Difference between revisions of "Makara/Strategy"

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''(This page is for Makara's strategy guide. For the standard Makara page, click [[Makara|here]].)
''(This page is for Makara's strategy guide. For the standard Makara page, click [[Makara|here]].)
==Overview==
==Overview==
[[Makara]]'s a lifeguard as his title says, a pretty solid support unit with a {{Status effect|再生}} skill, a decent party {{Status effect|弱体解除}} and a movement ability for 3x6 maps: [[Swimmer]]. These three are his key abilities.
{{Companion icon|Makara}}'s a lifeguard as his title says, a pretty solid support unit with a {{Status effect|再生}} skill, a decent party {{Status effect|弱体解除}} and a movement ability for 3x6 maps: [[Swimmer]]. These three are his key abilities.


[[Swimmer]] is a movement ability that is specially useful in 3x6 maps where vertical movement is crucial because it increases [[Makara]]'s vertical movement limit. It's nice for repositioning when facing enemies who blow back your units.
[[Swimmer]] is a movement ability that is specially useful in 3x6 maps where vertical movement is crucial because it increases {{Companion icon|Makara}}'s vertical movement limit. It's nice for repositioning when facing enemies who blow back your units.


[[Creator of Life]] is a healing skill of type {{Status effect|再生}}. This skill has a pretty good chance rate (70%), it's a better version of {{Status effect|祝福}} (Because it heals 800 at max level instead of 600), it stacks with {{Status effect|祝福}} and lasts 4 turns which mean you don't have to move Makara that much unless you really need him to.
[[Creator of Life]] is a healing skill of type {{Status effect|再生}}. This skill has a pretty good chance rate (70%), it's a better version of {{Status effect|祝福}} (Because it heals 800 at max level instead of 600), it stacks with {{Status effect|祝福}} and lasts 4 turns which mean you don't have to move {{Companion icon|Makara}} that much unless you really need him to.


His skill [[Lifesaver]] allows him to cleanse all adjacent allied units with a 40% chance rate, the rate is pretty low but is a decent alternative to [[Shirou]] and [[Taurus Mask]]s' [[Seal Opener]] and [[Jambavan]]'s [[Destroyer of Evil]] which is only single target. Overall, [[Seal Opener]] has a better chance and its activate condition is ''After Attacking'', while [[Lifesaver]]'s is ''After Moving''. [[Destroyer of Evil]] is single target but it's a 100% chance {{Status effect|弱体解除}}. [[Makara]]'s one is probably the worst among these two, but there are some times you may prefer using [[Lifesaver]] over the others. For example: If you need of a {{Status effect|弱体解除}}, a [[Swimmer]] unit and heals, Makara does all these three things while others like [[Shirou]] and [[Taurus Mask]] doesn't; if you need to {{Status effect|弱体解除}} and heal more than just one unit then Makara is your choice. Also, if you're facing enemies like [[Ashigara]] 5* who applies {{Status effect|崩し}} and also blows back your units, then you can reposition everyone with [[Swimmer]] and have a chance of cleansing the status aswell.
His skill [[Lifesaver]] allows him to cleanse all adjacent allied units with a 40% chance rate, the rate is pretty low but is a decent alternative to {{Companion icon|Shirou}} and {{Companion icon|Taurus Mask}}s' [[Seal Opener]] and {{Companion icon|Jambavan}}'s [[Destroyer of Evil]] which is only single target. Overall, [[Seal Opener]] has a better chance and its activate condition is ''After Attacking'', while [[Lifesaver]]'s is ''After Moving''. [[Destroyer of Evil]] is single target but it's a 100% chance {{Status effect|弱体解除}}. {{Companion icon|Makara}}'s one is probably the worst among these two, but there are some times you may prefer using [[Lifesaver]] over the others. For example: If you need of a {{Status effect|弱体解除}}, a [[Swimmer]] unit and heals, Makara does all these three things while others like {{Companion icon|Shirou}} and {{Companion icon|Taurus Mask}} doesn't; if you need to {{Status effect|弱体解除}} and heal more than just one unit then Makara is your choice. Also, if you're facing enemies like {{Companion icon|Ashigara|rarity=5}} who applies {{Status effect|崩し}} and also blows back your units, then you can reposition everyone with [[Swimmer]] and have a chance of cleansing the status aswell.


[[Storm Dancer]] works as a self defence skill which is not that reliable but can be useful if you get to trigger it before a {{Attribute|WOOD}} unit one-shots Makara.
[[Storm Dancer]] works as a self defence skill which is not that reliable but can be useful if you get to trigger it before a {{Attribute|WOOD}} unit one-shots {{Companion icon|Makara}}.


