{Status effect|呪い}} that helps us mitigate enemies damage and her charge skill applies {{Status effect|マヒ}} and deals AoE damage that works with [[Snickering Girl]]. Overall {{Companion icon|Harlot|rarity=5}} sinergyzes really good with Makara and with units that have moving abilities in general because '''she doesn't need to be moved at all to activate her skills'''. Thanks to all of her skills being move independent you can freely decide whether to move {{Companion icon|Ibaraki|rarity=4}} or {{Companion icon|Makara}}.
{{Companion icon|Harlot|rarity=5}} is a well rounded unit. She does not excel in anything but she has a little bit of everything. She deals decent damage with [[Snickering Girl]] and [[Law Breaker]]; she has a {{Status effect|祝福}} which stacks with Makara's {{Status effect|再生}}; she has a {{Status effect|呪い}} that helps us mitigate enemies damage and her charge skill applies {{Status effect|マヒ}} and deals AoE damage that works with [[Snickering Girl]]. Overall, Harlot sinergyzes really good with Makara and with units that have moving abilities in general because '''she doesn't need to be moved at all to activate her skills'''. Thanks to all of her skills being move independent you can freely decide whether to move {{Companion icon|Ibaraki|rarity=4}} or {{Companion icon|Makara}}.


{{Companion icon|Ibaraki|rarity=4}} will be our main damage dealer along with {{Companion icon|Kotarou|rarity=3}} as a backup in case she dies. She needs to be moved most of the time to activate [[Striker]] and you need to max her skill level for that 100% chance [[Herculean Strength]] on Phase Start. Kotarou will be our alternative in case she dies, he's pretty solid aswell. You can use him instead of Ibaraki but the downside is that {{Status effect|回避}} is less reliable than {{Status effect|根性}}. If you decide to use Kotarou instead, change {{Companion icon|Gouryou|rarity=4}} for a more movement dependant unit with buffs like {{Companion icon|Arslan|rarity=4}} or {{Companion icon|Snow|rarity=5}}.
{{Companion icon|Ibaraki|rarity=4}} will be our main damage dealer along with {{Companion icon|Kotarou|rarity=3}} as a backup in case she dies. She needs to be moved most of the time to activate [[Striker]] and you need to max her skill level for that 100% chance [[Herculean Strength]] on Phase Start. Kotarou will be our alternative in case she dies, he's pretty solid aswell. You can use him instead of Ibaraki but the downside is that {{Status effect|回避}} is less reliable than {{Status effect|根性}}. If you decide to use Kotarou instead, change {{Companion icon|Gouryou|rarity=4}} for a more movement dependant unit with buffs like {{Companion icon|Arslan|rarity=4}} or {{Companion icon|Snow|rarity=5}}.
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