==Highlights==
==Highlights==
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+ Charge skill gives [[Protection]] and it stacks with other sources of defense.
+ Charge skill gives [[Protection]] and it stacks with other sources of defense.


+ The only difference between his 3* and 4* are his stats and the fact that he changes from [[Strike]] to [[Pierce]]. 4* is better, but the 3* is cheaper and already does the job, which means he's a pretty cheap unit compared to others that require their expensive counterpart to be useful. This opens the possiblity for more 5* oriented teams.
+ The only difference between ☆3 {{Companion icon|Makara|rarity=3}} and ☆4 {{Companion icon|Makara|rarity=4}} are the stats and the fact that he changes from [[Strike]] to [[Pierce]]. {{Companion icon|Makara|rarity=4}} is better, but the ☆3 version already does the job, which means he's a pretty cheap unit compared to others that require their expensive counterpart to be useful. This opens the possiblity for more ☆5 oriented teams.


'''Cons'''
'''Cons'''
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'''Sealing Debuffs'''
'''Sealing Debuffs'''


His biggest threats are these type of debuffers because he can't {{Status effect|弱体解除}} himself. Abilities with debuffs like {{Status effect|束縛}} and {{Status effect|スキル封印}} disable his ability to activate skills and {{Status effect|恐怖}}, {{Status effect|マヒ}}, {{Status effect|威圧}} and {{Status effect|崩し}} prevents him from moving which is an action required to activate most of his skills. You need to be extra careful to not let your [[Makara]] get hit by those units or he'll be basically useless for the duration of the debuff and will let your other units be vulnerable to those aswell.
His biggest threats are these type of debuffers because he can't {{Status effect|弱体解除}} himself. Abilities with debuffs like {{Status effect|束縛}} and {{Status effect|スキル封印}} disable his ability to activate skills and {{Status effect|恐怖}}, {{Status effect|マヒ}}, {{Status effect|威圧}} and {{Status effect|崩し}} prevents him from moving which is an action required to activate most of his skills. You need to be extra careful to not let your {{Companion icon|Makara}} get hit by those units or he'll be basically useless for the duration of the debuff and will let your other units be vulnerable to those aswell.


'''{{Attribute|WOOD}} and Seafarer units'''
'''{{Attribute|WOOD}} and Seafarer units'''


As a {{Attribute|WATER}} unit, he's going to receive a lot of damage from {{Attribute|WOOD}} units due to the elemental adavantage, [[Strike]] and [[Range]] are the ones to be taken care of the most for him. [[Storm Dancer]] can be a lifesaver but it is a pretty unreliable ability because it first requires [[Makara]] to get hit which already exposes him to some damage and then the {{Status effect|回避}} gained will only last for that turn. If you aren't lucky enough, {{Attribute|WOOD}} units will kill the poor lifeguard. To a certain degree, units with [[Seafarer]] like [[Eita]], [[Gouryou]], [[Benten]] and [[Ahab]] can be troublesome too as you will get extra damage for having [[Swimmer]] but the damage multiplier isn't as dangerous as {{Attribute|WOOD}}'s elemental advantage.
As a {{Attribute|WATER}} unit, he's going to receive a lot of damage from {{Attribute|WOOD}} units due to the elemental adavantage, [[Strike]] and [[Range]] are the ones to be taken care of the most for him. [[Storm Dancer]] can be a lifesaver but it is a pretty unreliable ability because it first requires {{Companion icon|Makara}} to get hit which already exposes him to some damage and then the {{Status effect|回避}} gained will only last for that turn. If you aren't lucky enough, {{Attribute|WOOD}} units will kill the poor lifeguard. To a certain degree, units with [[Seafarer]] like {{Companion icon|Eita}}, {{Companion icon|Gouryou}}, {{Companion icon|Benten}} and {{Companion icon|Ahab}} can be troublesome too as you will get extra damage for having [[Swimmer]] but the damage multiplier isn't as dangerous as {{Attribute|WOOD}}'s elemental advantage.


'''Evasion Pierce Units'''
'''Evasion Pierce Units'''


Abilities like [[Cleaver of Wind]] and [[Deadeye]] pierce {{Status effect|回避}}. Units like [[Eita]], [[Kyuuma]] and [[Temujin]] are able to pierce [[Makara]]'s [[Storm Dancer]] evasion through these abilities. Be careful against [[Eita]] since he already has [[Seafarer]] which counters [[Swimmer]] and extra careful with [[Temujin]] since he already is a {{Attribute|WOOD}} unit and has the elemental advantage. [[Kyuuma]] is a {{Attribute|FIRE}} unit so you don't to worry that much about him unless he gets buffed a lot.
Abilities like [[Cleaver of Wind]] and [[Deadeye]] pierce {{Status effect|回避}}. Units like {{Companion icon|Eita}}, {{Companion icon|Kyuuma}} and {{Companion icon|Temujin}} are able to pierce {{Companion icon|Makara}}'s [[Storm Dancer]] evasion through these abilities. Be careful against {{Companion icon|Eita}} since he already has [[Seafarer]] which counters [[Swimmer]] and extra careful with {{Companion icon|Temujin}} since he already is a {{Attribute|WOOD}} unit and has the elemental advantage. {{Companion icon|Kyuuma}} is a {{Attribute|FIRE}} unit so you don't need to worry that much about him unless he gets buffed a lot by his allies.


'''Direct Makara Counters'''
'''Direct Makara Counters'''


Makara's biggest threats are [[Temujin]] ({{Attribute|WOOD}} damage, [[Range]] weapon and pierces evasion with [[Deadeye]]), Hougen ({{Attribute|WOOD}} damage and {{Status effect|束縛}} with [[Follower of Yin and Yang]]), any ({{Attribute|WOOD}} striker in range because of their high single target damage, [[Eita]] (pierces evasion with [[Cleaver of Wind]] and deals extra damage with [[Seafarer]]) and [[Benten]] (extra damage with [[Seafarer]] and has a powerful {{Status effect|束縛}} with [[Restrainer]]).
Makara's biggest threats are {{Companion icon|Temujin}} ({{Attribute|WOOD}} damage, [[Range]] weapon and pierces evasion with [[Deadeye]]), {{Companion icon|Hougen}} ({{Attribute|WOOD}} damage and {{Status effect|束縛}} with [[Follower of Yin and Yang]]), any ({{Attribute|WOOD}} striker in range because of their high single target damage, {{Companion icon|Eita}} (pierces evasion with [[Cleaver of Wind]] and deals extra damage with [[Seafarer]]) and {{Companion icon|Benten}} (extra damage with [[Seafarer]] and has a powerful {{Status effect|束縛}} with [[Restrainer]]).


==Teambuilding Options==
==Teambuilding Options==
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


===Double Heal Protecting Damager (56~ cost)===
===Blessing + Regeneration + Ibaraki's Charge Skill and Guts (56~ cost)===


{{Catalog
{{Catalog
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With this team we take advantage of the low cost of [[Makara]] to add a 5* unit: Harlot. You could use her 3* version, but the 5* is better overall because of [[Tailed Demon]].
With this team we take advantage of the low cost of {{Companion icon|Makara}} to add a ☆5 unit: {{Companion icon|Harlot|rarity=5}}. You could use her ☆3 version, but the ☆5 is better overall because of [[Tailed Demon]].


[[Harlot]] is a well rounded unit. She does not excel in anything but she has a little bit of everything. She deals decent damage with [[Snickering Girl]] and [[Law Breaker]]; she has a {{Status effect|祝福}} which stacks with Makara's {{Status effect|再生}}; She has a {{Status effect|呪い}} that helps us mitigate enemies damage and her charge skill applies {{Status effect|マヒ}} and deals AoE damage that works with [[Snickering Girl]]. Overall Harlot sinergyzes really good with Makara and with units that have moving abilities in general because '''she doesn't need to be moved at all to activate her skills'''. Thanks to all of her skills being move independent you can freely decide whether to move Ibaraki or Makara.
{{Companion icon|Harlot|rarity=5}} is a well rounded unit. She does not excel in anything but she has a little bit of everything. She deals decent damage with [[Snickering Girl]] and [[Law Breaker]]; she has a {{Status effect|祝福}} which stacks with Makara's {{Status effect|再生}}; she has a {{Status effect|呪い}} that helps us mitigate enemies damage and her charge skill applies {{Status effect|マヒ}} and deals AoE damage that works with [[Snickering Girl]]. Overall {{Companion icon|Harlot|rarity=5}} sinergyzes really good with {{Companion icon|Makara}} and with units that have moving abilities in general because '''she doesn't need to be moved at all to activate her skills'''. Thanks to all of her skills being move independent you can freely decide whether to move {{Companion icon|Ibaraki|rarity=4}} or {{Companion icon|Makara}}.


Ibaraki will be our main damage dealer along with Kotarou as a backup in case she dies. She needs to be moved most of the time to activate [[Striker]] and you need to max her skill level for that 100% chance [[Herculean Strength]] on Phase Start. Kotarou will be our alternative in case she dies, he's pretty solid aswell. You can use him instead of [[Ibaraki]] but the downside is that {{Status effect|回避}} is less reliable than {{Status effect|根性}}. If you decide to use [[Kotarou]] instead, change [[Gouryou]] for a more movement dependant unit like [[Arslan]] or [[Snow]].
{{Companion icon|Ibaraki|rarity=4}} will be our main damage dealer along with {{Companion icon|Kotarou|rarity=3}} as a backup in case she dies. She needs to be moved most of the time to activate [[Striker]] and you need to max her skill level for that 100% chance [[Herculean Strength]] on Phase Start. {{Companion icon|Kotarou|rarity=3}} will be our alternative in case she dies, he's pretty solid aswell. You can use him instead of {{Companion icon|Ibaraki|rarity=4}} but the downside is that {{Status effect|回避}} is less reliable than {{Status effect|根性}}. If you decide to use {{Companion icon|Kotarou|rarity=3}} instead, change {{Companion icon|Gouryou|rarity=4}} for a more movement dependant unit with buffs like {{Companion icon|Arslan|rarity=4}} or {{Companion icon|Snow|rarity=5}}.


Makara will heal, cleanse and reposition whenever necessary. He's key for keeping [[Harlot]], [[Ibaraki]] and [[Gouryou]] in place in 3x6 maps. Try to end the phase with [[Gouryou]] close to most of your units for his {{Status effect|防御強化}}. Cleanse [[Harlot]] and [[Ibaraki]] as soon as possible if they get a dangerous debuff. Try to abuse the {{Status effect|防御強化}}, {{Status effect|再生}} and {{Status effect|祝福}} combo for survivability, and time it with Ibaraki's {{Status effect|根性}} with [[Mountain Dweller]] and charge skill's recovery as last resource. This combo will allow Ibaraki to try to apply {{Status effect|クリティカル}} most of the turns because all the other status mentioned before lasts for 4 turns. If Makara dies, we'll have [[Protagonist]] as a last resource {{Status effect|弱体解除}}.
{{Companion icon|Makara|rarity=3}} will heal, cleanse and reposition whenever necessary. He's key for keeping his team in place at 3x6 maps. Try to end the phase with {{Companion icon|Gouryou|rarity=4}} close to most of your units for his {{Status effect|防御強化}}. Cleanse {{Companion icon|Harlot|rarity=5}} and {{Companion icon|Ibaraki|rarity=4}} as soon as possible if they get a dangerous debuff. Try to abuse the {{Status effect|防御強化}}, {{Status effect|再生}} and {{Status effect|祝福}} combo for survivability, and time it with {{Companion icon|Ibaraki|rarity=4}}'s {{Status effect|根性}} with [[Mountain Dweller]] and charge skill's recovery as last resource. This combo will allow her to try to apply {{Status effect|クリティカル}} most of the turns because all the other status mentioned before lasts for 4 turns. If Makara dies, we'll have {{Companion icon|Protagonist}} as a last resource {{Status effect|弱体解除}}.


Note: You need to max their skill level as soon as possible (Or at least close to level 90).
Note: You need to max their skill level as soon as possible for this build to work (Or at least close to level 90).


===Alternative Cheaper Version (40~ cost)===
===Alternative Cheaper Version (40~ cost)===
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This time around we'll have [[Harlot]] as a friend's support unit. This composition is much more cost friendly. You can put [[Makara]] or [[Gouryou]] as 4*, but their 3* counterpart is enough. It depends whether you need one of them to have better stats or if you need [[Makara]]'s pierce weapon. This team composition is easier to set up aswell for the fact that you don't need to get a [[Harlot]] 5* (which is quite rare to get). You can just go and add someone with her as their lead. It is recommended to use the [https://housamo.club/friends/ housamo.club friend list] or browsing directly ingame for this.
This time around we'll have {{Companion icon|Ibaraki|rarity=5}} as a friend's support unit. This composition is much more cost friendly. You can put {{Companion icon|Makara}} or {{Companion icon|Gouryou}} as ☆4, but their ☆3 counterpart is enough. It depends whether you need one of them to have better stats or if you need {{Companion icon|Makara|rarity=4}}'s pierce weapon for {{Attribute|FIRE}} enemies. This team composition is easier to set up aswell for the fact that you don't need to get a {{Companion icon|Harlot|rarity=5}} ☆5 (which is quite rare to get). You can just go and add someone with her as their lead. It is recommended to use the [https://housamo.club/friends/ housamo.club friend list] or browsing directly in-game for this.


As an alternative, if you can't get [[Ibaraki]] 4* you can use Kotarou as your main damager as mentioned before. You can also change the [[Protagonist]] for whatever you feel like putting there.
As an alternative, if you can't get {{Companion icon|Ibaraki|rarity=4}}, you can use {{Companion icon|Kotarou|rarity=3}} as your main damager as mentioned before and swap {{Companion icon|Gouryou}} with another buffer with movement skills. You can also change the {{Companion icon|Protagonist}} with whatever you feel like putting there.


===Arslan's Invincible Formation (48~ cost)===
===Arslan's Invincible Formation (48~ cost)===
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This one is pretty solid aswell. You use [[Arslan]] instead of [[Gouryou]] and [[Kotarou]] instead of [[Ibaraki]]. The point here is to move [[Arslan]] most of the time. We use [[Kotarou]] because his skills are movement independent. You also get more healing for your party with this team composition because [[Holy Oil]] applies a lesser heal for 2 turns aswell (300 HP per turn in max level). You have to time your [[Makara]]'s [[Creator of Life]] after applying [[Holy Oil]] and then continue applying the latter until {{Status effect|再生}} runs out, and continue. Remember to position your [[Harlot]] so she can attack at least 1 enemy to try activate [[Lover]] and always buff [[Kotarou]] with [[Arslan]]'s [[Kingly]] and [[Holy Oil]]. You can get to heal 1700 HP pero turn with this team composition if you successfully activate [[Creator of Life]], [[Lover]] and [[Holy Oil]].
This one is pretty solid aswell. You use {{Companion icon|Arslan|rarity=4}} instead of {{Companion icon|Gouryou|rarity=4}} and {{Companion icon|Kotarou|rarity=3}} instead of {{Companion icon|Ibaraki|rarity=4}}. The point here is to move {{Companion icon|Arslan|rarity=4}} most of the time. We use {{Companion icon|Kotarou|rarity=3}} because his skills are movement independent. You also get more healing for your party with this team composition because [[Holy Oil]] applies a lesser heal for 2 turns aswell (300 HP per turn in max level). You have to time your {{Companion icon|Makara|rarity=4}}'s [[Creator of Life]] after applying [[Holy Oil]] and then continue applying the latter until {{Status effect|再生}} runs out, and continue. Remember to position your {{Companion icon|Harlot|rarity=5}} so she can attack at least 1 enemy to try activate [[Lover]] and always buff {{Companion icon|Kotarou|rarity=3}} with {{Companion icon|Arslan|rarity=4}}'s [[Kingly]] and [[Holy Oil]]. You can get to heal '''1700 HP''' pero turn with this team composition if you successfully activate [[Creator of Life]], [[Lover]] and [[Holy Oil]].


[[Jambavan]] will be our last resource if Makara dies. Your survibability will be pretty high with this team but if a unit dies fast is because you're facing a strong debuffer with a skill sealing ability that's annoying both [[Makara]] and [[Arslan]]. With Jambavan we solve this by using the 100% {{Status effect|弱体解除}} on Arslan and problem solved. The last spot is optional and you decide whether you want to use a friend's [[Harlot]] 5* or an [[Arslan]] 4*.
{{Companion icon|Jambavan|rarity=3}} will be our last resource if {{Companion icon|Makara|rarity=4}} dies. Your survibability will be pretty high with this team but if a unit dies fast is because you're facing a strong debuffer with a skill sealing ability that is annoying your team, or because of bad phase start positioning. With {{Companion icon|Jambavan|rarity=3}} we solve this by using the 100% {{Status effect|弱体解除}} on {{Companion icon|Arslan|rarity=4}} and problem solved. The last spot is optional and you can decide whether you want to use a friend's {{Companion icon|Harlot|rarity=5}} or an {{Companion icon|Arslan|rarity=4}}.


You can also consider changing [[Harlot]] 5* with her 3* counterpart because we already have [[Holy Oil]] and lots of healing to mitigate damage, or you could also just change her with a different unit if you feel like the healing is overkill.
You can also consider changing {{Companion icon|Harlot|rarity=5}} with her ☆3 counterpart because we already have [[Holy Oil]] and lots of healing to mitigate damage, or you could also just change her with a different unit if you feel like the healing is innecessary.
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